  | | | Rivers of MUD | This would not work he doesn 't have the victim pointer. What he has is a
corpse that has a victims name in it. So he has to pull the name from that.
----- Original Message -----
From "Matthew I want to add limit item code to my rom 2.4. I look Tartarus code base but
it is not that what i need. There was somet item limit code but it 's not
work properly. For example if i set "the One RiIS there anyway to do this? If not does it sound easy to do?
I 'm going to try but if anyone already has this in a snippet it
would save me some time. Thanks!
Keith
-----BEGIN GEEK CODE BLOCKI want to combine the affects on 2 items.
For example - Item 1 has an 'addaffect ' of +100 hp and Item 2 has an
'addaffect ' of +20 hp. When 'combined ' by the player the new item will have
+120 hp.Hello everyone. Well im reworking my item generator agian and since i
belive the safest way to give the
item to the corpse is through make_corpse i have the game set up to set to
set victim- >kiOk after working on this problem for hours on end it 's time to see if
anyone else has any suggestions.
I recently rewrote the good old nanny and changed it into a menu based
account/login/cr
I 've read through several rounds of bit discussions in the archives and I 've heard of the unlimited bit snippit that I can 't seem to find. But what I 'm curious about is would I be able to use an inwww.enworld.org
Hmm )
Thought you might want to know about this.
-Thri
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ROM mailing list
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I have recently begun a project to try to clean up some of the unnecessary
spam messages on my mud most notably the ones that occur very often and
which have the most potential for flooding a charaOk I know this isn 't a MySQL mailing list but the question pertains to rom
P
I was wonder is there a function that mysql has that I should run any of
like my descriptions or that threw before pDoes anyone else have a problem with players who over automate everything with
scripts?
Like say scripts that collect gold or items for them overnight while they sleep?
I 'm wondering if anyone Greetings ROM list
In C++ one may use pointer references on complex data types (classes
particularly). Here 's an example
List Node *List traverse (const int foo Node * &prev)
{
...
Hey list got a different problem here. I got the "Select a class " and the part that doesnt let you see the class you want restricted. Only you can still select that. How can i fix this? Thanks fHey all quick question. Some areas crash on saving and croupt the file
(ie stop writing 1/2 way through)
So im thinking some number somewhere needs to be upped. Since GDB is no
help in this matIf you 're going to get a book I 'd get one on general SQL. It 's a big enough topic
in and of itself and the MySQL C API isn 't all that complicated.
Personally I think books are too expensive ) THello all i have a small question.. I found a bug in a OBJ_DATA function i
wrote for my item generator. It seems whenever this function is called
it causes a loop. (sometimes later though.. its Just a quick double-check here... When you say this
I checked the archives and all I could find was to add the
"affect_modify( ch paf TRUE ) " line after the "ch- >affected paf "
line. This Hi List !
Its been a while since my last post however I have been Lurking
I was quite supprised to find that the Archives are off line they were a
wonderfull
rescource.
Noticing them gone go
Not to long ago there was a few posts about changing hedit to post to a different .are file than the one you 're working in to avoid it 's habit of overwriting the entire area. I looked in the archive
How do you keep from having people spoof thier IP addies on your mud.
We have a user who has been using some DNS server and a firewall of some
sort and spoofing his IP to real obscene things.
WeI have the need for the square root function in one of my
calculations.
at the top of my noncombat.c file I added #include <math.h >
when I put in the sqrt(double x)within my function I have an
Greetings and Salutations
I 've been useing a mud command that allows me to pull up everyone in our
player file from within the game. Now that once again we have switched
bases our player folI 'm sure there 's a way to extend the number of PLR_ bits RoM can manage. My
question is how? At first I thought it could be solved by changing the type
from into to long but that didn 't work. I 'Hey all. No im not asking for long range debugging on this one )
Ok heres the problem somewhere sometime some command is going into a
loop. (almost certin its a command due
to the fact i hIts not really a problem you can fix persay. As in getting it to work your
way would be... uhh interesting? But I was pondering over this and so I
talked to one of my Guru 's to get an explinatiI have a function that I got from a snippet that I need a little help with.
It seems to work fine the first time it is called but not the second time.
Here is the code I was using to test it with
Greetings
How do I get a float that if the answer is a whole number to not
print .0 at the end of it.
Example if the result is 4.5 print 4.5 but if the result is 4.0 print 4
Thanks in AdvancUg. I 'm sorry about this but this morning after getting home from work I
posted stuff on the event list posted by Jeremy I believe it was and I
don 't think it sent... if it did my bad ). I ca |
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