  | | | Rivers of MUD | something just happened and i got booted out of shell(probably my
internet went off for sec) and now ive got a bunch of unsaved code
sitting in processes i type 'ps ux ' and see this
def00 25619 Hello list
I am rather new to rom programming.
I have had some C experience but am lost here.
When I do
cd /Rom24/src
make
I get the normal compile messages everything runs cool then
comm.c 176 I just searched the ROM mailing list archives (http //www.the-infinite.org/lists/romlist/) for a "snippet war ". This was the first result that came back.
SNIPPET Automated Wars
Notice the brevity of my response.. I.E. when giving a one line response trim
the stupid thing!
explain the stolen code bit if you please? has anyone checked (the original
poster perhaps)
if the coeez i figured this out pretty quick also i posted the wrong code but
anyway the problem was that if a mob didnt load by chance he wasnt
being set to lastmob and the items kept going to the previous Ive got a problem loading objects to characters. I 'm using regular OLC
and cant figure out where to even find this issue so if anyone has a
better idea thatd be great. anyway heres an example of 'reQuick question. I?m trying to implement a clan tax for
my guild system. I?d like it to take clan.taxrate of
the gold from killing a mob (mob?s wealth) and put it
into the clan.account. I have the codeI was wondering if anyone had a copy of Eternity of Discord base
thanks
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Ive been trying to write a name generator for a Rom24 mud for awhile and
haven 't had much success at it. And i 'm wondering if anyone has any
examples on how this can be accomplished.
Any help would
So I am trying to pass a 2D char variable to a function and then do some stuff
with it. However I am receiving this error and I am not quite sure why
"arithmetic on pointer to an incomplete type
Hi
I have noticed a small problem with the BUFFER code.
If you go over 16384 bytes the buffer will not be able to resize itself and
everything that you try to add will be cut off.
I would like Howdy all I 'm the resident list n00b and I had some questions about
compiling ROM.
I recently set up a machine with Fedora Core 4 and decided I wanted
to use this machine as my server. Just to tinki think these are linked lists...
what i 'm trying to do is create a linked list like the mprog one but i keep
getting errors when compiling heres the code
403 STEP_DATA *list
453 Greetings
I want to keep track of mob kills/killed stats and show the top ten in
each category....
I cant get the stats to load properly...here is my update_mobstats and
load_mobstats and a sampI was having a problem with a buffer overflow. I
would type 'owhere p ' - which is a huge list of items
and get the buffer overflow happening
Sun Sep 25 03 05 36 2005 Log Vladia owhere p
Sun SeThis is a bit off topic but a few of us my find this interesting or useful! I 'm
pretty much stuck on this one. And here it is...
I am trying to write a quick sort lab in c++ that uses a randomized ive been looking thru the code and i cant figure out why reseting a room
doesnt reset objects that are on loaded on the ground but they will load
successfully after a reboot/copyover...
anyone eve
Hello!
I want to add some linked lists to my characters for Role Play notes.
I have a question about this
When I make my nodes that will be put on the characters I have to use malloc
calloc eEver since WolfPaw upgraded they kernals and enabled the CPU and memory
pooling we have been getting weird crashes. I 've posted the contents of the
latest core below to show what I mean. Any help woI 'm not at all sure what caused this to happen I 've reverted to
working backups and everything however when I copyover it just
freezes...
the last line it seems to see in do_copyover is
exLike I was indicating for some reason it thinks it 's talking to a mob so
you need to use gdb to print who that mob is sapose to be this is easly
done by typing print mob- >name. If that mobs name haOn my mud i have dragonbreath as a auto-skill for
dragons. I have recently encountered a problem. When
players are in mud school fighting things that are in
the same rooms as Adepts thier dragon breaHallo
Otey I 've been having a problem with the stock rom
note board and finally narrowed down the cause of why
it crashes the game. I don 't know if it 's just my
code or if anyone else has had thisI was wanting to re-implement vs(n)printf to correctly pad and
truncate strings with Lope 's color codes in them since lining things
up can be such a pain. I thought to get the bsd version and work fHello
I 'm looking to modify resets to add a world maximum limit to all of the object
loading reset types and I also want to add a % chance for a particular item to
load so that should an item not e
Hello everyone
Is there anyone here running Rom2.4 on a Solaris v10 server that would be
willing to take the time to share their experiences with compiling the Rom
code?
The server I am/was hostinim planning on putting in runters infinite bits and was wondering if
this was possible. i only really use pico for editting in the shell so
havent had to much experience with something else although iOk using msvc I 've added the wizlist snipped found
on mudmagic.com i get these errors...
C \Documents and
Settings\ShadowFangs\Desktop\Rom24\src\wizlist.c(84)
error C2065 'wiz_list ' undeclare
This is an oh-so-newbie question but it 's been quite some time since I 've
actually done any building on my MUD that I 've forgotten how to work
(create) shops. I have pet shops that work quite niceI have been running the ROM since two weeks ago approximately with not many
issues but just on local area network. A few days ago I have decided to
start using the ROM server through internet side so |
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