  | | | Mac Game | On 02/10/2007 at 2 32 AM Edward Smola wrote
> Do Gabe 's gripes with Apple have any merit ?
He never says what these gripes are.. So who knows?
Do people really take Valve seriously anyway? I meaStandard disclaimer I work for Apple but I 'm speaking purely for
myself not Apple. (Unless I 'm on stage at WWDC or at some other
Apple event acting in an official capacity I 'm always speakingOn Oct 1 2007 at 11 50 PM mac-games-dev-request@(protected)
wrote
> Personally I wish Apple would learn to adopt MDI! I HATE juggling
> windows about...
Xcode 2.4 goes both ways as it weOn Oct 1 2007 at 11 50 PM mac-games-dev-request@(protected)
wrote
> I agree that the Mac needs to get some library support for game
> dev. Atm it 's
> pretty much "Well we 've got GL Core
On Oct 1 2007 at 11 50 PM Peter Mulholland wrote
> Hello Steve
>
> Tuesday October 2 2007 7 38 16 AM you wrote
>
> > I doubt very much that it will be harder to target 10.4 with Xcode 3
> > Hello Steve
Tuesday October 2 2007 7 38 16 AM you wrote
> I doubt very much that it will be harder to target 10.4 with Xcode 3
> than it is to target pervious versions currently. My experien
On Oct 1 2007 at 11 24 PM Peter Mulholland wrote
> I 'm just waiting to see what tricks Apple pull with Xcode 3 as that
> will be 10.5 only. I bet it will be a pain in the ass to make apps
> supHello Tronster
Monday October 1 2007 11 35 09 PM you wrote
> 2. Libraries
> I think there would be much merit in some library (e.g. "CoreGame ")
> that is Apple specific for game development.Beta 4 fixes the yes writing to the application package. I thought
I had that covered but there was a 3rd party library doing its own
thing.
Will now run from a disk image and from a non-admiJust as a disclaimer I work for Apple but any and all opinions here
are as always my own. I don 't work specifically on games either -
other than hobbyist stuff occasionally - so this isn 't m
On 2/10/2007 at 3 46 PM Brad Oliver wrote
> On Oct 1 2007 at 12 04 PM mac-games-dev-request@(protected)
> wrote
>
> > I just tinker around with game dev. I 'm interested in what the
> > pOn Oct 1 2007 at 12 04 PM mac-games-dev-request@(protected)
wrote
> I just tinker around with game dev. I 'm interested in what the
> professional game developers see when dealing with Appl
On Oct 1 2007 at 3 35 PM Tronster Hartley wrote
> I 'm glad someone on the list mentioned the interview saw it linked
> today on Kotaku and was curious if anyone else here picked up on it.
>
>I 'm glad someone on the list mentioned the interview saw it linked
today on Kotaku and was curious if anyone else here picked up on it.
I am a full time PC and console game developer. At work I re > Do Gabe 's gripes with Apple have any merit ?
Oh yeah. Attend GDC (if you can) and you 'll see exactly why. The general
sentiment among many of the people I talked to was "I 'll port my game to
Mac wGeorge Warner just tested it for me and said it works fine on 9A559
and 9A561. So that 's great to hear and I won 't need anyone else to
test it. Thanks.
-Vern
> Does anyone here have a developeOn Oct 1 2007 at 10 32 AM Edward Smola wrote
> A bit off topic but this interview has really set off my annoyance
> at the current state of Macintosh Gaming. I 've seen this interview
> being A bit off topic but this interview has really set off my annoyance at
the current state of Macintosh Gaming. I 've seen this interview being
reported a lot of places.
What are your guys thoughts onOn 1 Oct 2007 at 07 21 ggadwa@(protected) wrote
> Who 's the current games evangelist or if there currently isn 't
> one who else could I send some email too?
Andy Hess is Game Segment Manager.
On Oct 1 2007 at 8 51 AM Vern Jensen wrote
> P.S. When is 10.5 supposed to be released?
"October "
Does anyone here have a developer preview edition of OS X 10.5 who
would be willing to test an aspect of Midnight Mansion for me?
(www.actionsoft.com) I need one volunteer to test the registratioWho 's the current games evangelist or if there currently isn 't one who
else could I send some email too?
[ >] Brian
> Not so with Apple - they are doing their best to kill off developers
> using Carbon (the only language neutral API on OS X)
Cocoa is far more language-neutral than Carbon. Carbon is callable
from Hello David
Saturday September 22 2007 5 39 12 PM you wrote
> Shouldn 't the question be how come everyone else isn 't giving us a
> modern API in a dynamic language? (Or are they -- I 'm not On 22 Sep 2007 at 04 54 Steve Checkoway wrote
> I don 't want to dynamically invoke a method using a string
> containing a method name on an arbitrary object. How often do you
> really do that?
On Sep 21 2007 at 10 11 PM Chris Hanson wrote
> On Sep 20 2007 at 5 42 AM Steve Checkoway wrote
>
> > Nor did I claim to have done the binding. I figured that the
> > binding would be obviouOn Sep 20 2007 at 5 42 AM Steve Checkoway wrote
> Nor did I claim to have done the binding. I figured that the binding
> would be obvious. You were talking about sending selectors to
> object
On 20/09/2007 at 8 08 PM Steve Checkoway wrote
> > For an example of how nasty getting a decent amount of dynamism into
> > C++ is look no further than Trolltech 's Qt... and they got to choose
> >
On 20 Sep 2007 at 18 58 John Stiles wrote
> On Sep 20 2007 at 9 49 AM Jonas Maebe wrote
>
> > On 20 Sep 2007 at 18 30 Alexei Svitkine wrote
> >
> > > The obvious solution is to have a code genOn Sep 20 2007 at 9 49 AM Jonas Maebe wrote
>
> On 20 Sep 2007 at 18 30 Alexei Svitkine wrote
>
> > > Of course it 's also possible that this would be a massive
> > > undertaking requiring subst |
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