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Rivers of MUD - a Diku and Merc based multiuser dungeon
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Subjects
Getting UDP through NAT/firewalls/whatever for a game
Getting UDP through NAT/firewalls/whatever for a game
QuickTime errors
Python script as stand alone MUD server
Subject: Various sound problems
Fragment Shaders & GL TEXTURE RECTANGLE EXT
Subject: Timers and global variables
Re: Language and platform for Text MUD server
Apparent acquisition of Yantis (mysupersales) by IDE
HID keyboard
Getting UDP through NAT/firewalls/whatever for a game
Microsoft Sparkle
Subject: Director MX
Congratulations Horizons
Yet more problems fullscreen mode
Apple Dev Kitchen Them 's tasty vittles, Maw!
NSOpenGLContext, Pbuffers, and drawables
More DCR "theft " naughtiness
dynamic sprite creation and imaging lingo
Re: Find stuff in Flash array?
Effects of skill imbalances?
QuickTime errors
Rom 2 4/Quickmud Enhancement/Bug fix
Subject: Working with XML files/CFURL
smooth scrolling/subpixel tweening
RE: (Ron help me?) Flash text
Subject: Flash Racing
Subject: MudDev FAQ 2
Browser based games
Installing GLUT
Special character in Flash XML
 
Rivers of MUD
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game_loop_unix

hey list ive got a problem here that i cant figure out. i just installed roomprogs and objectprogs and i have no errors or warnings but the game loads then crashes right after "rom is ready to r

Scripting systems

Hi all Sorry for all of the posts.. This will be the last message for a while.. Since I talked about scripting and stuff in the recent posts if you are new to scripting but looking to add it

AOL Sucks... This Is Spam, Really...

Okay since some bright boy decided to complain to AOL that the ROM list is spam blacklisting this machine by AOL... All AOL subscribers will be removed. See AOL nicely anonymizes the complaints

Advanced Topic - Doing it differently.

Hello All I know there used to be various coders on this list from way back while most people are probably not looking to do anything of this depth I figured that I would make the post here sinc

Any info related to Getting Started with Rom?

Hello Everyone I know by reading various new forum posts and such that there are allot of people still using Rom to get started with or to learn to code with but I wanted to know if there is a s

Subject: OLC 1.8 related segfaults?

Greetings This is my first posting to this list and for running rom in general so if this post is insanely newbish please be nice ( . I recently downloaded a copy of rom2.4b6 in the hopes of

Rom Derivs.. Credits or lack thereof

Hello All I 'm just wondering why people seem to want so badly to release thier own Rom Deriv 's that they seem to forget to add some of the most important credits.. Recently I checked out 1ST

saving/loading gsns from external file

what im trying to do is make an online skill/spell editor. ive come across a little snag tho which is gsn 's. i dont know how to load a gsn from a file and assign it to the gsn_xx integer. so as a

Quit / Logout Bug

Hi All Recently I noticed that there seems to be a bug that spans from Merc into every deriv that was created there after. It may not be codebase specific but this is what I have found.. There

Structuring a hirearchical skill/spell system

Dear rom list I have a system where I have removed levels and changed classes from a limit on what skills/spells are available to a leaning toward a certain type of skill/spell I want people to

Making notes sticky

Anyone know of a way to do this? Would I have to restructure the way notes are done? I thought of doing this with a bool added to the note struct....has anyone already done it so I dont have to re-i

Subject: A Major Basic memory issue.

Here is a memory leak/index crash. in read_from_buffer() in comm.c there are the following statements using an index into the inbuf array. d- >inbuf[i] There are no checks to make sure that t

arcmod.zip

-----BEGIN PGP SIGNED MESSAGE----- Hash RIPEMD160 A *Long* time later i 'm taking another shot at getting the aarchon code to work. ( http //www.mudmagic.com/codes/code_data/1178/ ) I 've run

Pausing a Loop.

Ok I created a nice little function so that my immortals can find the alts of the any character on the game by comparing against the host listed in the pfiles. The problem is that since it loads

New combat code

Well as the title states I 'm writing a combat code and its getting to me! I 've stepped through it with GDB countless times to get nothing! Whats happening is I engage thep layer it engages I s

Saving Objects Duplications ----- SUCCESS!

Many of you may recall the post that I made a while back about the saving objects in our mud. Well finally after much time and effort I found the problem. It actually had to do with the fwrite_

C++ - oriented socket code with ROM-like functionality

Greetings list I 've worked with ROM-derived code for the last 7 years and figure it 's time to give something back. I decided to rework descriptors into C++ classes as a stepping stone to a fi

mud is crashing for some reason

Ok I come back after a day of not logging onto my mud (no one else logs on) and the mud has crashed and not even rebooted....now...i don 't allocate memory on a tick or anything like that so it 's not

making area grids...

heres what im trying to do. basically each area cannot overlap rooms do maintain some sort of 3d structure. so each room has coordinates x y and z. every time a room is created without linking

How do I... (yes or no input question)

Hi list I have been working on a player information (how active/inactive theyve been) function. Using a snippet from mudmagic I have made it show me players in three rows. I also have it doin

ROM 2.4

Anyone got time to give this fellow a hand? Russ ----- Original Message ----- From "Andrew Crabb " <hexidecimal@(protected) > To <rtaylor@(protected) > Sent Saturday February 12 2005 10 19 PM

problem creating/deleting in an olc editor

Hey list I 've got a problem I can 't really figure out what 's going on. I 've created an online clan editor(for standard RoT 1.4 clan system) and it all worked fine i thought until i noticed that e

Immortal PFiles

Anyone know how I can save/load immortal PFiles into a different directory? An outline maybe? I want to seperate the immortal pfiles from the mortal. Any help appreciated. Atm of FE. forg

odd disconnections (maybe off-topic)

Hey list One of my imms has been having a problem with being disconnected from the MUD and I was wondering if anyone else has experienced this or may know more about it than I do. Basicall

bug fixed, thanks

yeah turns out it was the missing char_from_room ahh that makes things nice and smooth again. i cant give you guys the gdb because im using windows xp probably why im not getting errors left a

bug i cant identify

heres a bug i 've never come across before and i dont know what could be causing it so i figured you guys might recognize this...anyway here 's the snippet of code this saves characters after crea

finding memory leaks in MSVC++?

can anyone give me any tips on how to locate memory leaks and other crash causing bugs like that? i put in the "memory manager " by (i believe) fluid studios it compiles fine(i changed one line in

Memleak Help Cont

I also just found one where it alloc 's +1 everytime I LOOK at this room... whenever a room has an object in it... and i look at the room it alloc 's a block of 1.... -- ROM mailing list ROM@(protected)

Memleak help

Ok basicly...i hate any sort of memleak possibility and I need some help on this one... Everytime someone logs on it adds 3 blocks memory... even if they log off and log back on it adds another 3

Subject: Looking for OS X info again

Good afternoon I asked this before and got great responses... but I switched to a new computer and can 't find my links any more! Can someone please point out some references for compiling ROM
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