  | | | Rivers of MUD | | Page 11 of 12 | 11 12 | You may run up against crashes with object programs. I recently added a 'put '
trigger type that will segmentation fault unless the code takes into
consideration that the object may be in a containeGreetings
I have implemented a 'wait ' mobprogram command that delays execution of a mob
program for a certain amount of time much like the 'mpsleep ' snippet that is
out there. I am doing this Ok question/problem I had qsort sort my helpfiles. And I ran into an
issue..... See before the CO that incorperated qsort hit I had 625
helpfiles after the CO I had 168. Rather large decrease. I bI am working on a mud and in the code the apostrophe 's ( ') have
been disabled from aliases. Apparently there are a few tricks one
can use to drop into the shell. Is this a mud urban legend or tOk this is totaly lame but there was just a discusstion on qsort and even
the location of the archives. And I had saved them to go back and re-read
over them. And then I had to format my drive. So On my quest to find more vnums (as my world takes up 25 000 as it is
adding new areas is a true pain my hats off to erwin for the perl one
liner to automate this)
and looking for a few "unlimitHey all i was just thinking as i was skimming through the kyndig snips
pages looking for ideas to
write since i finished my 30 page to-do list today (dance). Anyhow i
noticed a few gambling sniHere ya go I had to go out and retrack it down a week or so ago D
http //www.the-infinite.org/lists/romlist/
Richard Lindsey
Network Administrator
INTERA Inc.
9111A Research Blvd.
Austin Here is a problem plaguing me.
The SKILLS list on our mud is getting a little out of hand and I need to
find a way to sort it. Alphabetically if possible. Any help would be GREATLY
appreciated!
I am in the process of adding lastnames to the creation process.
So far I have everything working through 2 CON states - CON_GET_LNAME and
CON_CONFIRM_LNAME
In confirm_lname a string displays tDon 't know if this will help but here is how ours is done (using "delete "
instead of clear)
if ( !str_cmp( command "delete " ) )
{
EXTRA_DESCR_DATA *ped NULL
if ( Hey list. There 's a flying spell in ROM that I want to make into a skill
instead so a player can just "fly " indefinately on a whim. My question is
this If the skill won 't affect stats or have a liI am trying to code it into whowas so people can see
when someone was last online. What i have is...
sprintf(buf "{CTimes Played {G%6d {D|
{CLast Seen %35s " f_timesplayed (char
*)Ok here 's the problem I was having that I wanted to check the archives for... that doesn 't seemed to have helped me much... I had installed auto ansi-detecting code a while back that I found here
Ok if this gets tripled in your inbox I apologize even more but the
mailing list doesn 't want to distribute my question keeps saying
something about a suspicious message header... But it never seOk ive looked all over for this in man files cprogramming sites everywhere..
How do i figure out the precentage of a number.
like 20% of 670
As always any help is appreciated )
-Thri
Just wanted to let everyone know that i figured out what the problem was. I
just checked to see what loaded last and what should be loading next and
finally realized that it was trying to load theHello everyone
Our mud crashed earlier on today and I don 't seem to be able to get it back
up. Whenever I check the logs it says fread_word is to long and stops
loading right after it tries loOk I know this is going to sound entirly newbieish but I tought myself how
to code and ammaross ' letters take too long to get answered P So hopefully
you guys can help )
This function is a paI am working on actually cleaning up hide trying to get
it to work properly but I am having a problem getting
the IS_AFFECTED to check and see of the AFF_HIDE flag is set
on chars. This works fHey all.
Ok my question involves Switch statements.
Lately ive been writing switch statements because A) people tell me its
better and B) it makes more sense sometimes.
Firstly why are switcI hope this finds all in high spirits and good fortune. May this one be
better than the last. For those that celebrate it that is. Send a frosty
mug my way sometime. Again Happy New Year all.
Greetings
After going through the mailing list archives and not finding what I need.
I 'm hopeing someone else can point out the error.
After downloading the code from game.org I was able toWhen someone creates a new help file hedit wants to put it in the area the
player is in when the file is created. Is there a way I can change it so
that new help files appear in help.are? If so Start snip hereHey
could someone that knows they don 't have this problem upload their
unequip_char
equip_char
affect_remove
affect_modify
and
affect_strip
I would be very greatful. Thanx in advance.
Hey
I don 't know if anyone has run into this before but I have a small bug
where if I have an object that adds the invis affect (or any affect) and a
stat hp str con etc... when I remove tIn light of the Holiday Spirit that 's upon us I 'd like to wish everyone a
happy and safe holiday season with plenty of joy and prosperity to come in
the New Year. Thank you members of the ROM/MU*Yes I would like to point out a ery good leason I learned from this issue.
When you get a corefile READ THE STUPID THING. My problem lied in mob_hit
yes but not at the first time it called melee_Hey Nataniel
Can you elaborate on your problem with specific errors and things you have
tried.
Also I don 't know how much you 've put into it already but I would
recommend QuickMud.
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