  | | | Mac Game | Greetings
I am trying to create a tic tac toe game as a proof of concept for an
AI idea that I had. As I have never created anything "game like " I
am running into some technical problems I am aSince today I got not one but two games that did it wrong I thought
I 'd bring it up in the list.
Games should not save state within the game bundle.
Games should not save state next to the applicHi
I am trying to do sound capture with OpenAL. I was pleased to see that
10.4.7 included an upgrade to OpenAL 1.1 but I find I still can 't get any
input using the capture extension. The following Hi
There has been a project I 've been seeking for some time now but haven 't been able to find a programmer for a build. After seeking help at various programming sites I can 't seem to get any solidHi everyone.
Something off on a tangent a bit. I am about to build a game for
someone that ideally will go into an arcade cabinet with a
joystick. It is for an art project.
I am thinking of usHi
There appears to be a bug on the Mac OS X 10.4.7 Intel OpenGL
implementation as of the 10.4.7 update (10.4.6 didn 't have it) and
it is also unrelated to the Combo vs Delta missing OpenGL filFYI
Begin forwarded message
> From William Stewart <bills@(protected) >
> Date June 27 2006 5 54 57 PM PDT
> To CoreAudio list <coreaudio-api@(protected) >
> Subject 10.4.7 Update
>
> There ar Hello all!
We are porting our Rainbow Web game from MS Windows to Mac OS X.
The work is almost finished unfortunately we only have Mac Mini with Mac OS
X 10.4 so we couldn 't test the game on otherHi there
Does anyone have a good source for any examples of reading from
Joystick under OS X?
I am looking for the simplest stand alone implementation..
Thanks..
Kind regards
Stephen.
_______ > Hmmm? you 're using glTexImage2D and only specifying the base level
> (0) texture i.e. the other levels of the texture 's mipmap (scaled
> versions of the texture which OpenGL uses when the texture wHello
We are porting a game to Mac OS X 10.4 the game uses OpenAL to play sounds.
We are using the OpenAL framework shipped with the system but on
Intel-based Mac the game crashes sometimes
EXCI was wondering if anyone has any suggestoins on how to get a core
dump or crash report from a user when the app crashes. It would be
nice to have something similiar like a mini dump under windowsI have the trial version of the Intel C++ compiler (ICC) for OSX and
have it working with XCode and the command line (xcodebuild of
course!). I 've been using it to try and squeeze some more perforHello all.
I have been working with the PTK library and Xcode to build a game
"prototype ".
I have done loads of bitmap animation with sprites in the past. What
I need to do now is create a 'parChris Bergmann wrote
>I 'm looking for info on the current status of OpenAL on macosx.
>There 's obviously a working version that ships with current versions
>of the OS however this isn 't useful Berk
When you post to iDevGames ' forum you might want to include some screenshots. I
don 't recall your post but we often get a lot of "Hey check out my new game! "
type of posts which tend to go On Thu 8 Jun 2006 19 27 05 +0300 Berk ?zer <berk@(protected) > wrote
> It 's sometimes very frustrating though to be a Mac-only game
> developer.
> I can 't distribute my nonprofit game to my frienHi All
Its been years since I?ve been on this list ). Time to write my second
title...
I?m looking to write a cross-platform title and I started using SDL on
windows. I just recompiled what I haAlexei wrote
>I 'm not sure why Apple didn 't post a link to it here already but
>Apple just put up this article on indie game dev to ADC
>
>http //developer.apple.com/games/gameenginesonmac.html
I 'm not sure why Apple didn 't post a link to it here already but
Apple just put up this article on indie game dev to ADC
http //developer.apple.com/games/gameenginesonmac.html
-Alexei Svitkine
Hi
I am writing an application (its not a game but searching the lists
suggests most HID discussion seems to happen here) and I wish to
have exclusive access to a trackball. i.e. I don 't want Hi all we just got done converting our game engine to draw to an
OpenGL texture instead of using resolution switching and window
flushing. It 's similar to the "OpenGL Image " tutorial and just Hello Mac-games-dev
I just noticed on my latest port that GCC seems to be creating some
*huge* object files. For example one is nearly 32MB when the source
is only 12K!
The only thing I have been Hi everyone
I have a CGContextRef for my window.
I want to copy the pixel data from my window 's CGContextRef into my newly
created CGBitmapContextCreate. Then I 'll be able to save out my window
sn
I am porting blitters from CodeWarrior to XCode
I can 't load address of local variables that are altivec vectors
vector int value1234
asm
{
li r5 0
la r3 value1234 // line 147
lvx v(Originally posted to USB dev list but a little searching shows I
should probably have posted here instead. Sorry for the dupplication.)
I 've been using the HIDUtilities code to manage a KVM deviceI apologize in advance if this is a real newbie question. I 've been looking
all over the web for about a month have searched this list back to Oct.
2004 and I still can 't find the information I 'm lAnyone have recommendations of favorite places they put up job
postings when looking for Mac programmers? It seems to be getting
more difficult lately find anyone with mac programming experience Hi we just tested a bunch of games on the Mac Mini 1.5 single
processor and very few are able to run full speed. Sorry to name
names but we tried some what you might call flagship games like Are any Mac developers heading off to GDC next week? Any plans to have a
meet-up?
(Sorry if someone has already asked this - I 've did a quick search of the
archive but couldn 't find any mention...)
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