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Rivers of MUD - a Diku and Merc based multiuser dungeon
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Subjects
Getting UDP through NAT/firewalls/whatever for a game
Getting UDP through NAT/firewalls/whatever for a game
QuickTime errors
Python script as stand alone MUD server
Subject: Various sound problems
Fragment Shaders & GL TEXTURE RECTANGLE EXT
Subject: Timers and global variables
Re: Language and platform for Text MUD server
Apparent acquisition of Yantis (mysupersales) by IDE
HID keyboard
Getting UDP through NAT/firewalls/whatever for a game
Microsoft Sparkle
Subject: Director MX
Congratulations Horizons
Yet more problems fullscreen mode
Apple Dev Kitchen Them 's tasty vittles, Maw!
NSOpenGLContext, Pbuffers, and drawables
More DCR "theft " naughtiness
dynamic sprite creation and imaging lingo
Re: Find stuff in Flash array?
Effects of skill imbalances?
QuickTime errors
Rom 2 4/Quickmud Enhancement/Bug fix
Subject: Working with XML files/CFURL
smooth scrolling/subpixel tweening
RE: (Ron help me?) Flash text
Subject: Flash Racing
Subject: MudDev FAQ 2
Browser based games
Installing GLUT
Special character in Flash XML
 
Mac Game
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Subject: GLSL Development tool

Greetings everybody. I started a couple of days ago a GLSL editor. It is written in Cocoa and will support the following features - 3ds file loading (implemented) - Shader management (opening multi

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GL_POLYGON_SMOOTH

I am taking my first baby steps with OpenGL and one of the extremely simple things I was trying is simply an antialiased quad. Try as I might I can 't get anything but jagged edges! I can get ble

Mac-games-dev Digest, Vol 4, Issue 61

Op 8 aug 07 om 21 06 heeft mac-games-dev-request@(protected) het volgende geschreven > From George Warner <geowar@(protected) > > on 8/7/07 1 55 PM John Stiles at <JStiles@(protected) > wrote >

Mac-games-dev Digest, Vol 4, Issue 60

Op 7 aug 07 om 21 06 heeft mac-games-dev-request@(protected) het volgende geschreven > From Jens Ayton <mailing-lists.jens@(protected) > > Subject Re OpenGL Colibricks > > I think you?ll find it

OpenGL Colibricks

Hi everyone I am finally going to start working on a Universal Binary version of my old brick game Colibricks. Since much of the graphics engine was written in PowerPC assembler requiring a sub

Subject: Fast surface normals on SSE?

Hey folks I 'm looking for some pointers to techniques for fast computation of surface normals on SSE. Our old Altivec code collected batches of four cross products to do in parallel. This is a

Subject: reading CPU / hd / etc loads

dear list has anyone some experience on how to read out the current workload of the (intel-) mac especially the CPU load? i am also be interested in monitoring hard disc and cpu fan loads. best

Subject: Re: The deprecation cycle

On Jun 28 2007 at 12 06 PM mac-games-dev-request@(protected) wrote > > > <rant > > > > It has cost me personally many years of anguish. I have unwillingly > > > become a troll on this list becau

The deprecation cycle (was: Mac-games-dev Digest, Vol 4, Issue 50)

Mac First > Zach Morris > > > > <rant > > > It has cost me personally many years of anguish. I have unwillingly > > become a troll on this list because nearly every single part of our > > engine that we

choosing 64-bit (was: aglChoosePixelFormat fails with no error.)

On Jun 26 2007 at 2 35 PM Keith Bauer wrote > For those of us writing games x86-64 is more than just a 64-bit > address space it 's also double-the-registers and saner calling > convention

Mac-games-dev Digest, Vol 4, Issue 50

On Jun 25 2007 at 10 23 AM mac-games-dev-request@(protected) wrote > Send Mac-games-dev mailing list submissions to > mac-games-dev@(protected) > > To subscribe or unsubscribe via the

aglChoosePixelFormat fails with no error.

The source code below produces this output !! PixelFormat NOT found [0] no error It was compiled from the terminal with this command gcc -framework AGL small-test.c -o small-test which pr

OpenGL Headers

Hi I developing a game in parallel for both Mac OSX and Windows using OpenGL and OpenAL. I 'm in the process of porting a small part that works on Windows to Mac at the moment. While it is obviou

Anyone able to help with this strange issue...

Hi all.. Not directly game or programming related but I am pulling my hair out with a weird problem and no one anywhere else in the community seems able to come up with any ideas.. It 's very ann

AI and Objective-C++

Hello there I 'm a programmer that thus far has tried to escape the evils of C+ +. I love programming in Obj-C with Cocoa but I 'm now looking to start coding some simple game worlds to allow me

CF low level access?

Hi all Not really game related this but you guys have never let me down yet.. I need to be able to read sector by sector any CF card inserted into a Mac and this must also be for cards that are

No HID events after installing security update

Hi -- I 'm using HID manager to read input from the keyboard mouse etc. in a game engine. Everything had been working fine for two years but I just installed the latest security patch from Appl

Macdoku v0.5

Just letting the list know that we just put out version 0.5 of Macdoku a game for playing sudoku on the Mac. We added undo/redo support and singleton plays and ability to turn off/on possibles.

Slow Path Bugs in OpenGL on Intel and Rosetta

Hi All I decided to take a couple of days and write a test app to show the speed of various paths for uploading an image from a GWorld to OpenGL. It 's loosely based on concepts from Apple 's Open

Subject: Splash screen question

Good afternoon We are getting close to a have beta version of our first Mac OS X game a port of a successful Windows title. I attempted to redesign the interface to Apple Human Interface guideline

Mac-games-dev Digest, Vol 4, Issue 24

Hi Vern I couldn 't find any OpenAL examples when I ported my game to windows so I decided to just use SDL sound which is incredibly easy to use if you are already using SDL. If you just want to pla

Subject: Command-Tab support in games

Hey all This is a bit of a follow-up to my post last month asking for suggestions on recommended behaviors for Mac apps. One of the things many of you mentioned was making sure that things like Com

Freeverse

Yes we 're in NYC-- keeping it real on the rainy East Coast. -) http //dev.freeverse.com/monkeyblog/archives/2006/11/move_of_austin.html - ian

Mac Game Developers in the Bay Area?

Hi all I 've recently moved to the SF. I 'm looking to connect with other Cocoa developers in the Bay Area that are interested in game development. How is the scene out here? How does it compar

Mac-games-dev Digest, Vol 4, Issue 26

> Anyway I 'm pretty sure you folks could do better if you decided to > get something together. In the end though it might take someone like > RAD to really go the last mile and deliver something rob

Laptop for sale...

Trend Laptop for sale from New branch.

Subject: OpenAL Tutorial/Example?

I 'm thinking about switching over to OpenAL as one of many steps in porting my game to Windows. I went to the OpenAL website and the only MacOS X install they had didn 't say what it installed --

Subject: Some thing Free for you...

Hi... Technology system by Internet network make everything became easy for Us Free SMS PC to Mobile - Free Download Game - Free Software Antivirus - and also Information about New Mobile are we ca
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