  | | | Rivers of MUD | Ok a while back I was asking how to sort my skills. Well I figured that
all out and it 's working great. I got a new sorting issue though. I want to
sort my HELPS. This is a whole different arena. I am about to concede and perform the unthinkable act of adding mprogs
to my mud but I am having a problem. All I can seem to find is the 2.4b2
patch. I can download rom 2.4b2 but when I try and First of all I 'd like to say thanks to Michael Barton for always
seeming to have the answer when I need it D Secondly I 've put a
modified version of the code chunk he included w/ his last email Ok. I have a problem where I am overflowing my BUFFER because it is actually
exceeding the 32k limit. I know how to change what the BUFFER can go to but
is there an easy way to change the limit on I know this question gets asked every so often but no place seems to
update their links or something as I can never really find this place
when I lose the link for one reason or another... does anI am having a problem with something.
I want to output to file a list of all mob vnums
Their kill totals and the total times they have been killed.
When I let the update run I get the following Greetings listers
Ok I know this is a long shot but does anyone know what would cause fread_word to produce this?
Fread_word word too long. END?????????????????????????????????????????????????Is there a field anywhere in that file structure that keeps track of the
file 's name? In db.c where it 's loading area data it 's got its various
functions like fread_string and fread_word and if sOk well for a small while maybe a week my muds been having this odd habit
(fit?) where it likes to crash while in fwrite_obj. The people it crashs on
is random but the thing that always remains the else
{
if ( obj- >in_obj ! NULL )
where_vnum ROOM_VNUM_TEMPLE
if ( obj- >in_room ! NULL )
where_vnum obj- >in_room- >vnum
if ( obj- >in_room NULL && obj-I have gone through and made several OLC functions for my mud including
oedit- >delete redit- >delete medit- >delete and even aedit- >delete. I have
run into the occasional issue though where I missI am totally stumped and I know I am getting in over my head.
I am trying to put in new tier code that resets a player to level 1 and
allows them
to choose a new path. I was trying to modify For posterity 's sake i 'll post the fix to my own problem here ) valgrind wasn 't too much help since i couldn 't figure out how to interpret its output... even tho i knew what it meant i couldn 't seeA while back I sent a mail out to the list about my rgObjNest being corrupted and I ended up just manually deleting the pfile in question... I 've had a couple of other quirks pop up such as in ploaGreets
I seem to recall a snippet command that would unlink the current
area you are standing in from other areas. Does anyone recall that snip
and can anyone point me to it?
Thanks!
-K
-Ok I 'm having an odd problem that I only ran across because I was
deleting some old pfiles and ran into an infinite loop... now just a
while back I dropped in the olc functions for medit/oedit/redi
I 've been staring at this little section of code for hours now and I still
can 't figure it out. Maybe it 's because I 'm looking for something much more
complicated than what it truly is or maybe Sorry if this is a little long sometimes it takes me a bit to get to the point.
I 'm running a slightly modified version of QuickMUD and I 'm trying to make a
'delayed blast fireball ' type spell and
Hello. I am making a forage system and I have the items stored in the table
depending on the zone they are in. This means that I have to put them in by
hand. I was thinking it would be cool if IHey i 've been having this problem that i just cant figure out...
for( count 1 count < 7 count++ )
{
sprintf(buf1 "%s " argument )
holder1 buf1
sprintf(buf2 "%s " ch- >pok_name[countI have a few new structures that I have created. This would be my first time
adding them to the CHAR and PC_DATA structures.
In these structures I have a linked list. When I remove one of them I j
>Sorry for the lame question but I cannot figure out where or how to
>get my mud to autostart on boot. I know I use . startup & but I need
>it to run as my user when the machine boots.
>
>It iHi
I am working on a "daily lottery " system and wanted people to be
able to buy more than one ticket. (So I opted not to use the pfiles)
Right now Im saving the data in a file in this
format..I am going to write my own custom quest code and I was wondering how I could
easily keep track of the quests that players have done. I 've decided that it
would be the best way to have a master file I know this was on the list before but I cant seem to find the archive.
What linux command is used to see what function is using the most cpu
time?
Thanks!
-K
--
ROM mailing list
ROM@(protected)OK. Some times ago I ask how to do visible delays. But almost all cannot
catch idea. Now I made snippet for this. If anyone interested use it )
Very useful ))))
Visible WAIT_STATE code by RaI installed illegal name put now it crashes first when I added new illegal
names into list -- then some mobs causes crash while fightning. And when I
removed all illegal names -- then causes someGreetings
I 'm attempting to do something. I want to have a timed event
happen (for examples sake) at midnight every Monday. How would I do
that?
Thanks in advance.
-K
--
ROM mailing lOk I 've written up some 'tutorials ' on pointers. They are just chunks of
code that are very well commented. They start with your basic pointers up
to your pointers to structures. They 're locatedHello Everyone.
I made somethin in comm.c and I get visible delays. But there is one thing
what dosen 't like me
The code is
if ( d- >character ! NULL && d- >character- >wait >  |
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