  | | | Mac Game | > > > I 'm not sure if our design allows modifier keys to be considered keys
> > > or not. (The default is the four arrow keys but it is
> > > user-configurable.)
> >
> > Oooh I really hate it when gameI 'm finishing a Carbon game that I plan to target MacOS 8.6 and higher with
CarbonLib or MacOS X.
I 'd like to add gamma fading and resolution switching. Actually I already
have these using RezLHi
I got two problems both is about NSTableView.
The first
If I have an NSTableView how can I make so that the user can drag a row
and change place of it.
Like the user drag row 2 to roHi Everyone . . .
I hope this is an appropriate post. I thought list members might be
interested in checking out my game workshop at Macworld next week. If so
here 's some info below. Please coOn 20 Dec 2003 at 14 27 David Duncan wrote
> > Hmm I 'm about to port a game that requires up to 4 keys to be
> > pressed at the same time (it 's our Tap a Jam musical game) -- is this
> > going Apologies for posting what is not really a games related
question but when I posted this question to MacOSX-dev I was told
that it would be a good idea to repost it here to make sure the HID
gCan OpenGL do mipmapping on GL_TEXTURE_RECTANGLE_EXT textures? Or do i
have to do the math myself and choose which texture to bind? It would
be really nice to get trilinear filtering i 'm already If i have two or more CGL contexts to display extra stuff for people
with multiple displays do i need to bind textures (with glTexImage2D()
and glGenTextures()) on each context individually? If Ok some of this may belong on one of the carbon lists but since it 's
for a game here goes )
I 've got a generic message box for my game that i wish to change the
text in.
Currently it using SeHey
I 'm planning to write a 2D jump-n-run game for MacOS
X. Since it frequently requires updating the whole
screen (horizontal scrolling) I figure page flipping
would be the easiest solution.
In my game there will be a tutorial level where players can wander around
and read signs. I want to store the text for the signs in a single string
and then call some function to draw this in a GrDennis (and others)
This is part of the sound code that we use for Carbon apps...
playSound is used for playing sounds that have been loaded from resources
using loadSounds(). PlaySoundFromHaOkay I asked
The reason why one should use these things over the RezLib method is that
they respect the colorsync profile of the display (it 's a true linear
fade) and have the ability to restoHello!
I am one of the authors of ClanLib a Game SDK that has been around
since 1997. It is only supported on Linux and Windows currently
but we are looking into adding support for MacOSX. TheHey all
I 'm trying something that should be relatively easy. Basically when I
receive a HICommand that my button was clicked I hide the Main Window
using HideWindow(gMainWindow). Then when IWith all this talk of how neat it is that we have all this AudioUnits
stuff...
I 'm just a lowly classic SoundManager programmer. Is there any simple
and lightweight "load a file from mem and plaIs there a starting point example of fullscreen OpenGL with Cocoa? I
found things like ModeWhacker and Carbon AGL Full Screen but not a
fully-together mix of the two. Did I miss it?
Thanks!
I haven9t been developing on the Mac in a few months and I just come back
and can9t seem to get QuickTime9s framework to compile under CodeWarrior. I
keep getting an error with AVAILABLE_MAC_OS_X_V After much ado I have finally converted the PowerPC Bezier surface
patch generator for use in OSX Xcode/PB with the example program using
OpenGL to demonstrate its capabilities.
It generateHi all
You may think this is completely off-topic or ... ?
The last week I had the flu. This disease makes one much more
sensitive to small things.
There are many applications I suddenly cCan someone give me a heads up here?
According to my research to use vertex programs you need OS 10.2.
Does these work only on hardware that supports it or will it also work
with software emulatMy name is Alessandro. I am starting to look at the HID Manager.
I 've got this problem
I 've written a small keyboard handler following the guidelines from "Using HID devices... " in the developer dI 've been looking through Apples Text docs but haven 't found a way to
query the system for the current user 's language preference.
I 'm wanting this so i can load the appropriate language for my gTop of my head you need to add IOKit framework to either the framework
you create or to the project.
On Nov 27 2003 at 12 17 AM Alexander Repenning wrote
> This code was of great help anIt 's necessary that I have an in-game console (a la any first person
shooter since the original Quake) in the game I 'm writing. This console
really only needs to be very bare-bones -- I 'd like the10.2 introduced the convenient CGDisplayFade API. However the
documentation is rather sparse and nowhere do I see a way to specify
which display it fades. Does it simply always fade all connecteWow this one has me stumped. In the book I 'm supposed to use
glClearColor(0.0 0.0 0.0 0.0). But when I use this it says cgl_ctx
(Undefined first use in this function). OK I 'll give it that OK so I got my OpenGL Programming Guide today V 1.4. I 've been reading
it and attempting the samples. But everything I try I get "Implicit
Declaration. " It won 't even build if I try using gl befOn OS 9 there was a function called AutoSleepControl() which you could
call that would make sure the computer would not go to sleep while your
application was running. Unfortunately this call doHello all
I 've been watching the list for around a month now trying pick up a
few things (mostly trying to figure out what I should be paying
attention to as I learn how to do some of this st |
|
 |