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Rivers of MUD - a Diku and Merc based multiuser dungeon
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Subjects
Getting UDP through NAT/firewalls/whatever for a game
Getting UDP through NAT/firewalls/whatever for a game
QuickTime errors
Python script as stand alone MUD server
Subject: Various sound problems
Fragment Shaders & GL TEXTURE RECTANGLE EXT
Subject: Timers and global variables
Re: Language and platform for Text MUD server
Apparent acquisition of Yantis (mysupersales) by IDE
HID keyboard
Getting UDP through NAT/firewalls/whatever for a game
Microsoft Sparkle
Subject: Director MX
Congratulations Horizons
Yet more problems fullscreen mode
Apple Dev Kitchen Them 's tasty vittles, Maw!
NSOpenGLContext, Pbuffers, and drawables
More DCR "theft " naughtiness
dynamic sprite creation and imaging lingo
Re: Find stuff in Flash array?
Effects of skill imbalances?
QuickTime errors
Rom 2 4/Quickmud Enhancement/Bug fix
Subject: Working with XML files/CFURL
smooth scrolling/subpixel tweening
RE: (Ron help me?) Flash text
Subject: Flash Racing
Subject: MudDev FAQ 2
Browser based games
Installing GLUT
Special character in Flash XML
 
Rivers of MUD
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Subject: Natural behavior of integers

I know this is going to sound like a stupid question but I 'm just seeking confirmation of this for my own peace of mind... the "natural " behavior of variables in a programming environment (and sinc

Saving Objects.

Ok again.. I asked this a few days ago. Does anyone have any idea why my saving objects would be duplicating. I posted the saving code and never got any responses. What looks like is happenin

Read function

I was wondering if anyone know where this function was? I have determined that it is the one that recieves input from the player and puts it into their buffer but I can 't seem to find it. I 've check

Finding an affect by name and stopping it.

Greetings I 'm not sure if this has been done before but I 'm trying to let players stop affects on themselves by issusing a command. What I have so far(from looking at other code) doesn 't appea

Object Duplication.

I am having an interesting problem. Maybe someone else has run into it already. Objects that are marked obj- >extra_flags ITEM_SAVE have a tendency to duplicate themselves on hotboot/reboot/crash

Input

I was wondering what function dealt with taking input from the player? I am trying to intercept certain commands and have them execute no matter how lagged the player is but the only thing I see is

ROM Server not listening to emails

Awww... thanks for remembering me Mark. I don 't post much anymore I 'm afraid. There are newer answer people I 've come to respect and they 're doing a fine job though. As to the emails to the l

ROM Server not listening Under Mac OS X

Hello I have just compiled the ROM source code...I 'd like to get the server running. I cd path/area and do ./startup &. But when I try to telnet localhost <port > it doesn 't work. So I nets

Load Limits

Hey Ok..I 've also been asked to imp in "load limits " by some of the other morts. They ask that object resets behave like mobile resets. They want to put a MAX_OBJ field into the resets so that

Subject: Character Loading Problem

Ok I 've recently subscribed to the list and I did some searching before posting this. In all reality I could just be blind. I 'll ask anyway I 've decided to clean up my area list. Mostly to

Max call

We are using mob programs a great deal on my MUD and we are encountering the MAX_CALL a lot. I was wondering if there was anything that is just stopping me from increasing MAX_CALL from 5 to say 10?

Creation Question

When you custom design a character how much 'exp ' does it let you have to create a character and what file would that fuction be in? Thanks! Merrie -- ROM mailing list ROM@(protected) http

memory garbage

Good day I have been playing around with a few functions today and I am guessing my garbage cleanup is not so pretty. I have a function that I am using to set titles on a char. It works well

Red Apple

Hi folks could someone good with mobprogs take a quick look at this (Im using olc) and let me know if it is ok my mob is not giving the apple Im using greet 100 1. say Good day traveler

Interesting Problem

Hi folks Im running into an interesting problem hope someone can shed some light on it. When I type 'Score ' I get disconnected from the MUD and it goes down. I have to reboot it from the shel

Configure QuickMUD

Hi folks Wanted to ask a quick question (I hope its quick) I am using the latest QuickMUD and have Free BSD I followed the instructions on the FAQ except in the very last section where it ta

send to char bug

Hey all I had someone pop on my mud a few months ago and tell me about a bug in send_to_char. It had to do with the write_to_buffer function. This person used a $p in global communications strin

Area 's

I have three questions please. 1 - When creating a room for the door state is the proper sequence Door state / key vnum / room to link to vnum? I looked at the code source and it seems to be the

Quick question about "CORE " files.

We recently moved our game to a new hosting service (wolfpaw.net) and no longer get "CORE " files on crash. I know you can run "ulimit -c unlimited " before executing the mud but is there a way to sc

Subject: Formatting a Variable

Can someone give me a quick lesson on what %-1s %1s %-1.1d and %1.1d do. I understand that one of them limits the number of characters shown. One of them pads a variable with x amo

Subject: OO/DB Design question

Anyone got any suggestions for books on how to translate OO design to DB design? Take baseball for instance. A pitcher is a player but they have more stats so I might model this with a Player ob

Edwin & Erwin

----- Original Message ----- From "Steve Boleware " <boleware@(protected) > To "BluSky " <blusky@(protected) > "Dale Kingston " <sarix@(protected) > "Rom@(protected) " <rom@(protected) > Sent Sunday 22 Augu

Subject: Stock ROM dual wield bug

IDK some of you might have already caught this but I couldn 't belive I had missed it when I reworked our dual wield ablity. The bug exists with two handed swords the trick is you wield a normal

a problem with checking if a word has been entered already

Ok what ive been trying to do is have people gossip words(not gossip but a specific channel for the game) and allow each word that is a correct guess to not be counted towards another correct gu

MySQL...

Hi everyone I 'm contemplating making a slow changeover to using mysql to store area and pfile info... I 've heard some pros and some cons the cons mainly being the pain in the ass that it can be t

Problems connecting?

I know this isn 't really the place for this but I figure with all you knowledgeable people out there someone might know what is going on here. Anyway for some reason I suddenly cannot connect to m

exits and eggs

Good afternoon all I was pouring though some code relating to exits and found that the new exit flags I wrote in were not saving. They work really well until I reboot. I was wondering if some

Subject: mailing list archives

Anyone know the address?

Redefinition Error

I just started up basic Rom 2.4b6 and I am trying to insert Lope 's color code. So I toss it in patch over and all and now I am coming up with an error when I compile in my comm.c file. The error i

a problem im having

i wrote this little function to list all the weapons in the game and their average damage with two options you can search for options of a particular level particular name particular name and
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