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Rivers of MUD - a Diku and Merc based multiuser dungeon
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Subjects
Getting UDP through NAT/firewalls/whatever for a game
Getting UDP through NAT/firewalls/whatever for a game
QuickTime errors
Python script as stand alone MUD server
Subject: Various sound problems
Fragment Shaders & GL TEXTURE RECTANGLE EXT
Subject: Timers and global variables
Re: Language and platform for Text MUD server
Apparent acquisition of Yantis (mysupersales) by IDE
HID keyboard
Getting UDP through NAT/firewalls/whatever for a game
Microsoft Sparkle
Subject: Director MX
Congratulations Horizons
Yet more problems fullscreen mode
Apple Dev Kitchen Them 's tasty vittles, Maw!
NSOpenGLContext, Pbuffers, and drawables
More DCR "theft " naughtiness
dynamic sprite creation and imaging lingo
Re: Find stuff in Flash array?
Effects of skill imbalances?
QuickTime errors
Rom 2 4/Quickmud Enhancement/Bug fix
Subject: Working with XML files/CFURL
smooth scrolling/subpixel tweening
RE: (Ron help me?) Flash text
Subject: Flash Racing
Subject: MudDev FAQ 2
Browser based games
Installing GLUT
Special character in Flash XML
 
Mac Game
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Clickable Zones

Greetings I am trying to create a tic tac toe game as a proof of concept for an AI idea that I had. As I have never created anything "game like " I am running into some technical problems I am a

How to save

Since today I got not one but two games that did it wrong I thought I 'd bring it up in the list. Games should not save state within the game bundle. Games should not save state next to the applic

OpenAL sound capture

Hi I am trying to do sound capture with OpenAL. I was pleased to see that 10.4.7 included an upgrade to OpenAL 1.1 but I find I still can 't get any input using the capture extension. The following

Subject: statistical tracking software

Hi There has been a project I 've been seeking for some time now but haven 't been able to find a programmer for a build. After seeking help at various programming sites I can 't seem to get any solid

Using a Mac in a arcade cabinet

Hi everyone. Something off on a tangent a bit. I am about to build a game for someone that ideally will go into an arcade cabinet with a joystick. It is for an art project. I am thinking of us

Subject: OpenGL on Intel Bug - 10.4.7

Hi There appears to be a bug on the Mac OS X 10.4.7 Intel OpenGL implementation as of the 10.4.7 update (10.4.6 didn 't have it) and it is also unrelated to the Combo vs Delta missing OpenGL fil

OpenAL 1.1 on Mac OS X (was 10.4.7 Update)

FYI Begin forwarded message > From William Stewart <bills@(protected) > > Date June 27 2006 5 54 57 PM PDT > To CoreAudio list <coreaudio-api@(protected) > > Subject 10.4.7 Update > > There ar

Porting Rainbow Web for Mac

Hello all! We are porting our Rainbow Web game from MS Windows to Mac OS X. The work is almost finished unfortunately we only have Mac Mini with Mac OS X 10.4 so we couldn 't test the game on other

Joystick APIs or preferably examples..

Hi there Does anyone have a good source for any examples of reading from Joystick under OS X? I am looking for the simplest stand alone implementation.. Thanks.. Kind regards Stephen. _______

Newbie: Help with texture maps

> Hmmm? you 're using glTexImage2D and only specifying the base level > (0) texture i.e. the other levels of the texture 's mipmap (scaled > versions of the texture which OpenGL uses when the texture w

OpenAL endian and crash problems on Intel-based Mac OS X

Hello We are porting a game to Mac OS X 10.4 the game uses OpenAL to play sounds. We are using the OpenAL framework shipped with the system but on Intel-based Mac the game crashes sometimes EXC

Crash reporting

I was wondering if anyone has any suggestoins on how to get a core dump or crash report from a user when the app crashes. It would be nice to have something similiar like a mini dump under windows

Mac with Intel C++

I have the trial version of the Intel C++ compiler (ICC) for OSX and have it working with XCode and the command line (xcodebuild of course!). I 've been using it to try and squeeze some more perfor

creating particle effects in 2d

Hello all. I have been working with the PTK library and Xcode to build a game "prototype ". I have done loads of bitmap animation with sprites in the past. What I need to do now is create a 'par

OpenAL 1.1

Chris Bergmann wrote >I 'm looking for info on the current status of OpenAL on macosx. >There 's obviously a working version that ships with current versions >of the OS however this isn 't useful

Mac-games-dev Digest, Vol 3, Issue 37

Berk When you post to iDevGames ' forum you might want to include some screenshots. I don 't recall your post but we often get a lot of "Hey check out my new game! " type of posts which tend to go

Developing Games on Mac OS X Using Third-Party Game

On Thu 8 Jun 2006 19 27 05 +0300 Berk ?zer <berk@(protected) > wrote > It 's sometimes very frustrating though to be a Mac-only game > developer. > I can 't distribute my nonprofit game to my frien

Subject: SDL Dismally Slow on OS X?

Hi All Its been years since I?ve been on this list ). Time to write my second title... I?m looking to write a cross-platform title and I started using SDL on windows. I just recompiled what I ha

Developing Games on Mac OS X Using Third-Party Game Engines (dim3)

Alexei wrote >I 'm not sure why Apple didn 't post a link to it here already but >Apple just put up this article on indie game dev to ADC > >http //developer.apple.com/games/gameenginesonmac.html

Developing Games on Mac OS X Using Third-Party Game Engines

I 'm not sure why Apple didn 't post a link to it here already but Apple just put up this article on indie game dev to ADC http //developer.apple.com/games/gameenginesonmac.html -Alexei Svitkine

Exclusive HID access

Hi I am writing an application (its not a game but searching the lists suggests most HID discussion seems to happen here) and I wish to have exclusive access to a trackball. i.e. I don 't want

OpenGL/DrawSprocket steals escape key?

Hi all we just got done converting our game engine to draw to an OpenGL texture instead of using resolution switching and window flushing. It 's similar to the "OpenGL Image " tutorial and just

GCC creating huge object files

Hello Mac-games-dev I just noticed on my latest port that GCC seems to be creating some *huge* object files. For example one is nearly 32MB when the source is only 12K! The only thing I have been

CGContextRef copy onscreen pixels in window, to offscreen bitmap

Hi everyone I have a CGContextRef for my window. I want to copy the pixel data from my window 's CGContextRef into my newly created CGBitmapContextCreate. Then I 'll be able to save out my window sn

Loading address of altivec vector on the stack

I am porting blitters from CodeWarrior to XCode I can 't load address of local variables that are altivec vectors vector int value1234 asm { li r5 0 la r3 value1234 // line 147 lvx v

HID Utilities

(Originally posted to USB dev list but a little searching shows I should probably have posted here instead. Sorry for the dupplication.) I 've been using the HIDUtilities code to manage a KVM device

Subject: Outline Fonts in OS X

I apologize in advance if this is a real newbie question. I 've been looking all over the web for about a month have searched this list back to Oct. 2004 and I still can 't find the information I 'm l

Subject: Finding Mac programmers?

Anyone have recommendations of favorite places they put up job postings when looking for Mac programmers? It seems to be getting more difficult lately find anyone with mac programming experience

Subject: Mac Mini Rosetta Flop

Hi we just tested a bunch of games on the Mac Mini 1.5 single processor and very few are able to run full speed. Sorry to name names but we tried some what you might call flagship games like

GDC meet-up?

Are any Mac developers heading off to GDC next week? Any plans to have a meet-up? (Sorry if someone has already asked this - I 've did a quick search of the archive but couldn 't find any mention...)
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