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Getting UDP through NAT/firewalls/whatever for a game
Getting UDP through NAT/firewalls/whatever for a game
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Python script as stand alone MUD server
Subject: Various sound problems
Fragment Shaders & GL TEXTURE RECTANGLE EXT
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Re: Language and platform for Text MUD server
Apparent acquisition of Yantis (mysupersales) by IDE
HID keyboard
Getting UDP through NAT/firewalls/whatever for a game
Microsoft Sparkle
Subject: Director MX
Congratulations Horizons
Yet more problems fullscreen mode
Apple Dev Kitchen Them 's tasty vittles, Maw!
NSOpenGLContext, Pbuffers, and drawables
More DCR "theft " naughtiness
dynamic sprite creation and imaging lingo
Re: Find stuff in Flash array?
Effects of skill imbalances?
QuickTime errors
Rom 2 4/Quickmud Enhancement/Bug fix
Subject: Working with XML files/CFURL
smooth scrolling/subpixel tweening
RE: (Ron help me?) Flash text
Subject: Flash Racing
Subject: MudDev FAQ 2
Browser based games
Installing GLUT
Special character in Flash XML
 
MUD Dev
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Online gamer in China wins virtual theft suit

Just to continue the old "Who really owns the virtual property in a game? " thread Source http //www.cnn.com/2003/TECH/fun.games/12/19/china.gamer.reut/index.html -- <cut >-- BEIJING Chin

Re: MUD-Dev Digest, Vol 7, Issue 9

From "Paul Schwanz " <pschwanz@(protected) > > Chanur Silvarian wrote > > From "Rayzam " <rayzam@(protected) > > > You missed some of my previous stuff. Yes this would be true > > with stat

Alternate Level Mechanics (was: ghost mode)

J C Lawrence wrote > 4) there can be multiple forms of level transformations and > transactions both within a character a game system a player > multiple players the intersection of t

FW: Socialization in Online Games

Shannon Appelcline 's column "Trials Triumphs & Trivialities " <http //www.skotos.net/articles/TTnT_.shtml > in the Skotos Articles section <http //www.skotos.net/articles/ > recently featured a trilo

Expected value and standard deviation.

From gbtmud <gbtmud@(protected) > > Ola Fosheim Gr?stad [mailto olag@(protected)] wrote > > There is no reason to believe that humans in online worlds are > > significantly different than humans in

Subject: Moderation delays

Writing as list owner I apologise for the recent delays in moderation. As some of you already know I headed back home to California over the Christmas break. The short version of the s

Re: MUD-Dev Digest, Vol 7, Issue 8

From "Brent P. Newhall " <me@(protected) > > What would a game look like if monsters stayed dead? E.g. > monsters can only be added to the game if the admins explicitly > add them.

Utopian World (Removing access to entertainment)

From "Corpheous Andrakin " <corpheous@(protected) > > In your ideal world without "barriers " to entertainment (that also > act as challenges to other people) what kind of world would you > propose i

Subject: Re: The Skaff Effect

From "Michael Tresca " <talien@(protected) > ((snip post about Skaff effect by Jim Butler)) Jim Butler is a smart man and I have myself noticed this effect without knowing the name for it. I wand

Re: MUD-Dev Digest, Vol 7, Issue 7

From "Sheela Caur 'Lir " <dstgasey@(protected) > > From "Chanur Silvarian " <chanur@(protected) > > > From "John Buehler " <johnbue@(protected) > > > > Say the developers create an encounter that takes 1

Thought Experiment: Permanent Monster Death

After reading the massive -- and fascinating -- thread on entertainment spawning etc. in games I had the following thought. Would love to know what you all think. What would a game look like

Current State of MMOG 's?

Here 's an article questioning "Where 's the real MMORPGs? " It reviews the industry and the gamers dedicated MMOG 's. Without remorse the article takes a stab at nearly every mainstream MMO available.

