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Rivers of MUD - a Diku and Merc based multiuser dungeon
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Getting UDP through NAT/firewalls/whatever for a game
Getting UDP through NAT/firewalls/whatever for a game
QuickTime errors
Python script as stand alone MUD server
Subject: Various sound problems
Fragment Shaders & GL TEXTURE RECTANGLE EXT
Subject: Timers and global variables
Re: Language and platform for Text MUD server
Apparent acquisition of Yantis (mysupersales) by IDE
HID keyboard
Getting UDP through NAT/firewalls/whatever for a game
Microsoft Sparkle
Subject: Director MX
Congratulations Horizons
Yet more problems fullscreen mode
Apple Dev Kitchen Them 's tasty vittles, Maw!
NSOpenGLContext, Pbuffers, and drawables
More DCR "theft " naughtiness
dynamic sprite creation and imaging lingo
Re: Find stuff in Flash array?
Effects of skill imbalances?
QuickTime errors
Rom 2 4/Quickmud Enhancement/Bug fix
Subject: Working with XML files/CFURL
smooth scrolling/subpixel tweening
RE: (Ron help me?) Flash text
Subject: Flash Racing
Subject: MudDev FAQ 2
Browser based games
Installing GLUT
Special character in Flash XML
 
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Subject: Re: Rant on the Wind of Change

On 20 Sep 2007 at 18 30 Alexei Svitkine wrote > > Of course it 's also possible that this would be a massive > > undertaking requiring substantial effort to keep up to date. I > > _still_ don 't

Subject: Re: Rant on the Wind of Change

> Of course it 's also possible that this would be a massive > undertaking requiring substantial effort to keep up to date. I > _still_ don 't see anything that would be too technical for a > pro

Subject: Re: Rant on the Wind of Change

On Sep 20 2007 at 4 36 AM Keith Bauer wrote > Which is great and all you 've written some C++ code with some classes > and functions named similarly to Cocoa stuff. What you haven 't done > is b

Subject: Re: Rant on the Wind of Change

On 20/09/2007 Keith Bauer <onesadcookie@(protected) > wrote > Which is great and all you 've written some C++ code with some classes > and functions named similarly to Cocoa stuff. What you haven 't d

Subject: Re: Rant on the Wind of Change

> > The dynamism I 'm talking about is calling a method based on its > > selector on some random object. Not something you can just do in C or > > C++ without exposing the ideas of selectors uniquing

Subject: Re: Rant on the Wind of Change

On Sep 20 2007 at 1 44 AM Keith Bauer wrote > > > Because you usually need to provide a user-created ObjC object which > > > responds to the selector. Take a look at NSTimer or NSThread for > > > exa

Subject: Re: Rant on the Wind of Change

> I 'v not personally ever had need to use Qt but having used lots of > apps that HAVE used it > they all felt pretty native to the platform.. It 's not possible to make a Qt app for the Mac that sat

Subject: Re: Rant on the Wind of Change

On 20/09/2007 at 6 44 PM Keith Bauer wrote > > Why do people use it? Because it 's one of two full-featured > cross-platform GUI toolkits the other of which is Java 's Swing. It 's > well-accepted

Subject: Re: Rant on the Wind of Change

> > Because you usually need to provide a user-created ObjC object which > > responds to the selector. Take a look at NSTimer or NSThread for > > examples. > > And your claim is that this couldn 't be

Subject: Re: Rant on the Wind of Change

On Sep 19 2007 at 12 46 PM Keith Bauer wrote > > > There are lengths one has to go to to get the kind of dynamism ObjC > > > allows in C or C++ that are not worth contemplating. > > > > These are the

Subject: Re: menu options for an non-standard openGL context based application

Thanks! Works great. I expected it to be something similar to what 's below but was over complicating things in my code and missing the [NSApp setAppleMenu appMenu] call. On Sep 19 2007 at 1 57 A

Subject: Re: Rant on the Wind of Change

Me again... sorry Am 19.09.2007 um 21 46 schrieb zmorris@(protected) > I still haven 't really been able to learn objC If you know C and understand OO this takes you one hour. The biggest problem I ha

Subject: Re: Rant on the Wind of Change

Dear readers I really did not want to contribute any more... but I am just human. Am 19.09.2007 um 21 46 schrieb zmorris@(protected) > If you can go from objC to javascript [...] It says ??? Using

