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Getting UDP through NAT/firewalls/whatever for a game
Getting UDP through NAT/firewalls/whatever for a game
QuickTime errors
Python script as stand alone MUD server
Subject: Various sound problems
Fragment Shaders & GL TEXTURE RECTANGLE EXT
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Re: Language and platform for Text MUD server
Apparent acquisition of Yantis (mysupersales) by IDE
HID keyboard
Getting UDP through NAT/firewalls/whatever for a game
Microsoft Sparkle
Subject: Director MX
Congratulations Horizons
Yet more problems fullscreen mode
Apple Dev Kitchen Them 's tasty vittles, Maw!
NSOpenGLContext, Pbuffers, and drawables
More DCR "theft " naughtiness
dynamic sprite creation and imaging lingo
Re: Find stuff in Flash array?
Effects of skill imbalances?
QuickTime errors
Rom 2 4/Quickmud Enhancement/Bug fix
Subject: Working with XML files/CFURL
smooth scrolling/subpixel tweening
RE: (Ron help me?) Flash text
Subject: Flash Racing
Subject: MudDev FAQ 2
Browser based games
Installing GLUT
Special character in Flash XML
 
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Re: [MUD-Dev] Second Life 's customers get [copyright?] of their
   creations

On Fri Nov 21 2003 at 02 29 40AM -0500 Amanda Walker wrote > On Nov 20 2003 at 11 00 AM Crosbie Fitch wrote > > I wonder if recognising a player 's copyright (right to control > > reproducti

Breakdown of Java users

As promised I 've gathered some relatively useful statistics on exactly what types of Java end users are running. There was apparently some question as to the value of sticking with Java 1.1 for cl

AS TECHNOLOGY SCATTERS VIEWERS,
   NETWORKS GO LOOKING FOR THEM

More data about the missing young prime-time audience and their gaming habits. Of note -- <cut >-- Sales of videogames played on the TV screen doubled between 1997 and 2002 to 131 million.

Subject: Ragnarok Wisdom

Simply put it 's a comic based on Ragnarok Online (a MMORPG) by Gravity. The comic generally deals with the culture that 's developed in game. It doesn 't follow a plot and is (usually... 99% of the

MMORPG: where to start for making and running a gam   e

Raph Koster wrote > It 's simply unlikely to end up with a team of mostly MMO vets in a > project of the scale of SWG. There just aren 't that many MMO vets > out there really. > most of our v

Language and platform for Text MUD server

Greetings I am doing non-commercial text MUD and rewritten platform from scratch several times. Main question is - "What language and platform can give good speed and decent extensibility " I dis

RE: [MUD-Dev] MMORPG: where to start for making and running a gam
   e

From Oliver Smith > The notion of non-prevalence of prior-MMO staff on the SWG team is > drawn from comments by Mr Koster himself on the SWG forums (such > as blaming the design of missions

Second Life 's customers own the IP of their creatio ns

Mike Shaver wrote > The Creative Commons element is interesting too but the key issue > is clearly that they 're leaving (giving?) the players ' IP with > them. [snip] I 'm most likely wrong

MMORPG: where to start for making and running a game

ceo wrote > Being superficial the relative failure of EA MMO games appears to > indicate yes to the first question. The stale state of commercial > MMOG 's (c.f. Daniel 's recent comment that he

Subject: Re: Web vs. Java client

Jeff Fuller wrote > Joshua Judson Rosen wrote > > I 'm skeptical. References please? > If you want references to what I 'm talking about look to programs > like Odins Eye & DAoC Unleashed for DA

Effects of skill-imbalances?

On Fri Nov 14 2003 at 09 07 43AM -0500 Jeff Fuller wrote > Joshua Judson Rosen wrote > > I 'm skeptical. References please? > If you want references to what I 'm talking about look to progra

Subject: Re: download-barriers

On Thu Nov 13 2003 at 07 57 34PM +0000 Matt Mihaly wrote > On Wed 12 Nov 2003 ceo wrote > > Superficially I guess it is similar. But being sensible about > > it upgrading java has no effe

Second Life 's customers own the IP of their creations

The Creative Commons element is interesting too but the key issue is clearly that they 're leaving (giving?) the players ' IP with them. http //lindenlab.com/press_story_12.php NEW YORK CITY (

Removing access to entertainment

From John Buehler > This is an observation about some graphical games that I 've played > through the years and a pet peeve that has been building all that > while. I don 't know if text games h
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