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Rivers of MUD - a Diku and Merc based multiuser dungeon
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Getting UDP through NAT/firewalls/whatever for a game
Getting UDP through NAT/firewalls/whatever for a game
QuickTime errors
Python script as stand alone MUD server
Subject: Various sound problems
Fragment Shaders & GL TEXTURE RECTANGLE EXT
Subject: Timers and global variables
Re: Language and platform for Text MUD server
Apparent acquisition of Yantis (mysupersales) by IDE
HID keyboard
Getting UDP through NAT/firewalls/whatever for a game
Microsoft Sparkle
Subject: Director MX
Congratulations Horizons
Yet more problems fullscreen mode
Apple Dev Kitchen Them 's tasty vittles, Maw!
NSOpenGLContext, Pbuffers, and drawables
More DCR "theft " naughtiness
dynamic sprite creation and imaging lingo
Re: Find stuff in Flash array?
Effects of skill imbalances?
QuickTime errors
Rom 2 4/Quickmud Enhancement/Bug fix
Subject: Working with XML files/CFURL
smooth scrolling/subpixel tweening
RE: (Ron help me?) Flash text
Subject: Flash Racing
Subject: MudDev FAQ 2
Browser based games
Installing GLUT
Special character in Flash XML
 
MUD Dev
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Convenient Community Tools (Was: Blog about GDC implies
   changes to M

Shelkey Doneld wrote > That type of life forced you to interact to survive... and later... > Each of these [convenient tools] is an advancement to be sure but > each also serves to replac

Re: XP as gift (was: Attractive Grouping)

On Wed 23 Mar 2005 15 01 25 -0800 Eli Stevens <(WG.c) " <listsub@(protected) > > wrote > At the GDC dinner JCL described an interesting simple game I described two games that might be of int

Dynamic Descriptions

Hi there Has anyone ever created a workable dynamic description-solution for their muds. I am delving into this and would like to get some pointers and ideas. Things I have started to think a

XP as gift (was: Attractive Grouping)

John Buehler wrote > In scenarios like that I believe that distribution of items can > be performed in some orderly way. The people who are fighting all > know each other. They 've been fighti

DESIGN: Why do MUD players prefer MUDs over MMORPGs

A few months ago I posted a poll to www.mudmagic.com asking "Why do you prefer MUDs to MMORPGs? ". (MUDMagic is not the sort of place where MMORPG players hang out.) The poll didn 't get posted withi

SOC: Use of MUDs as teaching/organizational tools for
   schools and bu

I have a friend named Don Yates in the organizational behavior field who focuses on what he calls extraordinary organizations. These organizations reject the conventional model of hierarchy and co

DESIGN: Source for free audio clips

I 'm starting to work on eye/ear candy... Does anyone know of a source of completely free audio clips with various sound effects useful for a virtual world? I should be able to get a lot of recordin

DESIGN : informations about mud design

Hello I 'm programming a MUD which uses peer-to-peer (actually a module of the language Oz) and capabilities (a way of managing security which is the "contrary " of ACLs). I must write a paper an

Burning House Challenge

Burning House Challenge? In the Alice Transcript of the recent GDC panel Warren Spector is creditted with the following statement "Wal-Mart drives development decisions now.... When publish

list of open source engines/games

I was wondering - is there a site (or sites) that catalog the various open source multiplayer game engines out there? I am interested sometimes in playing with different ideas but I don 't want t

Blog about GDC implies changes to MMORPG population

I was just reading Grimwell online http //www.grimwell.com/index.php?action fullnews&id 248 and noticed an interesting factoid from the GDC... "Vogel reported significant changes in gamers '

Encounter Crafting (was Wish Revisited)

--- "Zach Collins (Siege) " <siegemail@(protected) > wrote > On Thu 3 Mar 2005 16 03 49 +0100 (CET) olag@(protected) > <olag@(protected) > wrote > > Let users design their own camps of monsters by co

secured mud connections

I have recently gotten TLS support to work on my LDMud lib (thanks Lars) and have been investigating other drivers to find out to what level they support secured connections. At present I have

Re: secured mud connections

On Thu 10 Mar 2005 Ammon Lauritzen wrote > At present I have been unable to find any major mud driver other > than LDMud and any major client other than TinyFugue with support > for this feat

Is content on demand bad?

Does the instant availability of an activity lead to addiction through escapism? Many addictive situations that can be detrimental for the invidiual appears to be related to instant or effort-les

Time travel, borrowing from LegenMUD

Just a thought and I am blatantly stealing from LegendMUD What if a MUD/MMO launched with a contemporary world setting and a viking age setting. You start in the contemporary world and there y

Subject: Efficient AI?

I just thought about how to implement efficient markov chain based AI for a MUD. Maybe this implementation strategy is unworkable or maybe it is well known but it might be worth a discussion. A

Subject: Wish revisited

Another rip-off idea. -) I think WISH had the right idea for making a combat MUD more interesting provide unique encounters. Or rather rare encounters. Nothing wrong with replicating a good de

Subject: Middleware pricing

I 'm having a little trouble tracking down costing for the Havok and other middle ware. Anyone have any clues to point to? -- Dana V. Baldwin "Gophur " Producer World War II Online ____________

Anarchy Online to serve in-game ads

At last the answer to my question ( "why have they decided to make it free? ")...suddenly it all makes sense ). [and this explains why they did it despite the fact that they hadn 't fixed the

MUD-Dev dinner at GDC: 10 March 2005

Yeah this is late notice. I 've made a reservation for a MUD-Dev dinner at Cha Am for Thursday night at 19 00. The reservation is under my name. The following is stolen wholecloth from Bill W

Subject: Re: Focus vs. Scope

PJ wrote > On the world side - the 'stickiness ' factor unfortunately hovers > around a D. While players are screaming for new high-end content - > and I 'm sure there will be some that 's only a

DGN: Mudflation as antibody of a "stain development "

This is something I wrote on my website. I just decide to "expose " it here so that it won 't get engulfed with all the rest I write. As always I 'm glad if it gets read and considered and the question

Attractive Grouping (Was: Focus vs. Scope)

P J wrote > Back in beta I heard WoW called - the best single-player game > I 've ever played with other people. That pretty much sums it up > in a nutshell. While there are things you need oth

Bartle receives IGDA "Frist Penguin " Award

Congrats Richard! Well deserved! I believe that makes two online world awards in this category since Randy & Chip got one a couple of years ago. -Raph --- IGDA to Honor Richard Bartle Fo

RE: More randomness in games

David Kennerly wrote > Randomness without Replacement > The analysis of a game mechanism is given with applications to > single-player RPGs and MMORPGs. Furthermore the probability > the

Focus vs. Scope (WAS: Homogeneity and choice)

HRose wrote > But it 's the main design point. Crafting isn 't a world by itself > all in WoW is extremely focused. The game is pulverized into > thousands of mini-goals. You choose what you want

Re: [MUD-Dev] Musings on ad-hoc social connectivity as a realtime
   meta-game

J C Lawrence <claw@(protected) > writes > I wrote this a long time ago (thing 2002 era) and never really > Implement a resource economy which is based on human attention. > Instead of the abil

Randomness without Replacement

A couple weeks ago I corrected and expanded my MUD-Dev post from last February. Thanks again Alex for prompting the discussion. David Randomness without Replacement The analysis of

More ad-hoc grouping thoughts

JC 's thoughts on ad hoc social structures got me to thinking about ad hoc grouping. Again. The challenge with ad hoc grouping seems to be one of allocation of motivation assembly agreement ac
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