  | | | Mac Game | Hi there
Are there any libraries for doing matrix math on a cluster such that a
single operation (like inverting a 512*512 matrix) can be automatically
parcelled out onto n blades of an xserve?
On Dec 29 2004 at 3 05 PM brooke@(protected) wrote
> Ok I 'm doing a cocoa game following M-V-C paradigm for a simple board
> game. Previously I was doing something like this in my displayOk I 'm doing a cocoa game following M-V-C paradigm for a simple board
game. Previously I was doing something like this in my display method
from the subclassed custom view (gameView) for the gameHi
When my game in windowed mode how can I reach not to click outside of
the window? I need mouse to control the game but in windowed mode the
cursor can hit anything not just my window. DraggYeah I know this is an often asked question on this list because I have
found several posts in my searching implying that but for what ever
reason I cannot find good answers to the question of codFor a Carbon game that runs on OS X what things should you make sure to put
in a PLIST to make sure the app behaves properly? And what are the "not
required but recommended " things? Apple 's documeI 'm putting some of the finishing touches on my OS 9/X Carbon game and as
I 've been experimenting with Bundles on OS X and learning how to get these
to work I 'm wondering how to get the same app won 12/23/04 12 05 PM mac-games-dev-request@(protected) at
<mac-games-dev-request@(protected) > wrote
> Hi
> I was wondering if anybody had any thoughts on whether leaving traceback
> tHi
Just after rereading my posting I should have said any effect on overall
performance.
Thanks
Mark.
Hi
I was wondering if anybody had any thoughts on whether leaving traceback
tables in had any effect apart from loading in I don 't think it should
have a huge effect and apart from footprint So I 've got the Keynaming library which converts virtual key codes (as
returned by GetKeys) into the text produced on screen via the selected
keyboard layout.
Rather than using GetKeys I 'm usinAs has been mentioned in the "Storing keybindings " thread mapping a
virtual key code to a display string can be quite hairy.
Several years ago I wrote a library to do that and it worked and itLooking for a software engineer with good background in graphics
OpenGL or DirectX C++ and large software systems at University of
North Carolina at Chapel Hill (UNC-CH) GAMMA Research Group. ThI realize this is one of those perennial questions that 's probably a FAQ
but the prevailing answer these days -- use OpenGL -- may not be the best
one in my situation so I thought I 'd ask.
I 'We had many problems using apple KeyTranslate and UCKeyTranslate to
show keybinding to users since
KeyTranslate doesn 't give the correct answer for some keys that would
require more than 1 charAll
We 're trying to solve a problem I can 't believe hasn 't been solved
before and I 'm looking for ideas on solving it.
When a user maps a key in our GUI keymapping utility we write the key When a user registers my game where should I put the license file that
remembers this? It seems Preferences is the wrong place since then the game
is unregistered when you log in as a different usA month or so ago I asked on this list how to tie a registration file to a
specific Macintosh machine so it couldn 't be shared. It seems the consensus
was to use the MAC address plus other bits ofHi
Does anybody know whether its possible to do the right control/option &
shift detection in MacOS-X as by default this doesn 't happen. There is a
ADB hack for Classic but don 't know if this fLong time reader first time mailer.
Being an AI programmer and not a 3D programmer I am having serious
problems getting my head around matrix maths having scoured the
internet for reference mOn Dec 9 2004 at 12 42 PM Tim Conkling wrote
> The last time I tackled game input issues on the Mac was back in the
> days of InputSprocket which I remember being very easy to use. So I 'm I mentioned earlier that we have a good thread on this topic.
Here is the link
http //www.idevgames.com/forum/showthread.php?p 75470
Cheers
Carlos Alberto Camacho
Editor
iDevGames
____
Perhaps I can offer some links from Japan for Mac game promotion. (Apple 's
2nd largest market but one that they don 't seem to care much about IMHO.)
Obviously if you submit your PR in English y
>What is the submission address for MacCentral anyway? I can 't seem to
>find anything that looks worth sending mail to.
The best way is to contact Peter C. directly. You can get his email off h
This is OT but I 'd like to collect links of people on this list that have
blogs (that are related to dev). If that is you please contact me off the
list.
Cheers
Carlos Camacho
Editor
iDI 'd also be interested in hearing book recommendations for 3D game
programming. I own (and have read) the requisite OpenGL Programming
Guide and Reference Manual and I 've taken a course on prograI am currently trying to compile a game port from pc to mac everything
appears to be compiling and working except... my linking with the .a
file. I am getting the following error in Xcode 1.5
Hi!
This is an auto reply.
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Hi
I 'm just about to start promoting my first mac release and was looking
for some pointers.
After a quick google I 've come up with the below sites which I am going
to try to get featuring mI 've put up a simple Java/OpenGL demo project at
http //t-d.com/JavaGL.sit [92k]
Thanks to the JOGL libraries the code itself is cross-platform goodness
-- seems like a good option if you 're  |
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