  | | | Rivers of MUD | I just installed Fedora Core 4 and wanted to try compiling ROM. When I
attempt to run the make file I get
make
gcc -c -Wall -O -g act_comm.c
In file included from act_comm.c 41
tables.h 29 errorHere 's another one for you. I 'm sure a few of you have run across this one.
[*****] BUG Stop_follower zombie has a null master.
Thoughts? Let me know what you wanna see I 'll post it.
- Valnir
Ok.. before I get too far into this questions... I KNOW IT 'S A MEMORY LEAK!
Ok.. now..
I am having an issue where my MobProg code is being randomly over-written
with various things in the game. SomGreetings
I had this idea to let players rename themselves after they had
chosen their race and class etc as the name you think up at the
login prompt isn 't always appropriate for the choices Your first problem will be the way files are located. Windows uses \
while linux uses /. That should be in merc.h or whichever one rot
uses. Your second problem will be a lot of your socket handlcan anyone give me some pointers? the code i started with was the
winrot without olc and id really like to get my mud up and running on
a regular mudhost problem is i dont really know how to go abo
Features are great and coding them can be a lot of fun... but what good is
a feature-rich MUD when most of the features are rarely (or never) used?
Most of us on this are the admin of a MUD (ma
Is it just me or has the list been very quiet these past few weeks?
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How would one show a list of objects that had immunities on them. IE
Vnum Immunity
1234 weapon
2345 magic
Items that when worn you are immune from those attacks....
Any ideas?Heya
All I 'm trying to do is make it so a person 's pretitle
appears before they say something. I kept getting a
bunch of infinite loops. It wasn 't working well with
an act() - act(ch- >pcdata-well my problem first started when i changed over my aff 's to runters
code(it works great tho at least for loading mobs but for players im
getting some problems because of race i think).
soHiya
I got a little bug today in the logs. It didn 't crash
the game or anything but it was doing something it
wasn 't meant to do. For the pretitle code I have it
attempts to rid the the { sHey i was just putting in runters unlimited bits code and i hit a snag i
was hoping you guys could help me out with. i was changing my IS_SET( 's to
is_set(& 's and i get this warning that i dont knoOk.. I know this is a ROM based board but I also know you guys all have a
lot of knowledge on a lot of things. At any rate here 's my questions..
Using PHP for our dynamic website. One of the fehi i recently downloaded the free express edition of msvc++ 2005 beta 2
from microsoft however im coming up with a bunch of errors for strcat and
sprintf and such for example
c \documents ahttp //goog-coredumper.sourceforge.net/
Has anyone tried this out? It looks pretty cool.
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I 've recently added affects 2 to my mud but there is a
problem. Whenever the affect wears off it does not
removed the affect from the player or mob. I used this
snippet to add them.
http //ftp.mDoes anyone know of a webpage online or something that
explains how to add in new player stats? Thank you.
-Brittany
Discover Yahoo!
Get on-the-go sports scores stock quotes news and Does anyone have a good set of instructions or at least a good way of
describing how to switch to an unlimited bits system?? *cough* Richard
*cough*
Any help would be great thanks!
- ValnirI know this is the ROM list but it sort of in a way
has to deal with my ROM... My finger command says
people last logged off in 1969 so I 'm guessing the
system clock is screwed up on my linux boxHiya
I guess adding these types of flags are harder than I
thought. I ran out of AFF flags for spells so I added
in AFF2 but there seems to be a bunch of problems
with doing this. First becauGreetings
I have an odd problem that is driving me insane. A command that works (with no problems I might add) on my test port. Crashes on the my main port. The code bring run is EXACTLY the Ok
Here 's the scenario You have a race. You have that race 's Max Stats (str
int etc...). Inside my pfiles these stats show up labeled as "Attr ".
Then you have all the stats that the eq gI know this may sound kinda lazy but I don 't really
know what else to do. I have added in an ASCII over
head map to my mud once I did this a few of my
builders decided they did not want to take tOk.. this is rather hmm odd.
Im currently in the process of writing a new fight system from scratch
(for fun headaches and because i want more control over the fight
system eh im not using roWow this is really frustrating..
I burned my entire ROM to a cd and brought it over to
my new server started it up and suddenly a bunch of
helpfiles can 't be opened. So... I 'm in my new beach
Ok I have been working on this problem for some time
now and it 's just driving me crazy. For some reason
when someone connects to my mud using telnet or gmud
the mud freezes. I have added MXP andLooking at logs... Most of them say
Fri Apr 29 10 14 51 2005 Loading configuration
settings from ../area/qmconfig.rc.
Fri Apr 29 10 14 51 2005 Set IP address to 0.0.0.0
Init socket bind btw..
After adding a social I did do_socials and there was a
buffer overflow. So I commented out do_socials but
not sure where to look to see if I messed up any
memory... Could it be that do_soI tried once more with this sedit...
The directions were a little screwy I think... because
it says shutdown the mud compile and maxSocial
wasn 't declared yet so it was giving me that error. In |
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