  | | | Rivers of MUD | I know this is going to sound like a stupid question but I 'm just
seeking confirmation of this for my own peace of mind... the "natural "
behavior of variables in a programming environment (and sincOk again.. I asked this a few days ago.
Does anyone have any idea why my saving objects would be duplicating. I
posted the saving code and never got any responses.
What looks like is happeninI was wondering if anyone know where this function was? I have determined that
it is the one that recieves input from the player and puts it into their buffer
but I can 't seem to find it. I 've checkGreetings
I 'm not sure if this has been done before but I 'm trying to let
players stop affects on themselves by issusing a command.
What I have so far(from looking at other code) doesn 't appeaI am having an interesting problem. Maybe someone else has run into it
already. Objects that are marked obj- >extra_flags ITEM_SAVE have a
tendency to duplicate themselves on hotboot/reboot/crashI was wondering what function dealt with taking input from the player?
I am trying to intercept certain commands and have them execute no matter how
lagged the player is but the only thing I see isAwww... thanks for remembering me Mark. I don 't post much anymore I 'm
afraid. There are newer answer people I 've come to respect and they 're doing
a fine job though.
As to the emails to the lHello
I have just compiled the ROM source code...I 'd like to get the server
running. I cd path/area and do ./startup &. But when I try to telnet
localhost <port > it doesn 't work. So I netsHey
Ok..I 've also been asked to imp in "load limits " by some of the other morts.
They ask that object resets behave like mobile resets. They want to put a
MAX_OBJ field into the resets so thatOk
I 've recently subscribed to the list and I did some searching before
posting this. In all reality I could just be blind. I 'll ask anyway
I 've decided to clean up my area list. Mostly to We are using mob programs a great deal on my MUD and we are encountering the
MAX_CALL a lot. I was wondering if there was anything that is just stopping me
from increasing MAX_CALL from 5 to say 10?When you custom design a character how much 'exp ' does it let you have to
create a character and what file would that fuction be in?
Thanks!
Merrie
--
ROM mailing list
ROM@(protected)
httpGood day
I have been playing around with a few functions today
and I am guessing my garbage cleanup is not so pretty.
I have a function that I am using to set titles on a char.
It works wellHi folks could someone good with mobprogs take a quick look at this (Im
using olc) and let me know if it is ok my mob is not giving the apple Im
using greet 100
1. say Good day travelerHi folks
Im running into an interesting problem hope someone can shed some light on
it. When I type 'Score ' I get disconnected from the MUD and it goes down. I
have to reboot it from the shelHi folks
Wanted to ask a quick question (I hope its quick) I am using the latest
QuickMUD and have Free BSD I followed the instructions on the FAQ except in
the very last section where it taHey all
I had someone pop on my mud a few months ago and tell me about a
bug in send_to_char. It had to do with the write_to_buffer function.
This person used a $p in global communications strinI have three questions please.
1 - When creating a room for the door state is the proper sequence
Door state / key vnum / room to link to vnum?
I looked at the code source and it seems to be the We recently moved our game to a new hosting service (wolfpaw.net) and no
longer get "CORE " files on crash. I know you can run "ulimit -c unlimited "
before executing the mud but is there a way to sc
Can someone give me a quick lesson on what
%-1s
%1s
%-1.1d
and
%1.1d
do.
I understand that one of them limits the number of characters shown. One of
them pads a variable with x amoAnyone got any suggestions for books on how to translate OO design to DB
design? Take baseball for instance. A pitcher is a player but they have
more stats so I might model this with a Player ob----- Original Message -----
From "Steve Boleware " <boleware@(protected) >
To "BluSky " <blusky@(protected) > "Dale Kingston " <sarix@(protected) >
"Rom@(protected) " <rom@(protected) >
Sent Sunday 22 AuguIDK some of you might have already caught this but I couldn 't belive I had
missed it when I reworked our dual wield ablity.
The bug exists with two handed swords the trick is you wield a normal
Ok what ive been trying to do is have people gossip words(not gossip but a
specific channel for the game) and allow each word that is a correct guess
to not be counted towards another correct guHi everyone I 'm contemplating making a slow changeover to using mysql
to store area and pfile info... I 've heard some pros and some cons the
cons mainly being the pain in the ass that it can be tI know this isn 't really the place for this but I figure with all you knowledgeable people out there someone might know what is going on here. Anyway for some reason I suddenly cannot connect to mGood afternoon all
I was pouring though some code relating to exits and found that the new exit
flags I wrote in were not saving. They work really well until I reboot. I
was wondering
if someAnyone know the address?
I just started up basic Rom 2.4b6 and I am trying to insert Lope 's color code. So I toss it in patch over and all and now I am coming up with an error when I compile in my comm.c file. The error ii wrote this little function to list all the weapons in the game and their
average damage with two options you can search for options of a
particular level particular name particular name and |
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