Mailing List
Home
Forum Home
Mac Game - Mac game development
Rivers of MUD - a Diku and Merc based multiuser dungeon
SMAUG
Subjects
Getting UDP through NAT/firewalls/whatever for a game
Getting UDP through NAT/firewalls/whatever for a game
QuickTime errors
Python script as stand alone MUD server
Subject: Various sound problems
Fragment Shaders & GL TEXTURE RECTANGLE EXT
Subject: Timers and global variables
Re: Language and platform for Text MUD server
Apparent acquisition of Yantis (mysupersales) by IDE
HID keyboard
Getting UDP through NAT/firewalls/whatever for a game
Microsoft Sparkle
Subject: Director MX
Congratulations Horizons
Yet more problems fullscreen mode
Apple Dev Kitchen Them 's tasty vittles, Maw!
NSOpenGLContext, Pbuffers, and drawables
More DCR "theft " naughtiness
dynamic sprite creation and imaging lingo
Re: Find stuff in Flash array?
Effects of skill imbalances?
QuickTime errors
Rom 2 4/Quickmud Enhancement/Bug fix
Subject: Working with XML files/CFURL
smooth scrolling/subpixel tweening
RE: (Ron help me?) Flash text
Subject: Flash Racing
Subject: MudDev FAQ 2
Browser based games
Installing GLUT
Special character in Flash XML
 
Mac Game
Page 29 of 29 Previous 10   21   22   23   24   25   26   27   28   29  

Subject: Modifying a USB driver

Well i just figured i would ask here since you guys are pretty smart. If i want to write slash modify a USB driver how would I go about doing it. I have a joystick that shows up in the input s

Project builder linking problem

Hello If any PB wizard could help me figure this one out I get the following link errors ___cvt_fp2unsigned ___save_fpr_24 ___restore_fpr_24 ___save_fpr_28 ___restore_fpr_28 ___save_fp

mac-games-dev digest, Vol 3 #691 - 12 msgs

On Nov 19 2003 at 9 35 AM Michel Colman wrote > The problem is if due to some background activity the game loses > control for a noticeable amount of time this produces a noticeable > hickup

High priority no longer works?

You 're missing the point a bit. The problem is not that frame rates go down if something is going on in the background. I don 't mind if Quake goes down to 100 fps instead of 200 for example. Or e

Subject: Re: Proper place for game files

> > I still prefer the application be fully contained but this would be > > an excellent solution for situations where that isn 't possible. Out of curiosity When is it not possible to have a full

weird structure reading problem SOLVED

ok ...for those following at home the answer is to use "#pragma (push 1) " before the structure typedefs and "#pragma (pop) after...then it works either by reading individual values in or b

weird structure reading problem

hiya ...in porting freespace1/2 adpcm wav sound code I 've come across a real puzzle a file header/struct is read from disc and then memcpy 'd and this causes certain values to change! Her
Page 29 of 29 Previous 10   21   22   23   24   25   26   27   28   29