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Rivers of MUD - a Diku and Merc based multiuser dungeon
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Subjects
Getting UDP through NAT/firewalls/whatever for a game
Getting UDP through NAT/firewalls/whatever for a game
QuickTime errors
Python script as stand alone MUD server
Subject: Various sound problems
Fragment Shaders & GL TEXTURE RECTANGLE EXT
Subject: Timers and global variables
Re: Language and platform for Text MUD server
Apparent acquisition of Yantis (mysupersales) by IDE
HID keyboard
Getting UDP through NAT/firewalls/whatever for a game
Microsoft Sparkle
Subject: Director MX
Congratulations Horizons
Yet more problems fullscreen mode
Apple Dev Kitchen Them 's tasty vittles, Maw!
NSOpenGLContext, Pbuffers, and drawables
More DCR "theft " naughtiness
dynamic sprite creation and imaging lingo
Re: Find stuff in Flash array?
Effects of skill imbalances?
QuickTime errors
Rom 2 4/Quickmud Enhancement/Bug fix
Subject: Working with XML files/CFURL
smooth scrolling/subpixel tweening
RE: (Ron help me?) Flash text
Subject: Flash Racing
Subject: MudDev FAQ 2
Browser based games
Installing GLUT
Special character in Flash XML
 
Rivers of MUD
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Subject: Speaking of random things...

The 'get_random_char ' function present in the OLC version of QuickMUD (OLC 1.81 I believe? here 's part of the header from mob_prog.c) contains a buggy get_random_char. * MOBprograms for ROM 2.

Question about QUEST and randomly genereate mobiles.

Hello Coders Builders and all other persons. I installed Vasago QUEST snippet but there is one nasty bug what I couldn 't fix. When player get quest then almost all quest mobiles genereated i

ROOM Progs

Greets I am using the Room / Object progs snippet from Ralgha and I 'm having a small problem. Instead of the p_act_trigger getting the correct argument from act_new its getting something differe

looking for the Adv-Dev list (if it 's still around)

I was a list-member a couple years ago as Sapphyre but due to life-complications was never able to actually get going on the mud I wanted to do. I am now part of a team of people developing a

Visible Delays

Hello Everyone. I want to add visible delays but my english is so bad and it 's so complicated function then I have to give some extra examples. The visible delay means that when player got dela

Symbolic table names

hello everyone. Im re-doing treasure class generation for my item generator and im wanting to have all my % drops for specific items into a single table (so i can create an olc for it to modify i

I need an opinion!

Hello list! Name 's Davion sure you 've seen me post around a bit. Now I build this for my MercNet base but I do value your opinions. I have just created a MUD Forum! I 'd love to hear your opinio

Advice on how to do something in SQL

Ok I was wondering I 've been working on coverting some of my muds files to an SQL database. This way I can add more features to our website.... So you can control a little bit more from the site. F

Subject: Segmentation issue resolved

Thanks to all for the tips and advice. (By the way we run on a Slackware system and I don 't have any core filesize restrictions...) But as it turns out didn 't even need it. ) Apparentl

Odd function request remove_apostrophe

Lo all I need a small function that will remove any apostophes from a given string. Example A Herald 's Handbook I would like to have read by the mud as A Heralds Handbook But only

isolating 1 character from a string

Hey first off thanks for all the help recently you guys have solved all my problems ive given you so far ) but heres a new one what id like to do is make the code isolate one character from th

Question about cygwin and time

Hello Everyone. I have question about the Cygwin time. At home on the windows I use cygwin to compile my MUD. But when i start the MUD the system times is XX.XX.XX. 1970 year. How i can change

Object to pit

Ok Here is a new question. Is there a way to cycle through a list of ALL the objects in the game and transfer the ones that are "obj- >in_room NULL " to a sort of pit room? Because sometimes p

get, kill, look <number > [Thanks everyone]

Thanks to everyone Now i works perfectly!!! Ranka http //www.zone.ee/gain telnet //irc.nohik.ee 4242 >From "Richard Lindsey " <rlindsey@(protected) > >To "Rainer Roomet " <rainer_roomet@(protected)

Subject: Giving back to the list...

Well everyone I tried to send this email out last night but it got trapped by rom-admin@(protected) saying it had a suspicious header but now that my emails seem to be working correctly I 'll try sen

Sscanf help

Greetings I need to separate 3 things from my credits line. The general format of the credits is as follows. Credits {1 15} Palladia The Durance of Hate~ I am using sscanf to separate ou

Problem with pointer comming back as 0xffffffff

Ok lame subject but I couldn 't think how to describe this in a small subject so ya... Ok well my problem is this we have herbs on our game. That Druids and Rangers can forage the wilderness for

Subject: using decimals in ROM

is there any way to use decimals in ROM? it seems to always round my values but for some things it would be really nice to be able go to 2 decimal places is there a way?

Subject: get, kill, look <number >

Hello Everyone. Anyone knows how to add number to different functions. For example In the room is 4 items. shield(first) sword(second item) vest(third item) and lantern(fourth item). And i

Segmentation Fault

I keep getting this message in my shell. No crashes no core dumps just a Segmentation fault mud kills then restarts. I started logging all of the processes running in update.c to see where th

MEMORY leaks

I have few questions about memory leaks. 1) how i can detect memory leaks ? 2) what causes memory leaks? 3) how i can fix memory leaks ? 4) anyone knows some URL about memory leaks? - Ran

making the mud read from a grid-like file

I was thinking of a different way to handle vulns/immunes/resists that could be quickly and easily modified and i can to thinking about having an external file say /data/immsvulnsres.txt or some

colorize_string

Hi sorry to bother you guys. I?m still new to coding and you?ll notice if you take a look on the code I?m posting below. I use this piece of code to colorize a name 3 ? 12 letters. For example

-none-

Quest Pool for some level [Y Y Y Y Y] where each Y represents an available quest. Let 's say a person is assigned to quest 2 and finishes their quest that Quest is set to N Quest Pool for

Subject: Question on switch and case

Hello I am doing a switch statement where a player will receive a quest dependant on their level. That part is easy. What I am trying to do though is if they have already completed the que

Str_prefix (bug?)

Hello again While adding in a banking system I used str_prefix a lot and noticed that if you send \0 it will match up to everything. I 'm not sure why this was done but I changed my str_pre

Subject: strcat and strcpy question

Hello I 've modified one of my areas credits to show a coloured name. When I look at the areas I get [99 99] [CM[ca[Br[bq[Bu[co[Cz[x MWNN Auxiliary I 've looked over the do_areas code a

Question about ROM 2.4 b6 credits

I have heavily modified ROM 2.4b6. But i have question about login prompt. I made new login prompt it is ... The Lost Lands of Arion Based on ROM 2.4b6 code written by Alander.

Subject: Object extra descriptions

I am using a snippet from Zanthras of Mystical Realities MUD for their object copy code. I am having one problem with it. When I copy the object the extra descriptions are both pointing the same add

Thanks to all who help me to make scalp command :=)

Yesterday i asked help to make 'scalp ' command and thanks everyone for help ) Now it works perfectly and there was easier way to make scalps ) First in fight.c in function 'make_corpse ' where
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