  | | | MUD Dev | Just to continue the old "Who really owns the virtual property in a
game? " thread
Source
http //www.cnn.com/2003/TECH/fun.games/12/19/china.gamer.reut/index.html
-- <cut >--
BEIJING ChinFrom "Paul Schwanz " <pschwanz@(protected) >
> Chanur Silvarian wrote
> > From "Rayzam " <rayzam@(protected) >
> > You missed some of my previous stuff. Yes this would be true
> > with statJ C Lawrence wrote
> 4) there can be multiple forms of level transformations and
> transactions both within a character a game system a player
> multiple players the intersection of tShannon Appelcline 's column "Trials Triumphs & Trivialities "
<http //www.skotos.net/articles/TTnT_.shtml > in the Skotos
Articles section <http //www.skotos.net/articles/ > recently
featured a triloFrom gbtmud <gbtmud@(protected) >
> Ola Fosheim Gr?stad [mailto olag@(protected)] wrote
> > There is no reason to believe that humans in online worlds are
> > significantly different than humans in
Writing as list owner
I apologise for the recent delays in moderation. As some of you
already know I headed back home to California over the Christmas
break. The short version of the sFrom "Brent P. Newhall " <me@(protected) >
> What would a game look like if monsters stayed dead? E.g.
> monsters can only be added to the game if the admins explicitly
> add them.
From "Corpheous Andrakin " <corpheous@(protected) >
> In your ideal world without "barriers " to entertainment (that also
> act as challenges to other people) what kind of world would you
> propose iFrom "Michael Tresca " <talien@(protected) >
((snip post about Skaff effect by Jim Butler))
Jim Butler is a smart man and I have myself noticed this effect
without knowing the name for it. I wandFrom "Sheela Caur 'Lir " <dstgasey@(protected) >
> From "Chanur Silvarian " <chanur@(protected) >
> > From "John Buehler " <johnbue@(protected) >
> > > Say the developers create an encounter that takes 1After reading the massive -- and fascinating -- thread on
entertainment spawning etc. in games I had the following thought.
Would love to know what you all think.
What would a game look likeHere 's an article questioning "Where 's the real MMORPGs? " It reviews
the industry and the gamers dedicated MMOG 's. Without remorse the
article takes a stab at nearly every mainstream MMO available. Okay so I started watching the Video Game Awards (VGA).
http //www.spiketv.com/shows/vga/player.jhtml
Then I turned it off after the first half hour. There were too many
cheerleaders cheeri
The abstract submission deadline for the MUD Developers Conference 2004
(MDC) is Tuesday December 16 2003. This is your opportunity to share
your expertise with professional and enthusiast onlin
The speaking submission deadline for the MUD Developers Conference 2004
(MDC) is Tuesday December 16 2003. This is your opportunity to share
your expertise with professional and enthusiast onlin
From Tony Hoyt
> And it revolves around controling Mobs.
> The ideas was this Mobs/NPC 's in general where seperate
> applications that where launched via Cron jobs and then acted like
> From "John Buehler " <johnbue@(protected) >
> Say the developers create an encounter that takes 10 high level
> characters with average gear. The powergamers will take down this
> encounter within a On Tue 2 Dec 2003 08 15 09 -0800 (PST)
Tony Hoyt <gmtonyhoyt@(protected) > wrote
> The ideas was this Mobs/NPC 's in general where seperate applications
> that where launched via Cron jobs and thHi everyone
I am collecting some info on Payment Transmisson Processing and
Billing Services for MMPOG and other online gaming services. I heard
of PayPal and some others. However I have no cleI posted this a couple weeks ago on Meta so it is probably a decent
time to post on the DEV list. My design team at Auran Developments
is currently seeking designers and a senior engineer for a M
I was chatting to a friend in Everquest last night and he mentioned
that the Korean server was being closed down. I can 't find anything
about it on the web but if the report is accurate this is (replying to an old message (again))
"Richard A. Bartle " <richard@(protected) > writes
> On 02 July 2003 Edward Castronova wrote So although there is
> some of self-selection here in that peopI only have journalistic sources for the following but there is a
lot of research around on the relationship between dopamine and
addiction. (Dopamine is a chemical substance released in the
braiI 've suggested something similar a long time ago but will try
again. Hoping for some discussion.
One core problem in virtual worlds with a large user-base is that
there are no surprises as the http //www.rubiesofeventide.com/forums/showflat.php?Cat &Number 38315&page 0&view collapsed&sb 5&o &fpart 1
Posted by Marc E. Howe President of Cyber Warrior Inc. developers
of Rubies of Eventi "Castronova Edward " <ecastronova@(protected) > writes
> Eamonn wrote
> > I started to wonder why players can trade items for money and
> > the answer is simple because in game mechan "Michael Tresca " <talien@(protected) > writes
> What 's wrong with having the items scale in power to the person
> using them? Therefore a newbie can 't get actually achieve the
[...]
> The noAndrew Batyuck wrote
> I am doing non-commercial text MUD and rewritten platform from
> scratch several times. Main question is - "What language and
> platform can give good speed and decent extDear list
I am attempting to write a server from scratch and will probably be
using Java. My question is does compiling Java to native code
(using the GNU tool for doing it under Linux (I thin <EdNote Quote fixed and trimmed >
From Michael Tresca
> More data about the missing young prime-time audience and their
> gaming habits.
Interesting
When I was in the telco biz I spent a |
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