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Subject: Re: Rant on the Wind of Change (was: pixpats on intel)

On Sep 18 2007 at 6 21 AM Alexander Spohr wrote > Old software runs on old machines or on emulators. > New Software runs on new machines. That?s how it works since the > beginning. Technically

Subject: Re: Rant on the Wind of Change (was: pixpats on intel)

So this was Zack?s rant. And I am going to answer it. Have fun ) Am 12.09.2007 um 20 20 schrieb zmorris@(protected) > An emphasis was put on NeXT and Cocoa and Quartz instead. Thats very cool. I am

pixpats on intel

On Sep 12 2007 at 10 59 AM Michel Colman wrote > Op 12 sep 07 om 18 45 heeft John Stiles het volgende geschreven > > > LOL the Appearance Manager was deprecated long ago. > > I had a feeling it

pixpats on intel

Op 12 sep 07 om 18 45 heeft John Stiles het volgende geschreven > LOL the Appearance Manager was deprecated long ago. I had a feeling it might -)) Sigh... what a hobby programmer 's got to do to

pixpats on intel

LOL the Appearance Manager was deprecated long ago. Try HITheme now. Heck it 's part of Carbon right? So basically? yeah. On Sep 12 2007 at 4 00 AM Michel Colman wrote > The bug seems to be w

pixpats on intel

On Sep 12 2007 at 4 00 AM Michel Colman wrote > The bug seems to be worse than I thought. It 's not just that > channels are swapped (which I could work around) but the blue > channel is alw

pixpats on intel

The bug seems to be worse than I thought. It 's not just that channels are swapped (which I could work around) but the blue channel is always full bright. I tried setting all the pixels to 0 and I g

pixpats on intel

While this conversation is taking some interesting turns I 'll just drop some info ) The Resource Manager limit is 2727 resources. Full docs on the format are here <http //developer.apple.com/do

pixpats on intel

> Then again I guess the Safari team has shown that it 's possible to > port a full-featured Cocoa app to Windows if you 're willing to > bring along a whole lot of OS X with it. Maybe iTunes 8 wi

pixpats on intel

> > You can store 4000 small resources in one resource file > and then use > > multiple resource files if you need to. > > > > 4000 resources of 1k each 4M > > 4000 files of 4k each 16 M > > If

pixpats on intel

iTunes is not your typical Apple project?keep in mind that it is one of the oldest code-bases left in Mac OS X. Almost everything else has been rewritten for Cocoa by now but not iTunes?I can 't help

pixpats on intel

> Like I said originally?for the apps that have thousands of > "resources " the Resource Manager actually cannot be used because > you quickly outpace its capabilities. Apple 's own iTunes (latest ve

pixpats on intel

Michel Colman wrote > Op 11 sep 07 om 18 39 heeft John Stiles het volgende geschreven > > > Like I said originally?for the apps that have thousands of > > "resources " the Resource Manager actua

pixpats on intel

Op 11 sep 07 om 18 39 heeft John Stiles het volgende geschreven > Like I said originally?for the apps that have thousands of > "resources " the Resource Manager actually cannot be used because > y

pixpats on intel

Like I said originally?for the apps that have thousands of "resources " the Resource Manager actually cannot be used because you quickly outpace its capabilities. And for apps where there are only a

pixpats on intel

On Sep 11 2007 at 9 26 AM Michel Colman wrote > > So I should just rely on Apple not fixing the bug? Maybe I should > file a bug report "please don 't fix this " -) > > But you are right it wo

pixpats on intel

Op 11 sep 07 om 17 37 heeft Ian Ollmann het volgende geschreven > On Sep 10 2007 at 11 59 PM Michel Colman <michelcolman@(protected) > wrote > > Looks like 'rgba ' became 'grab '. > > My money woul

pixpats on intel

On Sep 10 2007 at 11 59 PM Michel Colman <michelcolman@(protected) wrote > Looks like 'rgba ' became 'grab '. My money would be on argb becomes bgra. > So it 's definitely a bug. > > > > > > > Maybe bu

pixpats on intel

Op 11 sep 07 om 15 34 heeft John Stiles het volgende geschreven > The problem with the resource manager was that it did not allow for > a resource file greater than 16MB or for over 4000-somethi

pixpats on intel

The problem with the resource manager was that it did not allow for a resource file greater than 16MB or for over 4000-something resources. Also it found resources via an O(n) algorithm so it was n

pixpats on intel

I know I should just rewrite the whole thing using more modern APIs. I just wanted a first Intel version rather quickly and then maybe do a more decent rewrite later. Btw I have bever quite uderst

pixpats on intel

Well other resources are byteswapped automagically. PICTs are byteswapped MENUs DITLs SNDs etc. They all just work without modification on the intel binary. Also a ppat includes a pixmap st

pixpats on intel

The issue here sounds more like Apple has a built-in flipper for ppats but it has a bug for at least some types of ppat. Unfortunately for the OP QuickDraw is on its way out in a major way? I 'd sugg

pixpats on intel

On 9/10/07 Michel Colman <MichelColman@(protected) > wrote > Is this a bug or a feature? > > Yes I know pixpats are probably way deprecated but I 'm just trying > to port my old game with as little ef

pixpats on intel

Something seems to be wrong with pixpats on Intel. The same universal binary loading a pixpat resource (GetPixPat) and then using it to fill a rectangle (PenPixPat PaintRect) looks ok under ros

Subject: Re: another long, yet quite simple question.

Absolutely I often code for a machine one 'notch ' below the current norm. That way by release time your software is generally running pretty efficiently on the newer machines and is also access

Subject: Re: another long, yet quite simple question.

Hmm was there a question in there? If you 're a coder one advantage of having a machine that 's not top- of-the-line is that it forces you to worry more about efficient coding. Premature optimizat

(no subject)

Yeah I give my apology for my email.. I read it the next morning and it looks like I am seeking all info on this lower of the two Mac when I noted a reply I had quickly given my tired (I 'conked '

Subject: Re: another long, yet quite simple question.

David OpenGL is a cross platform graphics library it 's used in many different applications (pretty much anything non-Microsoft) - Linux PS3 Nintendo Apple etc... Tech 5 definately uses Open G

Subject: another long, yet quite simple question.

I prob. will stay with Mac.. With ID Tech 5 out and Multimedia which I attain some skill in -I wish my mother would assist me in a fairly recent Intel Macbook -(.. but I feel she will prob. only as
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