  | | | Mac Game | No offense to anyone for spelling mistakes (I make them all the
time) but Apple mail keeps moving this thread to the Junk folder (I
don 't want to know why a "choopy movement " would be spam -).
Thanks
Someone else was able to help me out ) And I have
implemented a a system that keeps my framerate at a
steady 60 FPS (roughly 59.7 to be exact) so that
should keep the movement steady rigHey
This past weekend I decided to try my first OpenGL
game so I made a 3D Pong game. It actually turned out
pretty well for what it is. The AI is so-so (I plan on
taking a different approach thenHey all
I 'm in the midst of porting some casual games from Win32 to OS X and am
trying hard to make our games appear as Mac-like as possible. I really want
to avoid the impression that our Mac versHi I?m working on a game that uses i-Chat in it if your Mac game developer
who is looking for a fun project and understand the coding for i-Chat video
feeds QuickTime server please e-mail me Frank@Hi all
I 'm quite new to the whole mac development scene but am not averse to
standing on the shoulders of giants -)
I 'm currently developing a game where I need to basically fake OSX into
thinkingI 'm working on a game that needs to run in windowed mode and I 'm having a
hard time capturing the mouse so that you can 't click outside of the window.
Under linux I 'm using XGrabPointer and under
I still actually don 't know though there was a good deal to learn from
the postings. My thoughts are kind of on a Dell-XPS that would have a
GeForce 7900 GT card!! But it would be extremely difficHi Mac-Games
I 'm a Multimedia Graduate who is 'between macs '. I 'm not even sure
because I have enough to switch to PC/Vista (or get a Mac Pro) if my
excitement for indie games should be followed byHi Folks
I am porting a game from PC to MAC. I want to know how a .fx file of
DirectX can be rendered using openGL.
Thanking in advance.
Tom
I have a legacy product with over 100 SND resources in a resource
fork. When I recently needed to edit some of these sounds I
discovered that although I have Resorcerer to open the resource file Hi folks
I want to load one .x file using OpenGL could any one suggest the
best method for it.
Thanking in Advance
Aby
Hi does anyone have a universal version of HID.bundle from HID
Utilities or the project used to build it? Specifically we are
looking for functions like HIDBuildDeviceList(). If it 's not readWill the iPhone support importing of widgets from a mac? I saw
somthing looking like widgets... could someone comment from apple on
this?
-Mark Grob
www.vrshell.com
I am working on a high-performance HID implementation for Pure Data
aka Pd (http //puredata.org) a real-time processing environment for
media. Since it 's a real-time system it has its own schedHi Chris
I agree that wild magic is a great source of information. His 2nd
edition is much better. I want to use his "engine " (One step at a
time - his foundation first to learn) with Cocoa. TheWhat topics are appropriate to discuss on this list?
The thought alone on Mac Games Dev suggest Developing Games on the Mac.
Is it true that there is no such "animal " like Tiger Game Engine or
PanHi
Is there a 'bullet proof ' way to show and hide the cursor?
I have tried
if( visible ){
while( !CGCursorIsVisible() ){
CGDisplayShowCursor( kCGDirectMainDisplay )
}
}else{
while( CGCHello
I am new to this mailing list and new to programming. I have read tutorials experimented with PHP and C++ and I think I understand the basics of Object-Oriented programming and I have a simplon 12/13/06 12 03 PM mac-games-dev-request@(protected) at
<mac-games-dev-request@(protected) > wrote
> My question is straight and simple should I let this loop goes
> crazy or shouly I ratHello everybody.
I 'm designing the network layer of a network game.
Anyway on server side we have a loop wich will proceed requests.
This loop look into the event pool and proceed any new eventWonder if anyone can help with this..
I am porting a project which relies on X11 into a native OS X app.
I have all of the source for the project and have created an Xcode
project which compiles Hi this may not be the right question for this list but it is very
relevant to game programmers and the Quicktime-API archives are no
help. We are trying to find some simple code for loading aIs there anyone out there that managed to get SDL setup in Eclipse?
I got SDL setup in Xcode but I prefer to use eclipse.
I 'm trying to compile the exact same code example which works in Xcode
#iHi Folks!
Some time ago I embarked on creating a cross platform video game. Now
I am up to the point where I have to start packaging my images and
audio into a single file. Aside from using zlib whatFOR IMMEDIATE RELEASE
CONTACT
Carlos Camacho
iDevGames.com
860-376-0208
editor@(protected)
http //www.idevgames.com
iDevGames Launches 3DU 3D Game Development Contest
Griswold Connecticut NI think this topic has come up before but maybe there 's more information
available now.
So I have a game that works in both full-screen and windowed mode. Is there
a clean way (using Carbon) to disaOn Nov 4 2006 at 3 03 PM Shaun Wexler <dev@(protected) > wrote
> One of the many caveats in using the CGS built-in graphics sync is
> that you will be subject to its timing constraints and blockingIs there some kind of resolution difference for gettimeofday on the
intel macs?
My code has a timer so it locks at 100 fps (that 's the frequency of the
physics) you can get 100fps on a PPC but it Macintosh Game Developers!
I 've recently been assigned the task of putting together an Xcode project
template for Game Developers. (Ok I 've been working on the project for some
time but since the or |
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