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Rivers of MUD - a Diku and Merc based multiuser dungeon
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Subjects
Getting UDP through NAT/firewalls/whatever for a game
Getting UDP through NAT/firewalls/whatever for a game
QuickTime errors
Python script as stand alone MUD server
Subject: Various sound problems
Fragment Shaders & GL TEXTURE RECTANGLE EXT
Subject: Timers and global variables
Re: Language and platform for Text MUD server
Apparent acquisition of Yantis (mysupersales) by IDE
HID keyboard
Getting UDP through NAT/firewalls/whatever for a game
Microsoft Sparkle
Subject: Director MX
Congratulations Horizons
Yet more problems fullscreen mode
Apple Dev Kitchen Them 's tasty vittles, Maw!
NSOpenGLContext, Pbuffers, and drawables
More DCR "theft " naughtiness
dynamic sprite creation and imaging lingo
Re: Find stuff in Flash array?
Effects of skill imbalances?
QuickTime errors
Rom 2 4/Quickmud Enhancement/Bug fix
Subject: Working with XML files/CFURL
smooth scrolling/subpixel tweening
RE: (Ron help me?) Flash text
Subject: Flash Racing
Subject: MudDev FAQ 2
Browser based games
Installing GLUT
Special character in Flash XML
 
Rivers of MUD
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Sorting.

Ok a while back I was asking how to sort my skills. Well I figured that all out and it 's working great. I got a new sorting issue though. I want to sort my HELPS. This is a whole different arena.

rom 2.4 mprogs

I am about to concede and perform the unthinkable act of adding mprogs to my mud but I am having a problem. All I can seem to find is the 2.4b2 patch. I can download rom 2.4b2 but when I try and

Subject: Autocopyover w/ core dumps...

First of all I 'd like to say thanks to Michael Barton for always seeming to have the answer when I need it D Secondly I 've put a modified version of the code chunk he included w/ his last email

alloc_mem

Ok. I have a problem where I am overflowing my BUFFER because it is actually exceeding the 32k limit. I know how to change what the BUFFER can go to but is there an easy way to change the limit on

Subject: Mailing list archives...

I know this question gets asked every so often but no place seems to update their links or something as I can never really find this place when I lose the link for one reason or another... does an

Output to file

I am having a problem with something. I want to output to file a list of all mob vnums Their kill totals and the total times they have been killed. When I let the update run I get the following

Fread_Word

Greetings listers Ok I know this is a long shot but does anyone know what would cause fread_word to produce this? Fread_word word too long. END?????????????????????????????????????????????????

Quick question about FILE * variables...

Is there a field anywhere in that file structure that keeps track of the file 's name? In db.c where it 's loading area data it 's got its various functions like fread_string and fread_word and if s

Saving and Crashing...? (repost stupid outlook)

Ok well for a small while maybe a week my muds been having this odd habit (fit?) where it likes to crash while in fwrite_obj. The people it crashs on is random but the thing that always remains the

Subject: Saving and Crash ....?

else { if ( obj- >in_obj ! NULL ) where_vnum ROOM_VNUM_TEMPLE if ( obj- >in_room ! NULL ) where_vnum obj- >in_room- >vnum if ( obj- >in_room NULL && obj-

Finding Resets.

I have gone through and made several OLC functions for my mud including oedit- >delete redit- >delete medit- >delete and even aedit- >delete. I have run into the occasional issue though where I miss

tier/remort

I am totally stumped and I know I am getting in over my head. I am trying to put in new tier code that resets a player to level 1 and allows them to choose a new path. I was trying to modify

Corruption solved...

For posterity 's sake i 'll post the fix to my own problem here ) valgrind wasn 't too much help since i couldn 't figure out how to interpret its output... even tho i knew what it meant i couldn 't see

More corruption...

A while back I sent a mail out to the list about my rgObjNest being corrupted and I ended up just manually deleting the pfile in question... I 've had a couple of other quirks pop up such as in ploa

Unlink OLC command?

Greets I seem to recall a snippet command that would unlink the current area you are standing in from other areas. Does anyone recall that snip and can anyone point me to it? Thanks! -K -

Subject: rgObjNest corruption...

Ok I 'm having an odd problem that I only ran across because I was deleting some old pfiles and ran into an infinite loop... now just a while back I dropped in the olc functions for medit/oedit/redi

do_rstat

I 've been staring at this little section of code for hours now and I still can 't figure it out. Maybe it 's because I 'm looking for something much more complicated than what it truly is or maybe

Help with a spell concept/implementation.

Sorry if this is a little long sometimes it takes me a bit to get to the point. I 'm running a slightly modified version of QuickMUD and I 'm trying to make a 'delayed blast fireball ' type spell and

Custom Editors

Hello. I am making a forage system and I have the items stored in the table depending on the zone they are in. This means that I have to put them in by hand. I was thinking it would be cool if I

loop doesnt work the second time around...

Hey i 've been having this problem that i just cant figure out... for( count 1 count < 7 count++ ) { sprintf(buf1 "%s " argument ) holder1 buf1 sprintf(buf2 "%s " ch- >pok_name[count

Freeing Structures

I have a few new structures that I have created. This would be my first time adding them to the CHAR and PC_DATA structures. In these structures I have a linked list. When I remove one of them I j

startup scripts

>Sorry for the lame question but I cannot figure out where or how to >get my mud to autostart on boot. I know I use . startup & but I need >it to run as my user when the machine boots. > >It i

Subject: Problem with an array

Hi I am working on a "daily lottery " system and wanted people to be able to buy more than one ticket. (So I opted not to use the pfiles) Right now Im saving the data in a file in this format..

Quest and files

I am going to write my own custom quest code and I was wondering how I could easily keep track of the quests that players have done. I 've decided that it would be the best way to have a master file

CPU utilization

I know this was on the list before but I cant seem to find the archive. What linux command is used to see what function is using the most cpu time? Thanks! -K -- ROM mailing list ROM@(protected)

Finally -- I made visible delays.

OK. Some times ago I ask how to do visible delays. But almost all cannot catch idea. Now I made snippet for this. If anyone interested use it ) Very useful )))) Visible WAIT_STATE code by Ra

Subject: Illegal names causes crash

I installed illegal name put now it crashes first when I added new illegal names into list -- then some mobs causes crash while fightning. And when I removed all illegal names -- then causes some

Timed events

Greetings I 'm attempting to do something. I want to have a timed event happen (for examples sake) at midnight every Monday. How would I do that? Thanks in advance. -K -- ROM mailing l

Just something I thought you guys might like.

Ok I 've written up some 'tutorials ' on pointers. They are just chunks of code that are very well commented. They start with your basic pointers up to your pointers to structures. They 're located

Again visible delays

Hello Everyone. I made somethin in comm.c and I get visible delays. But there is one thing what dosen 't like me The code is if ( d- >character ! NULL && d- >character- >wait >
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