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On Sep 18 2007 at 6 21 AM Alexander Spohr wrote
> Old software runs on old machines or on emulators.
> New Software runs on new machines. That?s how it works since the
> beginning.
Technically So this was Zack?s rant.
And I am going to answer it.
Have fun )
Am 12.09.2007 um 20 20 schrieb zmorris@(protected)
> An emphasis was put on NeXT and Cocoa and Quartz instead.
Thats very cool. I am On Sep 12 2007 at 10 59 AM Michel Colman wrote
> Op 12 sep 07 om 18 45 heeft John Stiles het volgende geschreven
>
> > LOL the Appearance Manager was deprecated long ago.
>
> I had a feeling itOp 12 sep 07 om 18 45 heeft John Stiles het volgende geschreven
> LOL the Appearance Manager was deprecated long ago.
I had a feeling it might -))
Sigh... what a hobby programmer 's got to do toLOL the Appearance Manager was deprecated long ago. Try HITheme now.
Heck it 's part of Carbon right? So basically? yeah.
On Sep 12 2007 at 4 00 AM Michel Colman wrote
> The bug seems to be w
On Sep 12 2007 at 4 00 AM Michel Colman wrote
> The bug seems to be worse than I thought. It 's not just that
> channels are swapped (which I could work around) but the blue
> channel is alwThe bug seems to be worse than I thought. It 's not just that channels
are swapped (which I could work around) but the blue channel is
always full bright.
I tried setting all the pixels to 0 and I gWhile this conversation is taking some interesting turns I 'll just
drop some info )
The Resource Manager limit is 2727 resources. Full docs on the format
are here <http //developer.apple.com/do > Then again I guess the Safari team has shown that it 's possible to
> port a full-featured Cocoa app to Windows if you 're willing to
> bring along a whole lot of OS X with it. Maybe iTunes 8 wi > > You can store 4000 small resources in one resource file
> and then use
> > multiple resource files if you need to.
> >
> > 4000 resources of 1k each 4M
> > 4000 files of 4k each 16 M
>
> IfiTunes is not your typical Apple project?keep in mind that it is one
of the oldest code-bases left in Mac OS X. Almost everything else has
been rewritten for Cocoa by now but not iTunes?I can 't help > Like I said originally?for the apps that have thousands of
> "resources " the Resource Manager actually cannot be used because
> you quickly outpace its capabilities.
Apple 's own iTunes (latest ve
Michel Colman wrote
> Op 11 sep 07 om 18 39 heeft John Stiles het volgende geschreven
>
> > Like I said originally?for the apps that have thousands of
> > "resources " the Resource Manager actuaOp 11 sep 07 om 18 39 heeft John Stiles het volgende geschreven
> Like I said originally?for the apps that have thousands of
> "resources " the Resource Manager actually cannot be used because
> yLike I said originally?for the apps that have thousands of
"resources " the Resource Manager actually cannot be used because
you quickly outpace its capabilities.
And for apps where there are only a
On Sep 11 2007 at 9 26 AM Michel Colman wrote
>
> So I should just rely on Apple not fixing the bug? Maybe I should
> file a bug report "please don 't fix this " -)
>
> But you are right it woOp 11 sep 07 om 17 37 heeft Ian Ollmann het volgende geschreven
> On Sep 10 2007 at 11 59 PM Michel Colman <michelcolman@(protected)
> wrote
> > Looks like 'rgba ' became 'grab '.
>
> My money woul
On Sep 10 2007 at 11 59 PM Michel Colman <michelcolman@(protected) wrote
> Looks like 'rgba ' became 'grab '.
My money would be on argb becomes bgra.
> So it 's definitely a bug.
> > >
> >
> >
Maybe buOp 11 sep 07 om 15 34 heeft John Stiles het volgende geschreven
> The problem with the resource manager was that it did not allow for
> a resource file greater than 16MB or for over 4000-somethiThe problem with the resource manager was that it did not allow for a
resource file greater than 16MB or for over 4000-something resources.
Also it found resources via an O(n) algorithm so it was nI know I should just rewrite the whole thing using more modern APIs.
I just wanted a first Intel version rather quickly and then maybe do
a more decent rewrite later.
Btw I have bever quite uderstWell other resources are byteswapped automagically. PICTs are
byteswapped MENUs DITLs SNDs etc. They all just work without
modification on the intel binary.
Also a ppat includes a pixmap stThe issue here sounds more like Apple has a built-in flipper for
ppats but it has a bug for at least some types of ppat.
Unfortunately for the OP QuickDraw is on its way out in a major way?
I 'd suggOn 9/10/07 Michel Colman <MichelColman@(protected) > wrote
> Is this a bug or a feature?
>
> Yes I know pixpats are probably way deprecated but I 'm just trying
> to port my old game with as little efSomething seems to be wrong with pixpats on Intel. The same universal
binary loading a pixpat resource (GetPixPat) and then using it to
fill a rectangle (PenPixPat PaintRect) looks ok under rosAbsolutely
I often code for a machine one 'notch ' below the current norm. That
way by release time your software is generally running pretty
efficiently on the newer machines and is also accessHmm was there a question in there?
If you 're a coder one advantage of having a machine that 's not top-
of-the-line is that it forces you to worry more about efficient
coding. Premature optimizatYeah I give my apology for my email.. I read it the next morning
and it looks like I am seeking all info on this lower of the two Mac
when I noted a reply I had quickly given my tired (I 'conked ' David
OpenGL is a cross platform graphics library it 's used in many
different applications (pretty much anything non-Microsoft) - Linux
PS3 Nintendo Apple etc... Tech 5 definately uses Open GI prob. will stay with Mac.. With ID Tech 5 out and Multimedia which I
attain some skill in -I wish my mother would assist me in a fairly
recent Intel Macbook -(.. but I feel she will prob. only as |
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