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Rivers of MUD - a Diku and Merc based multiuser dungeon
SMAUG
Subjects
Getting UDP through NAT/firewalls/whatever for a game
Getting UDP through NAT/firewalls/whatever for a game
QuickTime errors
Python script as stand alone MUD server
Subject: Various sound problems
Fragment Shaders & GL TEXTURE RECTANGLE EXT
Subject: Timers and global variables
Re: Language and platform for Text MUD server
Apparent acquisition of Yantis (mysupersales) by IDE
HID keyboard
Getting UDP through NAT/firewalls/whatever for a game
Microsoft Sparkle
Subject: Director MX
Congratulations Horizons
Yet more problems fullscreen mode
Apple Dev Kitchen Them 's tasty vittles, Maw!
NSOpenGLContext, Pbuffers, and drawables
More DCR "theft " naughtiness
dynamic sprite creation and imaging lingo
Re: Find stuff in Flash array?
Effects of skill imbalances?
QuickTime errors
Rom 2 4/Quickmud Enhancement/Bug fix
Subject: Working with XML files/CFURL
smooth scrolling/subpixel tweening
RE: (Ron help me?) Flash text
Subject: Flash Racing
Subject: MudDev FAQ 2
Browser based games
Installing GLUT
Special character in Flash XML
 
Mac Game
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Choppy Movement

No offense to anyone for spelling mistakes (I make them all the time) but Apple mail keeps moving this thread to the Junk folder (I don 't want to know why a "choopy movement " would be spam -).

Mac-games-dev Digest, Vol 4, Issue 20

Thanks Someone else was able to help me out ) And I have implemented a a system that keeps my framerate at a steady 60 FPS (roughly 59.7 to be exact) so that should keep the movement steady rig

Choopy Movement

Hey This past weekend I decided to try my first OpenGL game so I made a 3D Pong game. It actually turned out pretty well for what it is. The AI is so-so (I plan on taking a different approach then

Subject: Mac Games Standard Behaviors

Hey all I 'm in the midst of porting some casual games from Win32 to OS X and am trying hard to make our games appear as Mac-like as possible. I really want to avoid the impression that our Mac vers

Subject: Looking for i-Chat code

Hi I?m working on a game that uses i-Chat in it if your Mac game developer who is looking for a fun project and understand the coding for i-Chat video feeds QuickTime server please e-mail me Frank@

Subject: Network Joystick Driver.

Hi all I 'm quite new to the whole mac development scene but am not averse to standing on the shoulders of giants -) I 'm currently developing a game where I need to basically fake OSX into thinking

Constraining mouse to the current applications window.

I 'm working on a game that needs to run in windowed mode and I 'm having a hard time capturing the mouse so that you can 't click outside of the window. Under linux I 'm using XGrabPointer and under

Subject: thanks for that feedback.

I still actually don 't know though there was a good deal to learn from the postings. My thoughts are kind of on a Dell-XPS that would have a GeForce 7900 GT card!! But it would be extremely diffic

Hi. I just joined.

Hi Mac-Games I 'm a Multimedia Graduate who is 'between macs '. I 'm not even sure because I have enough to switch to PC/Vista (or get a Mac Pro) if my excitement for indie games should be followed by

How to render .fx file in OpenGL.

Hi Folks I am porting a game from PC to MAC. I want to know how a .fx file of DirectX can be rendered using openGL. Thanking in advance. Tom

Converting SND resources to sound files?

I have a legacy product with over 100 SND resources in a resource fork. When I recently needed to edit some of these sounds I discovered that although I have Resorcerer to open the resource file

Subject: How to load .X file in OpenGL

Hi folks I want to load one .x file using OpenGL could any one suggest the best method for it. Thanking in Advance Aby

Universal HID.bundle

Hi does anyone have a universal version of HID.bundle from HID Utilities or the project used to build it? Specifically we are looking for functions like HIDBuildDeviceList(). If it 's not read

iPhone and Widgets as a way to get your game on the phone?

Will the iPhone support importing of widgets from a mac? I saw somthing looking like widgets... could someone comment from apple on this? -Mark Grob www.vrshell.com

getting bLatency and syncing with OS polls

I am working on a high-performance HID implementation for Pure Data aka Pd (http //puredata.org) a real-time processing environment for media. Since it 's a real-time system it has its own sched

Also Offlist

Hi Chris I agree that wild magic is a great source of information. His 2nd edition is much better. I want to use his "engine " (One step at a time - his foundation first to learn) with Cocoa. The

Game Engine

What topics are appropriate to discuss on this list? The thought alone on Mac Games Dev suggest Developing Games on the Mac. Is it true that there is no such "animal " like Tiger Game Engine or Pan

Cursor madness!

Hi Is there a 'bullet proof ' way to show and hide the cursor? I have tried if( visible ){ while( !CGCursorIsVisible() ){ CGDisplayShowCursor( kCGDirectMainDisplay ) } }else{ while( CGC

Subject: Getting started on Mac Games

Hello I am new to this mailing list and new to programming. I have read tutorials experimented with PHP and C++ and I think I understand the basics of Object-Oriented programming and I have a simpl

Mac-games-dev Digest, Vol 3, Issue 107

on 12/13/06 12 03 PM mac-games-dev-request@(protected) at <mac-games-dev-request@(protected) > wrote > My question is straight and simple should I let this loop goes > crazy or shouly I rat

Networks design

Hello everybody. I 'm designing the network layer of a network game. Anyway on server side we have a loop wich will proceed requests. This loop look into the event pool and proceed any new event

X11, libs and getting an Xcode project to work!

Wonder if anyone can help with this.. I am porting a project which relies on X11 into a native OS X app. I have all of the source for the project and have created an Xcode project which compiles

Simple quicktime mp3 looping code?

Hi this may not be the right question for this list but it is very relevant to game programmers and the Quicktime-API archives are no help. We are trying to find some simple code for loading a

Subject: Setting up SDL in Eclipse

Is there anyone out there that managed to get SDL setup in Eclipse? I got SDL setup in Xcode but I prefer to use eclipse. I 'm trying to compile the exact same code example which works in Xcode #i

Subject: Resource file packaging

Hi Folks! Some time ago I embarked on creating a cross platform video game. Now I am up to the point where I have to start packaging my images and audio into a single file. Aside from using zlib what

iDevGames Launches 3DU: 3D Game Development Contest

FOR IMMEDIATE RELEASE CONTACT Carlos Camacho iDevGames.com 860-376-0208 editor@(protected) http //www.idevgames.com iDevGames Launches 3DU 3D Game Development Contest Griswold Connecticut N

Disabling Cmd-Space

I think this topic has come up before but maybe there 's more information available now. So I have a game that works in both full-screen and windowed mode. Is there a clean way (using Carbon) to disa

Mac-games-dev Digest, Vol 3, Issue 95

On Nov 4 2006 at 3 03 PM Shaun Wexler <dev@(protected) > wrote > One of the many caveats in using the CGS built-in graphics sync is > that you will be subject to its timing constraints and blocking

gettimeofday PPC/Intel difference?

Is there some kind of resolution difference for gettimeofday on the intel macs? My code has a timer so it locks at 100 fps (that 's the frequency of the physics) you can get 100fps on a PPC but it

Xcode Carbon Game Project template project

Macintosh Game Developers! I 've recently been assigned the task of putting together an Xcode project template for Game Developers. (Ok I 've been working on the project for some time but since the or
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