  | | | MUD Dev | On Fri Nov 21 2003 at 02 29 40AM -0500 Amanda Walker wrote
> On Nov 20 2003 at 11 00 AM Crosbie Fitch wrote
> > I wonder if recognising a player 's copyright (right to control
> > reproductiAs promised I 've gathered some relatively useful statistics on
exactly what types of Java end users are running. There was
apparently some question as to the value of sticking with Java 1.1
for clMore data about the missing young prime-time audience and their
gaming habits. Of note
-- <cut >--
Sales of videogames played on the TV screen doubled between 1997
and 2002 to 131 million. Simply put it 's a comic based on Ragnarok Online (a MMORPG) by
Gravity. The comic generally deals with the culture that 's developed
in game. It doesn 't follow a plot and is (usually... 99% of the
Raph Koster wrote
> It 's simply unlikely to end up with a team of mostly MMO vets in a
> project of the scale of SWG. There just aren 't that many MMO vets
> out there really.
> most of our vGreetings
I am doing non-commercial text MUD and rewritten platform from
scratch several times. Main question is - "What language and
platform can give good speed and decent extensibility " I dis
From Oliver Smith
> The notion of non-prevalence of prior-MMO staff on the SWG team is
> drawn from comments by Mr Koster himself on the SWG forums (such
> as blaming the design of missions Mike Shaver wrote
> The Creative Commons element is interesting too but the key issue
> is clearly that they 're leaving (giving?) the players ' IP with
> them.
[snip]
I 'm most likely wrongceo wrote
> Being superficial the relative failure of EA MMO games appears to
> indicate yes to the first question. The stale state of commercial
> MMOG 's (c.f. Daniel 's recent comment that he Jeff Fuller wrote
> Joshua Judson Rosen wrote
> > I 'm skeptical. References please?
> If you want references to what I 'm talking about look to programs
> like Odins Eye & DAoC Unleashed for DAOn Fri Nov 14 2003 at 09 07 43AM -0500 Jeff Fuller wrote
> Joshua Judson Rosen wrote
> > I 'm skeptical. References please?
> If you want references to what I 'm talking about look to prograOn Thu Nov 13 2003 at 07 57 34PM +0000 Matt Mihaly wrote
> On Wed 12 Nov 2003 ceo wrote
> > Superficially I guess it is similar. But being sensible about
> > it upgrading java has no effeThe Creative Commons element is interesting too but the key issue is
clearly that they 're leaving (giving?) the players ' IP with them.
http //lindenlab.com/press_story_12.php
NEW YORK CITY (From John Buehler
> This is an observation about some graphical games that I 've played
> through the years and a pet peeve that has been building all that
> while. I don 't know if text games h |
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