  | | | Rivers of MUD | hey list ive got a problem here that i cant figure out. i just installed
roomprogs and objectprogs and i have no errors or warnings but the game
loads then crashes right after "rom is ready to rHi all
Sorry for all of the posts.. This will be the last message for a while..
Since I talked about scripting and stuff in the recent posts if you
are new to scripting but looking to add it Okay since some bright boy decided to complain to AOL that the ROM list is
spam blacklisting this machine by AOL... All AOL subscribers will be removed.
See AOL nicely anonymizes the complaintsHello All
I know there used to be various coders on this list from way back
while most people are probably not looking to do anything of this
depth I figured that I would make the post here sincHello Everyone
I know by reading various new forum posts and such that there are
allot of people still using Rom to get started with or to learn to
code with but I wanted to know if there is a sGreetings
This is my first posting to this list and for running rom in general
so if this post is insanely newbish please be nice ( . I recently
downloaded a copy of rom2.4b6 in the hopes ofHello All
I 'm just wondering why people seem to want so badly to release thier
own Rom Deriv 's that they seem to forget to add some of the most
important credits..
Recently I checked out 1STwhat im trying to do is make an online skill/spell editor. ive come across a
little snag tho which is gsn 's. i dont know how to load a gsn from a file
and assign it to the gsn_xx integer. so as aHi All
Recently I noticed that there seems to be a bug that spans from Merc
into every deriv that was created there after. It may not be codebase
specific but this is what I have found..
ThereDear rom list
I have a system where I have removed levels and changed classes from a limit on
what skills/spells are available to a leaning toward a certain type of
skill/spell I want people toAnyone know of a way to do this? Would I have to restructure the way notes are done? I thought of doing this with a bool added to the note struct....has anyone already done it so I dont have to re-iHere is a memory leak/index crash.
in read_from_buffer() in comm.c there are the following statements using an
index into the inbuf array.
d- >inbuf[i]
There are no checks to make sure that t-----BEGIN PGP SIGNED MESSAGE-----
Hash RIPEMD160
A *Long* time later i 'm taking another shot at getting the aarchon code to
work. ( http //www.mudmagic.com/codes/code_data/1178/ )
I 've run Ok I created a nice little function so that my immortals can find the alts
of the any character on the game by comparing against the host listed in the
pfiles. The problem is that since it loads Well as the title states I 'm writing a combat code and its getting
to me! I 've stepped through it with GDB countless times to get
nothing! Whats happening is I engage thep layer it engages I sMany of you may recall the post that I made a while back about the saving
objects in our mud. Well finally after much time and effort I found the
problem. It actually had to do with the fwrite_Greetings list
I 've worked with ROM-derived code for the last 7 years and figure it 's
time to
give something back. I decided to rework descriptors into C++ classes as a
stepping stone to a fiOk I come back after a day of not logging onto my mud (no one else logs on) and the mud has crashed and not even rebooted....now...i don 't allocate memory on a tick or anything like that so it 's notheres what im trying to do. basically each area cannot overlap rooms do
maintain some sort of 3d structure. so each room has coordinates x y and
z. every time a room is created without linking Hi list I have been working on a player information (how active/inactive
theyve been) function. Using a snippet from mudmagic I have made it show
me players in three rows. I also have it doinAnyone got time to give this fellow a hand?
Russ
----- Original Message -----
From "Andrew Crabb " <hexidecimal@(protected) >
To <rtaylor@(protected) >
Sent Saturday February 12 2005 10 19 PM
Hey list I 've got a problem I can 't really figure out what 's going on. I 've
created an online clan editor(for standard RoT 1.4 clan system) and it all
worked fine i thought until i noticed that eAnyone know how I can save/load immortal PFiles into a different directory?
An outline maybe? I want to seperate the immortal pfiles from the mortal.
Any help appreciated.
Atm of FE.
forgHey list
One of my imms has been having a problem with being disconnected from the MUD
and I was wondering if anyone else has experienced this or may know more about
it than I do.
Basicallyeah turns out it was the missing char_from_room ahh that makes things
nice and smooth again. i cant give you guys the gdb because im using windows
xp probably why im not getting errors left aheres a bug i 've never come across before and i dont know what could be
causing it so i figured you guys might recognize this...anyway here 's the
snippet of code this saves characters after creacan anyone give me any tips on how to locate memory leaks and other crash
causing bugs like that? i put in the "memory manager " by (i believe) fluid
studios it compiles fine(i changed one line inI also just found one where it alloc 's +1 everytime I LOOK at this room...
whenever a room has an object in it...
and i look at the room it alloc 's a block of 1....
--
ROM mailing list
ROM@(protected)Ok basicly...i hate any sort of memleak possibility and I need some help on this one...
Everytime someone logs on it adds 3 blocks memory...
even if they log off and log back on it adds another 3Good afternoon
I asked this before and got great responses... but I switched to a new
computer and can 't find my links any more!
Can someone please point out some references for compiling ROM |
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