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Rivers of MUD - a Diku and Merc based multiuser dungeon
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Getting UDP through NAT/firewalls/whatever for a game
Getting UDP through NAT/firewalls/whatever for a game
QuickTime errors
Python script as stand alone MUD server
Subject: Various sound problems
Fragment Shaders & GL TEXTURE RECTANGLE EXT
Subject: Timers and global variables
Re: Language and platform for Text MUD server
Apparent acquisition of Yantis (mysupersales) by IDE
HID keyboard
Getting UDP through NAT/firewalls/whatever for a game
Microsoft Sparkle
Subject: Director MX
Congratulations Horizons
Yet more problems fullscreen mode
Apple Dev Kitchen Them 's tasty vittles, Maw!
NSOpenGLContext, Pbuffers, and drawables
More DCR "theft " naughtiness
dynamic sprite creation and imaging lingo
Re: Find stuff in Flash array?
Effects of skill imbalances?
QuickTime errors
Rom 2 4/Quickmud Enhancement/Bug fix
Subject: Working with XML files/CFURL
smooth scrolling/subpixel tweening
RE: (Ron help me?) Flash text
Subject: Flash Racing
Subject: MudDev FAQ 2
Browser based games
Installing GLUT
Special character in Flash XML
 
Mac Game
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Subject: Re: Thoughts on the Gabe Newell 's Mac comments.

On 02/10/2007 at 2 32 AM Edward Smola wrote > Do Gabe 's gripes with Apple have any merit ? He never says what these gripes are.. So who knows? Do people really take Valve seriously anyway? I mea

Subject: Re: Re: Thoughts on the Gabe Newell 's Mac comments.

Standard disclaimer I work for Apple but I 'm speaking purely for myself not Apple. (Unless I 'm on stage at WWDC or at some other Apple event acting in an official capacity I 'm always speaking

Subject: Re: Thoughts on the Gabe Newell 's Mac comments.

On Oct 1 2007 at 11 50 PM mac-games-dev-request@(protected) wrote > Personally I wish Apple would learn to adopt MDI! I HATE juggling > windows about... Xcode 2.4 goes both ways as it we

Subject: Re: Thoughts on the Gabe Newell 's Mac comments.

On Oct 1 2007 at 11 50 PM mac-games-dev-request@(protected) wrote > I agree that the Mac needs to get some library support for game > dev. Atm it 's > pretty much "Well we 've got GL Core

Subject: Re: Re: Thoughts on the Gabe Newell 's Mac comments.

On Oct 1 2007 at 11 50 PM Peter Mulholland wrote > Hello Steve > > Tuesday October 2 2007 7 38 16 AM you wrote > > > I doubt very much that it will be harder to target 10.4 with Xcode 3 > >

Subject: Re: Thoughts on the Gabe Newell 's Mac comments.

Hello Steve Tuesday October 2 2007 7 38 16 AM you wrote > I doubt very much that it will be harder to target 10.4 with Xcode 3 > than it is to target pervious versions currently. My experien

Subject: Re: Re: Thoughts on the Gabe Newell 's Mac comments.

On Oct 1 2007 at 11 24 PM Peter Mulholland wrote > I 'm just waiting to see what tricks Apple pull with Xcode 3 as that > will be 10.5 only. I bet it will be a pain in the ass to make apps > sup

Subject: Re: Thoughts on the Gabe Newell 's Mac comments.

Hello Tronster Monday October 1 2007 11 35 09 PM you wrote > 2. Libraries > I think there would be much merit in some library (e.g. "CoreGame ") > that is Apple specific for game development.

Subject: Beta 4 of StuntPlayground

Beta 4 fixes the yes writing to the application package. I thought I had that covered but there was a 3rd party library doing its own thing. Will now run from a disk image and from a non-admi

Subject: Re: Thoughts on the Gabe Newell 's Mac comments.

Just as a disclaimer I work for Apple but any and all opinions here are as always my own. I don 't work specifically on games either - other than hobbyist stuff occasionally - so this isn 't m

Subject: Re: Thoughts on the Gabe Newell 's Mac comments.

On 2/10/2007 at 3 46 PM Brad Oliver wrote > On Oct 1 2007 at 12 04 PM mac-games-dev-request@(protected) > wrote > > > I just tinker around with game dev. I 'm interested in what the > > p

Subject: Re: Thoughts on the Gabe Newell 's Mac comments.

