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Rivers of MUD - a Diku and Merc based multiuser dungeon
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Subjects
Getting UDP through NAT/firewalls/whatever for a game
Getting UDP through NAT/firewalls/whatever for a game
QuickTime errors
Python script as stand alone MUD server
Subject: Various sound problems
Fragment Shaders & GL TEXTURE RECTANGLE EXT
Subject: Timers and global variables
Re: Language and platform for Text MUD server
Apparent acquisition of Yantis (mysupersales) by IDE
HID keyboard
Getting UDP through NAT/firewalls/whatever for a game
Microsoft Sparkle
Subject: Director MX
Congratulations Horizons
Yet more problems fullscreen mode
Apple Dev Kitchen Them 's tasty vittles, Maw!
NSOpenGLContext, Pbuffers, and drawables
More DCR "theft " naughtiness
dynamic sprite creation and imaging lingo
Re: Find stuff in Flash array?
Effects of skill imbalances?
QuickTime errors
Rom 2 4/Quickmud Enhancement/Bug fix
Subject: Working with XML files/CFURL
smooth scrolling/subpixel tweening
RE: (Ron help me?) Flash text
Subject: Flash Racing
Subject: MudDev FAQ 2
Browser based games
Installing GLUT
Special character in Flash XML
 
Rivers of MUD
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Newbie Question -- Compiling Error using Fedora Core 4

I just installed Fedora Core 4 and wanted to try compiling ROM. When I attempt to run the make file I get make gcc -c -Wall -O -g act_comm.c In file included from act_comm.c 41 tables.h 29 error

Null Master.

Here 's another one for you. I 'm sure a few of you have run across this one. [*****] BUG Stop_follower zombie has a null master. Thoughts? Let me know what you wanna see I 'll post it. - Valnir

MobProg Code.

Ok.. before I get too far into this questions... I KNOW IT 'S A MEMORY LEAK! Ok.. now.. I am having an issue where my MobProg code is being randomly over-written with various things in the game. Som

Subject: Making a list of filenames.

Greetings I had this idea to let players rename themselves after they had chosen their race and class etc as the name you think up at the login prompt isn 't always appropriate for the choices

converting a windows rom to unix rom (Orlis Soilface)

Your first problem will be the way files are located. Windows uses \ while linux uses /. That should be in merc.h or whichever one rot uses. Your second problem will be a lot of your socket handl

converting a windows rom to unix rom

can anyone give me some pointers? the code i started with was the winrot without olc and id really like to get my mud up and running on a regular mudhost problem is i dont really know how to go abo

Miserable Failure or Unsurpassed Success

Features are great and coding them can be a lot of fun... but what good is a feature-rich MUD when most of the features are rarely (or never) used? Most of us on this are the admin of a MUD (ma

Quiet

Is it just me or has the list been very quiet these past few weeks? -- ROM mailing list ROM@(protected) Unsubscribe here - > > > http //www.rom.org/cgi-bin/mailman/listinfo/rom

Subject: Showing a list of objects.

How would one show a list of objects that had immunities on them. IE Vnum Immunity 1234 weapon 2345 magic Items that when worn you are immune from those attacks.... Any ideas?

help with a loop..

Heya All I 'm trying to do is make it so a person 's pretitle appears before they say something. I kept getting a bunch of infinite loops. It wasn 't working well with an act() - act(ch- >pcdata-

adding a list to a list(runters infinite bits)

well my problem first started when i changed over my aff 's to runters code(it works great tho at least for loading mobs but for players im getting some problems because of race i think). so

Subject: problems recycling memory

Hiya I got a little bug today in the logs. It didn 't crash the game or anything but it was doing something it wasn 't meant to do. For the pretitle code I have it attempts to rid the the { s

Subject: runters unlimited bits code

Hey i was just putting in runters unlimited bits code and i hit a snag i was hoping you guys could help me out with. i was changing my IS_SET( 's to is_set(& 's and i get this warning that i dont kno

Off Topic Question.

Ok.. I know this is a ROM based board but I also know you guys all have a lot of knowledge on a lot of things. At any rate here 's my questions.. Using PHP for our dynamic website. One of the fe

Subject: moving to msvc++ 2005 errors

hi i recently downloaded the free express edition of msvc++ 2005 beta 2 from microsoft however im coming up with a bunch of errors for strcat and sprintf and such for example c \documents a

google 's core dumper

http //goog-coredumper.sourceforge.net/ Has anyone tried this out? It looks pretty cool. -- ROM mailing list ROM@(protected) Unsubscribe here - > > > http //www.rom.org/cgi-bin/mailman/listinfo/rom

Affects 2

I 've recently added affects 2 to my mud but there is a problem. Whenever the affect wears off it does not removed the affect from the player or mob. I used this snippet to add them. http //ftp.m

Stat tutorial?

Does anyone know of a webpage online or something that explains how to add in new player stats? Thank you. -Brittany Discover Yahoo! Get on-the-go sports scores stock quotes news and

Unlimited Bits.

Does anyone have a good set of instructions or at least a good way of describing how to switch to an unlimited bits system?? *cough* Richard *cough* Any help would be great thanks! - Valnir

system clock time

I know this is the ROM list but it sort of in a way has to deal with my ROM... My finger command says people last logged off in 1969 so I 'm guessing the system clock is screwed up on my linux box

Subject: adding more aff flags

Hiya I guess adding these types of flags are harder than I thought. I ran out of AFF flags for spells so I added in AFF2 but there seems to be a bunch of problems with doing this. First becau

Odd problem

Greetings I have an odd problem that is driving me insane. A command that works (with no problems I might add) on my test port. Crashes on the my main port. The code bring run is EXACTLY the

Player Stats

Ok Here 's the scenario You have a race. You have that race 's Max Stats (str int etc...). Inside my pfiles these stats show up labeled as "Attr ". Then you have all the stats that the eq g

Areas

I know this may sound kinda lazy but I don 't really know what else to do. I have added in an ASCII over head map to my mud once I did this a few of my builders decided they did not want to take t

Room being deleted

Ok.. this is rather hmm odd. Im currently in the process of writing a new fight system from scratch (for fun headaches and because i want more control over the fight system eh im not using ro

Area going poof

Wow this is really frustrating.. I burned my entire ROM to a cd and brought it over to my new server started it up and suddenly a bunch of helpfiles can 't be opened. So... I 'm in my new beach

Subject: Telnet Freezes the Mud

Ok I have been working on this problem for some time now and it 's just driving me crazy. For some reason when someone connects to my mud using telnet or gmud the mud freezes. I have added MXP and

noob questions

Looking at logs... Most of them say Fri Apr 29 10 14 51 2005 Loading configuration settings from ../area/qmconfig.rc. Fri Apr 29 10 14 51 2005 Set IP address to 0.0.0.0 Init socket bind

btw...

btw.. After adding a social I did do_socials and there was a buffer overflow. So I commented out do_socials but not sure where to look to see if I messed up any memory... Could it be that do_so

woo

I tried once more with this sedit... The directions were a little screwy I think... because it says shutdown the mud compile and maxSocial wasn 't declared yet so it was giving me that error. In
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