Spike TV "s Video Game Awards

Okay so I started watching the Video Game Awards (VGA). http //www.spiketv.com/shows/vga/player.jhtml Then I turned it off after the first half hour. There were too many cheerleaders cheeri

MDC 2004 - Call for Papers

The abstract submission deadline for the MUD Developers Conference 2004 (MDC) is Tuesday December 16 2003. This is your opportunity to share your expertise with professional and enthusiast onlin

MDC 2004 - Call for Speakers

The speaking submission deadline for the MUD Developers Conference 2004 (MDC) is Tuesday December 16 2003. This is your opportunity to share your expertise with professional and enthusiast onlin

R: [MUD-Dev] DGN - Method of controling NPC 's.

From Tony Hoyt > And it revolves around controling Mobs. > The ideas was this Mobs/NPC 's in general where seperate > applications that where launched via Cron jobs and then acted like >

Re: Removing access to entertainment

From "John Buehler " <johnbue@(protected) > > Say the developers create an encounter that takes 10 high level > characters with average gear. The powergamers will take down this > encounter within a

DGN - Method of controling NPC 's.

On Tue 2 Dec 2003 08 15 09 -0800 (PST) Tony Hoyt <gmtonyhoyt@(protected) > wrote > The ideas was this Mobs/NPC 's in general where seperate applications > that where launched via Cron jobs and th

Payment Transaction Processing

Hi everyone I am collecting some info on Payment Transmisson Processing and Billing Services for MMPOG and other online gaming services. I heard of PayPal and some others. However I have no cle

Game Designer and Senior Engineer Positions

I posted this a couple weeks ago on Meta so it is probably a decent time to post on the DEV list. My design team at Auran Developments is currently seeking designers and a senior engineer for a M

First Everquest Server Closure?

I was chatting to a friend in Everquest last night and he mentioned that the Korean server was being closed down. I can 't find anything about it on the web but if the report is accurate this is

RE: The Price of Being Male

(replying to an old message (again)) "Richard A. Bartle " <richard@(protected) > writes > On 02 July 2003 Edward Castronova wrote So although there is > some of self-selection here in that peop

Dopamine and addiction

I only have journalistic sources for the following but there is a lot of research around on the relationship between dopamine and addiction. (Dopamine is a chemical substance released in the brai

Trusting the client, encrypting data

I 've suggested something similar a long time ago but will try again. Hoping for some discussion. One core problem in virtual worlds with a large user-base is that there are no surprises as the

Rubies of Eventide shutting down

http //www.rubiesofeventide.com/forums/showflat.php?Cat &Number 38315&page 0&view collapsed&sb 5&o &fpart 1 Posted by Marc E. Howe President of Cyber Warrior Inc. developers of Rubies of Eventi

RE: A world without charity

"Castronova Edward " <ecastronova@(protected) > writes > Eamonn wrote > > I started to wonder why players can trade items for money and > > the answer is simple because in game mechan

Re: [MUD-Dev] Re: A world without charity (was Discussion of
   MUDsystemdesign,

"Michael Tresca " <talien@(protected) > writes > What 's wrong with having the items scale in power to the person > using them? Therefore a newbie can 't get actually achieve the [...] > The no

Re: Language and platform for Text MUD server

Andrew Batyuck wrote > I am doing non-commercial text MUD and rewritten platform from > scratch several times. Main question is - "What language and > platform can give good speed and decent ext

Subject: Java on Linux

Dear list I am attempting to write a server from scratch and will probably be using Java. My question is does compiling Java to native code (using the GNU tool for doing it under Linux (I thin

RE: [MUD-Dev] AS TECHNOLOGY SCATTERS VIEWERS,
   NETWORKS GO LOOKING FOR THEM

<EdNote Quote fixed and trimmed > From Michael Tresca > More data about the missing young prime-time audience and their > gaming habits. Interesting When I was in the telco biz I spent a
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