On Oct 1 2007 at 12 04 PM mac-games-dev-request@(protected) wrote > I just tinker around with game dev. I 'm interested in what the > professional game developers see when dealing with Appl

Subject: Re: Thoughts on the Gabe Newell 's Mac comments.

On Oct 1 2007 at 3 35 PM Tronster Hartley wrote > I 'm glad someone on the list mentioned the interview saw it linked > today on Kotaku and was curious if anyone else here picked up on it. > >

Subject: Re: Thoughts on the Gabe Newell 's Mac comments.

I 'm glad someone on the list mentioned the interview saw it linked today on Kotaku and was curious if anyone else here picked up on it. I am a full time PC and console game developer. At work I re

Subject: Re: Thoughts on the Gabe Newell 's Mac comments.

> Do Gabe 's gripes with Apple have any merit ? Oh yeah. Attend GDC (if you can) and you 'll see exactly why. The general sentiment among many of the people I talked to was "I 'll port my game to Mac w

Testing on OS X 10.5

George Warner just tested it for me and said it works fine on 9A559 and 9A561. So that 's great to hear and I won 't need anyone else to test it. Thanks. -Vern > Does anyone here have a develope

Subject: Re: Thoughts on the Gabe Newell 's Mac comments.

On Oct 1 2007 at 10 32 AM Edward Smola wrote > A bit off topic but this interview has really set off my annoyance > at the current state of Macintosh Gaming. I 've seen this interview > being

Subject: Thoughts on the Gabe Newell 's Mac comments.

A bit off topic but this interview has really set off my annoyance at the current state of Macintosh Gaming. I 've seen this interview being reported a lot of places. What are your guys thoughts on

Subject: Re: Apple Games Evangelist?

On 1 Oct 2007 at 07 21 ggadwa@(protected) wrote > Who 's the current games evangelist or if there currently isn 't > one who else could I send some email too? Andy Hess is Game Segment Manager.

Testing on OS X 10.5

On Oct 1 2007 at 8 51 AM Vern Jensen wrote > P.S. When is 10.5 supposed to be released? "October "

Testing on OS X 10.5

Does anyone here have a developer preview edition of OS X 10.5 who would be willing to test an aspect of Midnight Mansion for me? (www.actionsoft.com) I need one volunteer to test the registratio

Subject: Apple Games Evangelist?

Who 's the current games evangelist or if there currently isn 't one who else could I send some email too? [ >] Brian

Subject: Re: Re: Rant on the Wind of Change

> Not so with Apple - they are doing their best to kill off developers > using Carbon (the only language neutral API on OS X) Cocoa is far more language-neutral than Carbon. Carbon is callable from

Subject: Re: Rant on the Wind of Change

Hello David Saturday September 22 2007 5 39 12 PM you wrote > Shouldn 't the question be how come everyone else isn 't giving us a > modern API in a dynamic language? (Or are they -- I 'm not

Subject: Re: Rant on the Wind of Change

On 22 Sep 2007 at 04 54 Steve Checkoway wrote > I don 't want to dynamically invoke a method using a string > containing a method name on an arbitrary object. How often do you > really do that?

Subject: Re: Rant on the Wind of Change

On Sep 21 2007 at 10 11 PM Chris Hanson wrote > On Sep 20 2007 at 5 42 AM Steve Checkoway wrote > > > Nor did I claim to have done the binding. I figured that the > > binding would be obviou

Subject: Re: Rant on the Wind of Change

On Sep 20 2007 at 5 42 AM Steve Checkoway wrote > Nor did I claim to have done the binding. I figured that the binding > would be obvious. You were talking about sending selectors to > object

Subject: Re: Rant on the Wind of Change

On 20/09/2007 at 8 08 PM Steve Checkoway wrote > > For an example of how nasty getting a decent amount of dynamism into > > C++ is look no further than Trolltech 's Qt... and they got to choose > >

Subject: Re: Rant on the Wind of Change

On 20 Sep 2007 at 18 58 John Stiles wrote > On Sep 20 2007 at 9 49 AM Jonas Maebe wrote > > > On 20 Sep 2007 at 18 30 Alexei Svitkine wrote > > > > > The obvious solution is to have a code gen

Subject: Re: Rant on the Wind of Change

On Sep 20 2007 at 9 49 AM Jonas Maebe wrote > > On 20 Sep 2007 at 18 30 Alexei Svitkine wrote > > > > Of course it 's also possible that this would be a massive > > > undertaking requiring subst
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