  | | | Rivers of MUD | The 'get_random_char ' function present in the OLC version of QuickMUD
(OLC 1.81 I believe? here 's part of the header from mob_prog.c)
contains a buggy get_random_char.
* MOBprograms for ROM 2.Hello Coders Builders and all other persons.
I installed Vasago QUEST snippet but there is one nasty bug what I
couldn 't fix. When player get quest then almost all quest mobiles genereated
iGreets
I am using the Room / Object progs snippet from Ralgha and I 'm
having a small problem.
Instead of the p_act_trigger getting the correct argument from act_new
its getting something differeI was a list-member a couple years ago as Sapphyre but due to
life-complications was never able to actually get going on the mud I wanted
to do. I am now part of a team of people developing a Hello Everyone.
I want to add visible delays but my english is so bad and it 's so
complicated function then I have to give some extra examples. The visible
delay means that when player got delahello everyone. Im re-doing treasure class generation for my item
generator and im wanting to have all my % drops for specific
items into a single table (so i can create an olc for it to modify iHello list! Name 's Davion sure you 've seen me post around a bit. Now I
build this for my MercNet base but I do value your opinions. I have just
created a MUD Forum! I 'd love to hear your opinioOk I was wondering I 've been working on coverting some of my muds files to
an SQL database. This way I can add more features to our website.... So you
can control a little bit more from the site. FThanks to all for the tips and advice.
(By the way we run on a Slackware system and I don 't have any core
filesize restrictions...)
But as it turns out didn 't even need it. )
ApparentlLo all
I need a small function that will remove any apostophes from a
given string.
Example
A Herald 's Handbook
I would like to have read by the mud as
A Heralds Handbook
But only Hey first off thanks for all the help recently you guys have solved all my
problems ive given you so far ) but heres a new one
what id like to do is make the code isolate one character from thHello Everyone.
I have question about the Cygwin time. At home on the windows I use cygwin
to compile my MUD. But when i start the MUD the system times is XX.XX.XX.
1970 year. How i can change Ok Here is a new question. Is there a way to cycle through a list of ALL
the objects in the game and transfer the ones that are "obj- >in_room
NULL " to a sort of pit room? Because sometimes pThanks to everyone
Now i works perfectly!!!
Ranka
http //www.zone.ee/gain
telnet //irc.nohik.ee 4242
>From "Richard Lindsey " <rlindsey@(protected) >
>To "Rainer Roomet " <rainer_roomet@(protected)Well everyone I tried to send this email out last night but it got
trapped by rom-admin@(protected) saying it had a suspicious header but now
that my emails seem to be working correctly I 'll try senGreetings
I need to separate 3 things from my credits line.
The general format of the credits is as follows.
Credits {1 15} Palladia The Durance of Hate~
I am using sscanf to separate ouOk lame subject but I couldn 't think how to describe this in a small subject
so ya...
Ok well my problem is this we have herbs on our game. That Druids and
Rangers can forage the wilderness foris there any way to use decimals in ROM? it seems to always round my
values but for some things it would be really nice to be able go to 2
decimal places is there a way?
Hello Everyone.
Anyone knows how to add number to different functions. For example In the
room is 4 items.
shield(first) sword(second item) vest(third item) and lantern(fourth
item). And i I keep getting this message in my shell. No crashes no core dumps just a
Segmentation fault mud kills then restarts.
I started logging all of the processes running in update.c to see where thI have few questions about memory leaks.
1) how i can detect memory leaks ?
2) what causes memory leaks?
3) how i can fix memory leaks ?
4) anyone knows some URL about memory leaks?
- RanI was thinking of a different way to handle vulns/immunes/resists that could
be quickly and easily modified and i can to thinking about having an
external file say /data/immsvulnsres.txt or someHi sorry to bother you guys.
I?m still new to coding and you?ll notice if you take a look on the code
I?m posting below.
I use this piece of code to colorize a name 3 ? 12 letters.
For example Quest Pool for some level
[Y Y Y Y Y]
where each Y represents an available quest. Let 's say a person is
assigned to quest 2 and finishes their quest that Quest is set to N
Quest Pool for Hello
I am doing a switch statement where a player will receive a quest
dependant on their level. That part is easy. What I am trying to do
though is if they have already completed the queHello again
While adding in a banking system I used str_prefix a lot and noticed
that if you send \0 it will match up to everything. I 'm not sure why this
was done but I changed my str_preHello
I 've modified one of my areas credits to show a coloured name. When I
look at the areas I get
[99 99] [CM[ca[Br[bq[Bu[co[Cz[x MWNN Auxiliary
I 've looked over the do_areas code aI have heavily modified ROM 2.4b6. But i have question about login prompt.
I made new login prompt it is
... The Lost Lands of Arion
Based on ROM 2.4b6 code written by Alander.
I am using a snippet from Zanthras of Mystical Realities MUD for their object
copy code. I am having one problem with it. When I copy the object the extra
descriptions are both pointing the same addYesterday i asked help to make 'scalp ' command and thanks everyone for help
)
Now it works perfectly and there was easier way to make scalps )
First in fight.c in function 'make_corpse ' where |
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