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Rivers of MUD - a Diku and Merc based multiuser dungeon
SMAUG
Subjects
Getting UDP through NAT/firewalls/whatever for a game
Getting UDP through NAT/firewalls/whatever for a game
QuickTime errors
Python script as stand alone MUD server
Subject: Various sound problems
Fragment Shaders & GL TEXTURE RECTANGLE EXT
Subject: Timers and global variables
Re: Language and platform for Text MUD server
Apparent acquisition of Yantis (mysupersales) by IDE
HID keyboard
Getting UDP through NAT/firewalls/whatever for a game
Microsoft Sparkle
Subject: Director MX
Congratulations Horizons
Yet more problems fullscreen mode
Apple Dev Kitchen Them 's tasty vittles, Maw!
NSOpenGLContext, Pbuffers, and drawables
More DCR "theft " naughtiness
dynamic sprite creation and imaging lingo
Re: Find stuff in Flash array?
Effects of skill imbalances?
QuickTime errors
Rom 2 4/Quickmud Enhancement/Bug fix
Subject: Working with XML files/CFURL
smooth scrolling/subpixel tweening
RE: (Ron help me?) Flash text
Subject: Flash Racing
Subject: MudDev FAQ 2
Browser based games
Installing GLUT
Special character in Flash XML
 
Mac Game
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help with curriculum for Games and Simulation class

Hey all A friend of mine working for Dallas Community College District has been tasked with creating a curriculum for a class called "Interactive Simulation and Game Technology ". She 's looking

Altivec

Hi everyone How do you access the four floats in a vector float x ? Aren

Mac-games-dev Digest, Vol 3, Issue 87

on 10/17/06 12 04 PM mac-games-dev-request@(protected) at <mac-games-dev-request@(protected) > wrote > Just our of curiosity what happened to the example code > > http //developer.apple.co

OpenGL_game_template disappearance

Just our of curiosity what happened to the example code http //developer.apple.com/samplecode/OpenGL_game_template/index.html It 's still listed on the Games page but fails to come up. Mark ___

Subject: 10.4.8 update and Ogre

Plea to all the Mac Ogre users There has been a long standing rendering issue with Ogre on the Mac... see this post for more information http //www.ogre3d.org/phpBB2/viewtopic.php?p 171148 <http

Subject: Red Rocket requirements

I wanted to look into some OpenGL samples and found Red Rocket at developer.apple.com. Unfortunately this requires "aglString sample " which I don 't seem able to locate. Is this around? Or is the

nintendo DS

Hi guys I know I already asked for help on this topic but I can 't install the PAlib library despite of all my efforts. Is there anyone who has already done this on Tiger and who can help me a bit w

Child windows in full-screen openGL

I was wondering if this list can help me with something. I 'm working on a game engine using the Ogre3d open-source rendering engine. I 'm planning on using WebKit for the GUI of the engine so that t

Mac-games-dev Digest, Vol 3, Issue 78

So does anyone know how we can get info on developing for the iPod? Greg Schumsky Covenant Studios Inc. On Sep 19 2006 at 12 04 PM mac-games-dev-request@(protected) wrote > Send Mac-gam

iPod SDK.

Sorry to bring this up again after such a short time but I 've only just subscribed to the list and the appropriate email address is obfuscated in the archives (thank heavens - we all get enough spam

Subject: Registration Company...

I have a shareware game for MacOS X and was looking for suggestions on some of the companies like BMT Micro Kagi etc. My game will be download only (no registration code). Anyone have experienc

SDL Libraries

Hi folks Has anyone used the SDL library for creating a game on Mac OS X? I 'm checking out this library but the examples I have seen seem flaky. Thanks. -Jaime

Sprites, Animating, Interface Builder

Greetings I 've done a bit of work in interface builder/xcode/objective-c etc. Writing various functional apps with a lot of the UI features of interface builder. I would like to try my hand at

Subject: Copying frameworks into app

Hello mac-games-dev Just a quick one and this probably belongs in some XCode list... but how do I get XCode to copy frameworks into the app bundle without copying the header files too? -- Best re

Bitmaps vs Draw commands - question of speed

Good evening all... I have a general Mac animation question that I would like to throw out for everyone 's opinion. In the old days of Mac animation and game programming one usually used pre-ren

iPod SDK 's?

Hi Folks Long time lurker. Where does one get information for developing games on the most recent iPod? It seems odd that there are no articles on the front page at developer.apple.com. Thanks!

Subject: Supporting game controllers

Where can I find documentation on how to support game controllers particularity in Cocoa?

Subject: Hacker/Pirated code lists?

I 'm aware of how to get ahold of one list of pirated codes that 's published each month (Serial Seeker) so I can keep any codes that show up there disabled for my game. But one code has gotten out

threads

hi which is most most suitable API for implementing threads in macintosh mack

xml parser

hi i was develping a aplication in SDL . in which i want to parse a xml file ..which is the best library available for mac for manipulatiing XML ?.. mack <div >hi </div > <div >  </div > <div >i was

Subject: Debugging GLUT/libpng

Hi I 'm making a simple GLUT-based C++ program. Currently all it does is load a PNG texture and map it to a single quad being rendered to a double-buffered screen. I have the libpng/zlib source inc

Nintendo DS Dev

Hi people I 'm new on this mailing list so I don 't know if this subject is appropriate for it but I 'll give it a try. I am developing a game for Nintendo DS with some friends and we 're using some l

fsel

I know PPC code is probably not very high on anybody 's priority list right now but this is really weird I was trying to write efficient code by doing things like "x > 0 ? y z " knowing that

Subject: fmadd driving me madd

I 'm working on a cross-platform game and at some point I need a double precision fused multiply-add operation. This is a single instruction on PPC and a few instructions on Intel (using the ext

Subject: Test - Please disregard

Hello Mac Games Dev List! I look forward to reading you! Ben Watson

Subject: re; newbie - any books?

Hello Mathieu I am a computer science student myself I have found that most books concentrate on the win/pc platform but the website http // nehe.gamedev.net/ has posted cocoa base code and ove

newbie - any books?

Hey all! I 'm a Computer Science student and unfortunately there are no game development courses at my University. I would like to know what are the resources for a mac programmer if I want to l

Subject: extract from zip, rar, etc

Question Does anyone know of any frameworks that allow for easy access to zip or rar files? I want to be able to open them up within the program and transfer the contents to a temp directory. I

Subject: Force Feedback joysticks

Hi Does any know of any currently available joysticks supporting force feedback on Mac OS X. I recently bought a Logitech Force 3D Pro as it claims to be Mac compatible but the FF side doesn 't wor

Subject: Proof of concept game

Hi Folks I am creating a proof of concept game to get my feet wet with cross platform game development. Currently I 'm a PC developer looking to make games for both Mac and PC. I have written sta
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