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Rivers of MUD - a Diku and Merc based multiuser dungeon
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Subjects
Getting UDP through NAT/firewalls/whatever for a game
Getting UDP through NAT/firewalls/whatever for a game
QuickTime errors
Python script as stand alone MUD server
Subject: Various sound problems
Fragment Shaders & GL TEXTURE RECTANGLE EXT
Subject: Timers and global variables
Re: Language and platform for Text MUD server
Apparent acquisition of Yantis (mysupersales) by IDE
HID keyboard
Getting UDP through NAT/firewalls/whatever for a game
Microsoft Sparkle
Subject: Director MX
Congratulations Horizons
Yet more problems fullscreen mode
Apple Dev Kitchen Them 's tasty vittles, Maw!
NSOpenGLContext, Pbuffers, and drawables
More DCR "theft " naughtiness
dynamic sprite creation and imaging lingo
Re: Find stuff in Flash array?
Effects of skill imbalances?
QuickTime errors
Rom 2 4/Quickmud Enhancement/Bug fix
Subject: Working with XML files/CFURL
smooth scrolling/subpixel tweening
RE: (Ron help me?) Flash text
Subject: Flash Racing
Subject: MudDev FAQ 2
Browser based games
Installing GLUT
Special character in Flash XML
 
Mac Game
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Xserve matrix math?

Hi there Are there any libraries for doing matrix math on a cluster such that a single operation (like inverting a 512*512 matrix) can be automatically parcelled out onto n blades of an xserve?

Mac-games-dev Digest, Vol 1, Issue 83

On Dec 29 2004 at 3 05 PM brooke@(protected) wrote > Ok I 'm doing a cocoa game following M-V-C paradigm for a simple board > game. Previously I was doing something like this in my display

set NSImage in NSView question

Ok I 'm doing a cocoa game following M-V-C paradigm for a simple board game. Previously I was doing something like this in my display method from the subclassed custom view (gameView) for the game

Disable cursor in windowed mode

Hi When my game in windowed mode how can I reach not to click outside of the window? I need mouse to control the game but in windowed mode the cursor can hit anything not just my window. Dragg

Subject: 3D math using altivec...

Yeah I know this is an often asked question on this list because I have found several posts in my searching implying that but for what ever reason I cannot find good answers to the question of cod

Subject: Plists - what 's required?

For a Carbon game that runs on OS X what things should you make sure to put in a PLIST to make sure the app behaves properly? And what are the "not required but recommended " things? Apple 's docume

Subject: Bundled apps on MacOS 9?

I 'm putting some of the finishing touches on my OS 9/X Carbon game and as I 've been experimenting with Bundles on OS X and learning how to get these to work I 'm wondering how to get the same app w

Mac-games-dev Digest, Vol 1, Issue 78

on 12/23/04 12 05 PM mac-games-dev-request@(protected) at <mac-games-dev-request@(protected) > wrote > Hi > I was wondering if anybody had any thoughts on whether leaving traceback > t

Subject: Resent: Traceback info

Hi Just after rereading my posting I should have said any effect on overall performance. Thanks Mark.

Traceback info

Hi I was wondering if anybody had any thoughts on whether leaving traceback tables in had any effect apart from loading in I don 't think it should have a huge effect and apart from footprint

HID Usage values to Virtual Key codes

So I 've got the Keynaming library which converts virtual key codes (as returned by GetKeys) into the text produced on screen via the selected keyboard layout. Rather than using GetKeys I 'm usin

Key Naming 2.0

As has been mentioned in the "Storing keybindings " thread mapping a virtual key code to a display string can be quite hairy. Several years ago I wrote a library to do that and it worked and it

Job: Software engineer (graphics) at UNC-CH

Looking for a software engineer with good background in graphics OpenGL or DirectX C++ and large software systems at University of North Carolina at Chapel Hill (UNC-CH) GAMMA Research Group. Th

Blitting strategy

I realize this is one of those perennial questions that 's probably a FAQ but the prevailing answer these days -- use OpenGL -- may not be the best one in my situation so I thought I 'd ask. I '

Showing keybindings

We had many problems using apple KeyTranslate and UCKeyTranslate to show keybinding to users since KeyTranslate doesn 't give the correct answer for some keys that would require more than 1 char

Storing keybindings

All We 're trying to solve a problem I can 't believe hasn 't been solved before and I 'm looking for ideas on solving it. When a user maps a key in our GUI keymapping utility we write the key

Appropriate place for license file?

When a user registers my game where should I put the license file that remembers this? It seems Preferences is the wrong place since then the game is unregistered when you log in as a different us

Mac-specific info

A month or so ago I asked on this list how to tie a registration file to a specific Macintosh machine so it couldn 't be shared. It seems the consensus was to use the MAC address plus other bits of

Subject: Right Cntrl detection

Hi Does anybody know whether its possible to do the right control/option & shift detection in MacOS-X as by default this doesn 't happen. There is a ADB hack for Classic but don 't know if this f

Matrix Maths

Long time reader first time mailer. Being an AI programmer and not a 3D programmer I am having serious problems getting my head around matrix maths having scoured the internet for reference m

Subject: Re: HID manager - is it worth it?

On Dec 9 2004 at 12 42 PM Tim Conkling wrote > The last time I tackled game input issues on the Mac was back in the > days of InputSprocket which I remember being very easy to use. So I 'm

Mac promotion sites

I mentioned earlier that we have a good thread on this topic. Here is the link http //www.idevgames.com/forum/showthread.php?p 75470 Cheers Carlos Alberto Camacho Editor iDevGames ____

Subject: Re: Mac Game Promotion (Japan)

Perhaps I can offer some links from Japan for Mac game promotion. (Apple 's 2nd largest market but one that they don 't seem to care much about IMHO.) Obviously if you submit your PR in English y

MacCentral

>What is the submission address for MacCentral anyway? I can 't seem to >find anything that looks worth sending mail to. The best way is to contact Peter C. directly. You can get his email off h

Your Blog

This is OT but I 'd like to collect links of people on this list that have blogs (that are related to dev). If that is you please contact me off the list. Cheers Carlos Camacho Editor iD

Subject: More book recommendations

I 'd also be interested in hearing book recommendations for 3D game programming. I own (and have read) the requisite OpenGL Programming Guide and Reference Manual and I 've taken a course on progra

Getting link errors with ODE in xcode?

I am currently trying to compile a game port from pc to mac everything appears to be compiling and working except... my linking with the .a file. I am getting the following error in Xcode 1.5

Mac-games-dev Digest, Vol 1, Issue 65

Hi! This is an auto reply. I DID NOT RECEIVE YOUR EMAIL! Due to large amounts of SPAM I changed my address. I am sick to death of SPAM. To get in contact with me Visit the web page below

Game Promotion

Hi I 'm just about to start promoting my first mac release and was looking for some pointers. After a quick google I 've come up with the below sites which I am going to try to get featuring m

Java + OpenGL Sample

I 've put up a simple Java/OpenGL demo project at http //t-d.com/JavaGL.sit [92k] Thanks to the JOGL libraries the code itself is cross-platform goodness -- seems like a good option if you 're
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