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Greetings everybody.
I started a couple of days ago a GLSL editor.
It is written in Cocoa and will support the following features
- 3ds file loading (implemented)
- Shader management (opening multi
I am taking my first baby steps with OpenGL and one of the extremely
simple things I was trying is simply an antialiased quad. Try as I
might I can 't get anything but jagged edges! I can get bleOp 8 aug 07 om 21 06 heeft mac-games-dev-request@(protected) het
volgende geschreven
> From George Warner <geowar@(protected) >
> on 8/7/07 1 55 PM John Stiles at <JStiles@(protected) > wrote
>Op 7 aug 07 om 21 06 heeft mac-games-dev-request@(protected) het
volgende geschreven
> From Jens Ayton <mailing-lists.jens@(protected) >
> Subject Re OpenGL Colibricks
>
> I think you?ll find itHi everyone
I am finally going to start working on a Universal Binary version of
my old brick game Colibricks. Since much of the graphics engine was
written in PowerPC assembler requiring a subHey folks
I 'm looking for some pointers to techniques for fast computation of
surface normals on SSE.
Our old Altivec code collected batches of four cross products to do
in parallel. This is adear list
has anyone some experience on how to read out the current workload of
the (intel-) mac
especially the CPU load?
i am also be interested in monitoring hard disc and cpu fan loads.
bestOn Jun 28 2007 at 12 06 PM mac-games-dev-request@(protected)
wrote
> > > <rant >
> > > It has cost me personally many years of anguish. I have unwillingly
> > > become a troll on this list becauMac First
> Zach Morris
> >
> > <rant >
> > It has cost me personally many years of anguish. I have unwillingly
> > become a troll on this list because nearly every single part of our
> > engine that we
On Jun 26 2007 at 2 35 PM Keith Bauer wrote
> For those of us writing games x86-64 is more than just a 64-bit
> address space it 's also double-the-registers and saner calling
> convention
On Jun 25 2007 at 10 23 AM mac-games-dev-request@(protected)
wrote
> Send Mac-games-dev mailing list submissions to
> mac-games-dev@(protected)
>
> To subscribe or unsubscribe via theThe source code below produces this output
!! PixelFormat NOT found [0] no error
It was compiled from the terminal with this command
gcc -framework AGL small-test.c -o small-test
which prHi
I developing a game in parallel for both Mac OSX and Windows using
OpenGL and OpenAL. I 'm in the process of porting a small part that
works on Windows to Mac at the moment. While it is obviouHi all.. Not directly game or programming related but I am pulling
my hair out with a weird problem and no one anywhere else in the
community seems able to come up with any ideas..
It 's very annHello there
I 'm a programmer that thus far has tried to escape the evils of C+
+. I love programming in Obj-C with Cocoa but I 'm now looking to
start coding some simple game worlds to allow me Hi all
Not really game related this but you guys have never let me down yet..
I need to be able to read sector by sector any CF card inserted into
a Mac and this must also be for cards that areHi --
I 'm using HID manager to read input from the keyboard mouse etc. in a
game engine. Everything had been working fine for two years but I just
installed the latest security patch from ApplJust letting the list know that we just put out version 0.5 of
Macdoku a game for playing sudoku on the Mac. We added undo/redo
support and singleton plays and ability to turn off/on possibles. Hi All I decided to take a couple of days and write a test app to
show the speed of various paths for uploading an image from a GWorld
to OpenGL. It 's loosely based on concepts from Apple 's OpenGood afternoon
We are getting close to a have beta version of our first Mac OS X game a
port of a successful Windows title. I attempted to redesign the interface
to Apple Human Interface guidelineHi Vern
I couldn 't find any OpenAL examples when I ported my game to windows
so I decided to just use SDL sound which is incredibly easy to use if
you are already using SDL. If you just want to plaHey all
This is a bit of a follow-up to my post last month asking for suggestions on
recommended behaviors for Mac apps. One of the things many of you mentioned
was making sure that things like Com
Yes we 're in NYC-- keeping it real on the rainy East Coast. -)
http //dev.freeverse.com/monkeyblog/archives/2006/11/move_of_austin.html
- ian
Hi all
I 've recently moved to the SF. I 'm looking to connect with other
Cocoa developers in the Bay Area that are interested in game
development. How is the scene out here? How does it compar > Anyway I 'm pretty sure you folks could do better if you decided to
> get something together. In the end though it might take someone like
> RAD to really go the last mile and deliver something robTrend Laptop for sale from New branch.
I 'm thinking about switching over to OpenAL as one of many steps in
porting my game to Windows. I went to the OpenAL website and the
only MacOS X install they had didn 't say what it installed -- Hi...
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