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Rivers of MUD - a Diku and Merc based multiuser dungeon
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Getting UDP through NAT/firewalls/whatever for a game
Getting UDP through NAT/firewalls/whatever for a game
QuickTime errors
Python script as stand alone MUD server
Subject: Various sound problems
Fragment Shaders & GL TEXTURE RECTANGLE EXT
Subject: Timers and global variables
Re: Language and platform for Text MUD server
Apparent acquisition of Yantis (mysupersales) by IDE
HID keyboard
Getting UDP through NAT/firewalls/whatever for a game
Microsoft Sparkle
Subject: Director MX
Congratulations Horizons
Yet more problems fullscreen mode
Apple Dev Kitchen Them 's tasty vittles, Maw!
NSOpenGLContext, Pbuffers, and drawables
More DCR "theft " naughtiness
dynamic sprite creation and imaging lingo
Re: Find stuff in Flash array?
Effects of skill imbalances?
QuickTime errors
Rom 2 4/Quickmud Enhancement/Bug fix
Subject: Working with XML files/CFURL
smooth scrolling/subpixel tweening
RE: (Ron help me?) Flash text
Subject: Flash Racing
Subject: MudDev FAQ 2
Browser based games
Installing GLUT
Special character in Flash XML
 
Rivers of MUD
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scalp command for scalping PC corpses

This would not work he doesn 't have the victim pointer. What he has is a corpse that has a victims name in it. So he has to pull the name from that. ----- Original Message ----- From "Matthew

Splitting the telnet screen...

Subject: question about limiting items

I want to add limit item code to my rom 2.4. I look Tartarus code base but it is not that what i need. There was somet item limit code but it 's not work properly. For example if i set "the One Ri

Objects that help Learned % on skills

IS there anyway to do this? If not does it sound easy to do? I 'm going to try but if anyone already has this in a snippet it would save me some time. Thanks! Keith -----BEGIN GEEK CODE BLOCK

Combining Affects

I want to combine the affects on 2 items. For example - Item 1 has an 'addaffect ' of +100 hp and Item 2 has an 'addaffect ' of +20 hp. When 'combined ' by the player the new item will have +120 hp.

Small bug/error

Hello everyone. Well im reworking my item generator agian and since i belive the safest way to give the item to the corpse is through make_corpse i have the game set up to set to set victim- >ki

Losing ch- >desc

Ok after working on this problem for hours on end it 's time to see if anyone else has any suggestions. I recently rewrote the good old nanny and changed it into a menu based account/login/cr

more bits

I 've read through several rounds of bit discussions in the archives and I 've heard of the unlimited bit snippit that I can 't seem to find. But what I 'm curious about is would I be able to use an in

Microsoft Buys Wizards of the Coast

www.enworld.org Hmm ) Thought you might want to know about this. -Thri -- ROM mailing list ROM@(protected) http //www.rom.org/cgi-bin/mailman/listinfo/rom

Combining objects

I have recently begun a project to try to clean up some of the unnecessary spam messages on my mud most notably the ones that occur very often and which have the most potential for flooding a chara

Processing text before sending it to mysql

Ok I know this isn 't a MySQL mailing list but the question pertains to rom P I was wonder is there a function that mysql has that I should run any of like my descriptions or that threw before p

client scripts

Does anyone else have a problem with players who over automate everything with scripts? Like say scripts that collect gold or items for them overnight while they sleep? I 'm wondering if anyone

CHAR_DATA pointer reference in C -- passing pointers by reference

Greetings ROM list In C++ one may use pointer references on complex data types (classes particularly). Here 's an example List Node *List traverse (const int foo Node * &prev) { ...

Creation Problem

Hey list got a different problem here. I got the "Select a class " and the part that doesnt let you see the class you want restricted. Only you can still select that. How can i fix this? Thanks f

asave area

Hey all quick question. Some areas crash on saving and croupt the file (ie stop writing 1/2 way through) So im thinking some number somewhere needs to be upped. Since GDB is no help in this mat

Looking for a few good builders...

Kind of off topic

If you 're going to get a book I 'd get one on general SQL. It 's a big enough topic in and of itself and the MySQL C API isn 't all that complicated. Personally I think books are too expensive ) T

Subject: Function causing Loop

Hello all i have a small question.. I found a bug in a OBJ_DATA function i wrote for my item generator. It seems whenever this function is called it causes a loop. (sometimes later though.. its

Affects do not re-apply properly.

Just a quick double-check here... When you say this I checked the archives and all I could find was to add the "affect_modify( ch paf TRUE ) " line after the "ch- >affected paf " line. This

Subject: Restoring the Archives !

Hi List ! Its been a while since my last post however I have been Lurking I was quite supprised to find that the Archives are off line they were a wonderfull rescource. Noticing them gone go

hedit

Not to long ago there was a few posts about changing hedit to post to a different .are file than the one you 're working in to avoid it 's habit of overwriting the entire area. I looked in the archive

IP addies

How do you keep from having people spoof thier IP addies on your mud. We have a user who has been using some DNS server and a firewall of some sort and spoofing his IP to real obscene things. We

sqrt

I have the need for the square root function in one of my calculations. at the top of my noncombat.c file I added #include <math.h > when I put in the sqrt(double x)within my function I have an

Transending Folders

Greetings and Salutations I 've been useing a mud command that allows me to pull up everyone in our player file from within the game. Now that once again we have switched bases our player fol

PLR_ Bits

I 'm sure there 's a way to extend the number of PLR_ bits RoM can manage. My question is how? At first I thought it could be solved by changing the type from into to long but that didn 't work. I '

a loop i can 't find

Hey all. No im not asking for long range debugging on this one ) Ok heres the problem somewhere sometime some command is going into a loop. (almost certin its a command due to the fact i h

Formatting numbers

Its not really a problem you can fix persay. As in getting it to work your way would be... uhh interesting? But I was pondering over this and so I talked to one of my Guru 's to get an explinati

Subject: Format Number function

I have a function that I got from a snippet that I need a little help with. It seems to work fine the first time it is called but not the second time. Here is the code I was using to test it with

FLoats

Greetings How do I get a float that if the answer is a whole number to not print .0 at the end of it. Example if the result is 4.5 print 4.5 but if the result is 4.0 print 4 Thanks in Advanc

Subject: Re: Linked lists, new element

Ug. I 'm sorry about this but this morning after getting home from work I posted stuff on the event list posted by Jeremy I believe it was and I don 't think it sent... if it did my bad ). I ca
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