Subject: Re: Rant on the Wind of Change

On Sep 19 2007 at 6 36 AM Daniel B?nzli wrote > > > In any case to do more than a couple of classes ObjC++ will more > > > than save you the time. And of course you 're not tied to ObjC++ > > > you

Subject: Re: Rant on the Wind of Change

> > There are lengths one has to go to to get the kind of dynamism ObjC > > allows in C or C++ that are not worth contemplating. > > These are the sorts of features that are rarely used and in a well-

Subject: Re: Rant on the Wind of Change (was: pixpats on intel)

Zack wrote > > I have a huge games folder and I can 't even run many of them on my > > new Intel Mac Mini. The very first game in the folder is "3D Brick > > Bash! " After years of reaping the benefi

Subject: Re: Rant on the Wind of Change

Le 19 sept. 07 ? 13 52 Steve Checkoway a ?crit > On Sep 19 2007 at 1 24 AM Keith Bauer wrote > > There are lengths one has to go to to get the kind of dynamism ObjC > > allows in C or C++ that a

Subject: Re: Rant on the Wind of Change

On 19 Sep 2007 at 13 52 Steve Checkoway wrote > These are the sorts of features that are rarely used and in a well- > designed api wouldn 't be needed in the first place. If one finds > that th

Subject: Re: Rant on the Wind of Change

On Sep 19 2007 at 1 24 AM Keith Bauer wrote > > But it doesn 't change the fact that you are still stuck writing code > > in objective-C. I see no reason that the Cocoa api could not have > > bindin

Subject: Re: Rant on the Wind of Change (was: pixpats on intel)

Le 19 sept. 07 ? 06 11 Shawn Erickson a ?crit > Objective-C++ helps with that and works rather well for bridging C+ > + core with Cocoa based UI. The thing is C++ is not the only language out th

Subject: Re: Rant on the Wind of Change

> But it doesn 't change the fact that you are still stuck writing code > in objective-C. I see no reason that the Cocoa api could not have > bindings in c or c++ probably c++. One probably couldn 't d

Subject: Re: menu options for an non-standard openGL context based application

Please don 't cross post I 'm only on 2/3 of these lists. I 'm going to respond on this one. On Sep 18 2007 at 11 39 PM Alexander Spohr wrote > doing the Interface by programming without a nib i

Subject: Re: Rant on the Wind of Change

On Sep 18 2007 at 10 46 PM Tobias Ford wrote > I 'm rusty so I may be off... ) > > The stuff that 's toll-free are smaller classes that usually aren 't > tied to anything that concerns events.

Subject: Re: menu options for an non-standard openGL context based application

Tobias doing the Interface by programming without a nib is suicide and useless. So don?t bother - create a nib. Then create and instantiate a controller-class (Controller.m/h will do) in the nib a

Subject: Re: Rant on the Wind of Change

I 'm rusty so I may be off... ) The stuff that 's toll-free are smaller classes that usually aren 't tied to anything that concerns events. But at the same time the objective-c++ compiler works

Subject: menu options for an non-standard openGL context based application

We have a game that creates an NSWindowed opengl context for windowed use and a full screen openGL context when capturing the screen (the default release behavior). It toggles between the two mod

Subject: Re: Rant on the Wind of Change

On Sep 18 2007 at 9 11 PM Shawn Erickson wrote > Objective-C++ helps with that and works rather well for bridging C++ > core with Cocoa based UI. But it doesn 't change the fact that you are s

Subject: Re: Rant on the Wind of Change (was: pixpats on intel)

On Sep 18 2007 at 7 52 PM Jerahmy Pocott wrote > It was an interesting rant! > > On 18/09/2007 at 11 21 PM Alexander Spohr wrote > > > So this was Zack?s rant. > > And I am going to answer it.

Subject: Re: Rant on the Wind of Change (was: pixpats on intel)

It was an interesting rant! On 18/09/2007 at 11 21 PM Alexander Spohr wrote > So this was Zack?s rant. > And I am going to answer it. > > Have fun ) > > Am 12.09.2007 um 20 20 schrieb zmorris@(protected)

Subject: Re: Rant on the Wind of Change (was: pixpats on intel)

On Sep 18 2007 at 7 21 AM Alexander Spohr wrote > So this was Zack?s rant. > And I am going to answer it. > > Have fun ) > > Am 12.09.2007 um 20 20 schrieb zmorris@(protected) > > > An emphasis was
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