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Rivers of MUD - a Diku and Merc based multiuser dungeon
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Subjects
Getting UDP through NAT/firewalls/whatever for a game
Getting UDP through NAT/firewalls/whatever for a game
QuickTime errors
Python script as stand alone MUD server
Subject: Various sound problems
Fragment Shaders & GL TEXTURE RECTANGLE EXT
Subject: Timers and global variables
Re: Language and platform for Text MUD server
Apparent acquisition of Yantis (mysupersales) by IDE
HID keyboard
Getting UDP through NAT/firewalls/whatever for a game
Microsoft Sparkle
Subject: Director MX
Congratulations Horizons
Yet more problems fullscreen mode
Apple Dev Kitchen Them 's tasty vittles, Maw!
NSOpenGLContext, Pbuffers, and drawables
More DCR "theft " naughtiness
dynamic sprite creation and imaging lingo
Re: Find stuff in Flash array?
Effects of skill imbalances?
QuickTime errors
Rom 2 4/Quickmud Enhancement/Bug fix
Subject: Working with XML files/CFURL
smooth scrolling/subpixel tweening
RE: (Ron help me?) Flash text
Subject: Flash Racing
Subject: MudDev FAQ 2
Browser based games
Installing GLUT
Special character in Flash XML
 
Mac Game
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(no subject)

> > > I 'm not sure if our design allows modifier keys to be considered keys > > > or not. (The default is the four arrow keys but it is > > > user-configurable.) > > > > Oooh I really hate it when game

Resolution switching

I 'm finishing a Carbon game that I plan to target MacOS 8.6 and higher with CarbonLib or MacOS X. I 'd like to add gamma fading and resolution switching. Actually I already have these using RezL

No Subject

Hi I got two problems both is about NSTableView. The first If I have an NSTableView how can I make so that the user can drag a row and change place of it. Like the user drag row 2 to ro

Game Workshop @ Macworld (Jan 7-8)

Hi Everyone . . . I hope this is an appropriate post. I thought list members might be interested in checking out my game workshop at Macworld next week. If so here 's some info below. Please co

keyboard help needed

On 20 Dec 2003 at 14 27 David Duncan wrote > > Hmm I 'm about to port a game that requires up to 4 keys to be > > pressed at the same time (it 's our Tap a Jam musical game) -- is this > > going

Subject: HID device in background

Apologies for posting what is not really a games related question but when I posted this question to MacOSX-dev I was told that it would be a good idea to repost it here to make sure the HID g

Subject: rectangle-ext and mipmapping

Can OpenGL do mipmapping on GL_TEXTURE_RECTANGLE_EXT textures? Or do i have to do the math myself and choose which texture to bind? It would be really nice to get trilinear filtering i 'm already

Subject: Multiple CGL contexts

If i have two or more CGL contexts to display extra stuff for people with multiple displays do i need to bind textures (with glTexImage2D() and glGenTextures()) on each context individually? If

Determining max text rectangle required and setting Static text
control

Ok some of this may belong on one of the carbon lists but since it 's for a game here goes ) I 've got a generic message box for my game that i wish to change the text in. Currently it using Se

Subject: Page flipping on MacOS X

Hey I 'm planning to write a 2D jump-n-run game for MacOS X. Since it frequently requires updating the whole screen (horizontal scrolling) I figure page flipping would be the easiest solution.

Drawing wrapped text

In my game there will be a tutorial level where players can wander around and read signs. I want to store the text for the signs in a single string and then call some function to draw this in a Gr

And another stupid question... (playing sounds)

Dennis (and others) This is part of the sound code that we use for Carbon apps... playSound is used for playing sounds that have been loaded from resources using loadSounds(). PlaySoundFromHa

CGDirectFade.h

Okay I asked The reason why one should use these things over the RezLib method is that they respect the colorsync profile of the display (it 's a true linear fade) and have the ability to resto

ClanLib and Mac

Hello! I am one of the authors of ClanLib a Game SDK that has been around since 1997. It is only supported on Linux and Windows currently but we are looking into adding support for MacOSX. The

Stupid Question...

Hey all I 'm trying something that should be relatively easy. Basically when I receive a HICommand that my button was clicked I hide the Main Window using HideWindow(gMainWindow). Then when I

And another stupid question...

With all this talk of how neat it is that we have all this AudioUnits stuff... I 'm just a lowly classic SoundManager programmer. Is there any simple and lightweight "load a file from mem and pla

Subject: Starting point for Cocoa GL

Is there a starting point example of fullscreen OpenGL with Cocoa? I found things like ModeWhacker and Carbon AGL Full Screen but not a fully-together mix of the two. Did I miss it? Thanks!

QuickTime errors

I haven9t been developing on the Mac in a few months and I just come back and can9t seem to get QuickTime9s framework to compile under CodeWarrior. I keep getting an error with AVAILABLE_MAC_OS_X_V

OSX Bezier patch source for download.

After much ado I have finally converted the PowerPC Bezier surface patch generator for use in OSX Xcode/PB with the example program using OpenGL to demonstrate its capabilities. It generate

Subject: Optimizing on the flu...

Hi all You may think this is completely off-topic or ... ? The last week I had the flu. This disease makes one much more sensitive to small things. There are many applications I suddenly c

Subject: Vertex Program support

Can someone give me a heads up here? According to my research to use vertex programs you need OS 10.2. Does these work only on hardware that supports it or will it also work with software emulat

HID keyboard

My name is Alessandro. I am starting to look at the HID Manager. I 've got this problem I 've written a small keyboard handler following the guidelines from "Using HID devices... " in the developer d

Subject: System Language Detection

I 've been looking through Apples Text docs but haven 't found a way to query the system for the current user 's language preference. I 'm wanting this so i can load the appropriate language for my g

Subject: Re: HID devices alternative ?

Top of my head you need to add IOKit framework to either the framework you create or to the project. On Nov 27 2003 at 12 17 AM Alexander Repenning wrote > This code was of great help an

Minimum-effort in-game console?

It 's necessary that I have an in-game console (a la any first person shooter since the original Quake) in the game I 'm writing. This console really only needs to be very bare-bones -- I 'd like the

CGDisplayFade API

10.2 introduced the convenient CGDisplayFade API. However the documentation is rather sparse and nowhere do I see a way to specify which display it fades. Does it simply always fade all connecte

glClearColor()

Wow this one has me stumped. In the book I 'm supposed to use glClearColor(0.0 0.0 0.0 0.0). But when I use this it says cgl_ctx (Undefined first use in this function). OK I 'll give it that

Help the newbie...

OK so I got my OpenGL Programming Guide today V 1.4. I 've been reading it and attempting the samples. But everything I try I get "Implicit Declaration. " It won 't even build if I try using gl bef

Subject: How to make OS X not sleep

On OS 9 there was a function called AutoSleepControl() which you could call that would make sure the computer would not go to sleep while your application was running. Unfortunately this call do

Subject: Working with XML files/CFURL

Hello all I 've been watching the list for around a month now trying pick up a few things (mostly trying to figure out what I should be paying attention to as I learn how to do some of this st
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