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Rivers of MUD - a Diku and Merc based multiuser dungeon
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Getting UDP through NAT/firewalls/whatever for a game
Getting UDP through NAT/firewalls/whatever for a game
QuickTime errors
Python script as stand alone MUD server
Subject: Various sound problems
Fragment Shaders & GL TEXTURE RECTANGLE EXT
Subject: Timers and global variables
Re: Language and platform for Text MUD server
Apparent acquisition of Yantis (mysupersales) by IDE
HID keyboard
Getting UDP through NAT/firewalls/whatever for a game
Microsoft Sparkle
Subject: Director MX
Congratulations Horizons
Yet more problems fullscreen mode
Apple Dev Kitchen Them 's tasty vittles, Maw!
NSOpenGLContext, Pbuffers, and drawables
More DCR "theft " naughtiness
dynamic sprite creation and imaging lingo
Re: Find stuff in Flash array?
Effects of skill imbalances?
QuickTime errors
Rom 2 4/Quickmud Enhancement/Bug fix
Subject: Working with XML files/CFURL
smooth scrolling/subpixel tweening
RE: (Ron help me?) Flash text
Subject: Flash Racing
Subject: MudDev FAQ 2
Browser based games
Installing GLUT
Special character in Flash XML
 
Rivers of MUD
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erwin 's sedit

Also... I renamed social.are to social.txt took out social.are from area.lst and added social.txt to area.lst in its place but its still trying to read it as a .are file. I got this error in t

Subject: erwin 's online social editor

Hiya I just added in Erwin 's sedit snippet to edit socials online vs. hardcoding them. I just want to make sure a few things arent quirky before I go on adding a bunch of stuff. I renamed socia

RomLama

What ever happened to RomLama? I was a member once and was wondering if anyone had a copy of the archive kicking around somewhere. -- ROM mailing list ROM@(protected) Unsubscribe here - > > > http /

problems.......

okay so I 'm looking at my terminal and it keeps repeating ../log/1000.log No such file or directory. I 'm not really sure what 's going on... there is a 1000.log. Also I was having a pr

Changing an areas vnums from inside the game

ive been working on tweaking aedit_vnum to automatically update every vnum in the area when the vnums are changed(havent put in the if check so the difference remains the same[eg 3100-3200 and 455

Stumped on loading

hi gang usually I have no problems going through code and debugging crap myself but occasionally (a bit more often than I 'd like) I need the advice of "experts " ) This is one of those times ho

Subject: Help with some Code debugging

Ok i 've spent 3 days on this and every time it crashes i fix it something else goes wrong. Im at a loss I 've tried everything i know to fix this but the issue still eludes me so please help if

help w/a command similar to transfer

Heya I 'm writing up a command kind of like transfer but I want it to only transfer people into the room if the victim is in a room connected to the original room where the character is. I look

Subject: Realoading area files

In this day of OLC does anyone know if there is a snip that will reload an area file from the file on the server? There is a snip for reloading helpfiles....I was just wondering if there was one for

Problem with Dynamically allocated structures

Hello I am trying to write one of these but I am having problems. I was able to write one in Dev C++ doing the same thing as what I can tell in my MUD. It works fine in Dev C++ but it doesn 't

Subject: MAX_PERM_BLOCK question

Hey everyone ok im currently adding stuff for my rooms anywho i started up and got *****] BUG Alloc_perm 200108 too large Now looking at db.c i see its trying to allocate perm memory for t

Subject: Quick question on math in C

Err how would i convert a negitive number to a positive number? ie -5 to 5 or -754 to 754 in c? Google was no help cause i have no idea how to form the question ) Thanks ) -- ROM mailing l

fixed do_area

I 'm not sure why this was the problem but the MAX_STRING in db.c was exceeded in an area file so I went and increased the max and it fixed the entire problem. Now do_area and aedit_level works gre

do_areas prob..

Btw I was also thinking the problem might be with saving the levels in aedit or when the area is reloaded after the copyover?

do_area prob

Alright I am having a weird problem with do_area... it might not even be with do_area but another piece of code I wrote for aedit. I 'll try to explain... I added this to do_areas in db.c

waking others

I added a little piece of code in to do_wake to prevent someone from waking another player up while that person is sleeping on a piece of furniture if (!IS_NPC(ch) && !IS_NPC(victim) && IS_S

PK flagged Rooms

I 'm trying to figure out how to add in do_kill and do_murder something like if the room is flagged ROOM_PK_ROOM they can kill PCs if it isn 't flagged ROOM_PK_ROOM they can 't kill PCs. I added ROOM

eq slots

Anyone know where I can mess with the order that eq slots go in? I have the <Used as light > <Worn on head > etc... all set up and it is in perfect order when I type eq but when I look at mys

double quotes around channel arguments

Is there a way to put double quotes around '$T ' act ( "{c$n says '$T '{x " ch NULL argument TO_ROOM) so instead it says Brittany says "Hi. " vs. Brittany says 'Hi. ' It does someth

:) skill question

While I 'm on a roll here.... How would I make it so a skill can only be used every 15 minutes or so? Thanks. Brittany.

obj healing

Thanks for the help on the max obj in room! Another question if you don 't mind... I would like the object to heal people in the room. Any ideas? Brittany.

Max # of item help

I 'm trying to do something similar to the spell create_spring but I want the object (for instance the spring) loaded to the room to only be loaded a max amount of once. So if a player does this

room/object progs

Hey. I already have mprogs in so I was having a really hard time snippeting in the rprogs/oprogs because a lot of it had mprog code in it. Anyone know a good site that gives directions on addin

SQL Database Usage (non-flame)

Ooooo I had an idea use SQL to save logs in! and add some sort of log reader for admins. Just had to put that idea out there ) -- ROM mailing list ROM@(protected) Unsubscribe here - > > > http //ww

SQL Database Usage

Hello All In regards to the reply that MrPotatoHead submitted I thought I 'd start a new thread and try to get things going correctly instead of adding on to the old burnt out thread. Before I

Odd Loop

hey everyone Ok im creating my maps as a roguelike style anyhow im having a problem with the display for the map. Basicly if its like say a 10x10 map it displays perfectly but if i change

Memory Loss

Greetings! Yes that 's "loss " not "leak ". Is it possible for the memory used by ROM to drop? Normally I use about RSS - 6670 as shown in PS. The game boots to around 6630 after the CPU has drop

Memory issues.

Hey guys.. you all have been really helpful in the past when it comes to stuff so here 's a good one fore you. Had my mud crash/reboot last night for an unknown reason. It created a core so I

Question

Hi I am running a RoT codebase and I am having a weird problem. Not so sure it is a problem but I need to know how to change this. Whenever I type $ in a channel or in a mprog code it gives me

MySQL and windows

is there a way to set up a mysql database on msvc++? i know microsoft is releasing something to do with mysql in the next visual studio but is this more of a unix thing? i hear so much praise for
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