  | | | Mac Game | On Oct 3 2007 at 11 30 PM Brad Oliver wrote
> On Oct 3 2007 at 11 10 PM mac-games-dev-request@(protected)
> wrote
>
> > You guys wrote your own HLSL to ARB converter? Really?
> > Color me
On Oct 4 2007 at 9 08 AM Peter Mulholland wrote
> Hello John
>
> Thursday October 4 2007 4 59 03 PM you wrote
>
> > Well Cg is free OS X native and does this today ) It 's available
> > fHello John
Thursday October 4 2007 4 59 03 PM you wrote
> Well Cg is free OS X native and does this today ) It 's available
> for download on Nvidia 's website. But it 's a major undertakinWell Cg is free OS X native and does this today ) It 's available
for download on Nvidia 's website. But it 's a major undertaking to
write something like this! I wouldn 't want to tackle it on myOn Oct 3 2007 at 11 10 PM mac-games-dev-request@(protected)
wrote
> So all you have do is publish APIs and that means your serious about
> something?
>
> I *already* gave a list of things tOn Oct 3 2007 at 7 28 PM Henry Maddocks wrote
> > 4. Variable frame rate. I 'm pretty sure that Cocoa windows flush
> > just like Carbon at 60 fps and there is no easy/direct way to
> > change or dHello Brad
As Mr Stiles said colour me impressed at doing HLSL- >ARB well. Maybe
you should spin this off into a library that you could licence. You 'd
have a taker right here.
Thursday October 4 On Oct 3 2007 at 11 10 PM mac-games-dev-request@(protected)
wrote
> You guys wrote your own HLSL to ARB converter? Really?
> Color me impressed.
In the ports we did HLSL was typically alrI 'm still shooting for an ultimatum-style approach to switching out
of an app that 's grabbing the whole screen. The OS overriding screen
blanking and mouse capturing would definitely help too I dWell thought-out comments the sentiment of which I largely agree
with. However... )
(as a related aside I just happened to fire up AvP 2 for the first
time (hey $8 couldn 't refuse D ) and
On Oct 3 2007 at 10 13PM Chris Hanson wrote
> On Oct 3 2007 at 3 56 PM Bryan Pietrzak wrote
>
> > it 's about time Apple gets serious about supporting game development.
>
> Please share with tI 'm normally a lurker but here 's my 2? with one of my top Mac OS X
pet peeves
1? The problem with giving developers the option to add in proper
fullscreen is many are going to have different iYou guys wrote your own HLSL to ARB converter? Really?
Color me impressed.
On Oct 3 2007 at 7 28 PM Brad Oliver wrote
> On Oct 3 2007 at 10 06 AM mac-games-dev-request@(protected)
> wr > > Is OpenPlay a first class API?
>
> It 's an open-source third-party library which happens to be hosted
> by Apple so it 's probably not reasonable to expect software
> updates. -) In the past 3 On Oct 3 2007 at 3 56 PM Bryan Pietrzak wrote
> it 's about time Apple gets serious about supporting game development.
Please share with the list how you define "get serious. " A lack of
actionOn Oct 3 2007 at 7 28 PM mac-games-dev-request@(protected) wrote
> Is OpenPlay a first class API?
It 's an open-source third-party library which happens to be hosted by
Apple so it 's probabOn Oct 3 2007 at 10 06 AM mac-games-dev-request@(protected)
wrote
> Yup I 've been there myself. In fixed-function it 's pretty
> solvable but
> it 's ugly in the programmable pipeline. Th
On Oct 3 2007 at 4 19PM Ian Ollmann wrote
> Specific limited scope actionable requests are what work along
> with some patience.
LOLOL It 's almost 2008. I gave up on patience with Apple a
> It 's all good and well saying things like "we need a first class
> API " but what does that even mean? What makes an API "first
> class "? Why is what we 've already got not "first class "?
>
> Zack when it comes to credibility you 've been sailing pretty close
to the wind lately but this really pushes you over the edge...
On 4/10/2007 at 4 33 AM zmorris@(protected) wrote
> OK this is a On 10/4/07 zmorris@(protected) <zmorris@(protected) > wrote
> 2. Specific back buffer depth. Many games still run at 16 bit so
> the back buffer of the window can 't be used directly because most
> users r > > So PLEASE file the bug first /then/ complain here if you still
> > want to.
>
> I 'm still not sure what filing bugs will do for "Big Picture " issues.
It 's still the way to go. It means the idChris Hanson wrote
> On Oct 3 2007 at 11 04 AM Ian Ollmann wrote
>
> > So PLEASE file the bug first /then/ complain here if you still want
> > to. We are always happy to receive duplicates. T
On Wednesday October 03 2007 at 01 05PM "Ian Ollmann " <iano@(protected) > wrote
>So PLEASE file the bug first /then/ complain here if you still want to.
I 'm still not sure what filing bugs w > So PLEASE file the bug first /then/ complain here if you still
> want to. We are always happy to receive duplicates. They are much
> easier to get rid of than novel bugs and they help us gauge On Oct 3 2007 at 11 04 AM Ian Ollmann wrote
> So PLEASE file the bug first /then/ complain here if you still
> want to. We are always happy to receive duplicates. They are much
> easier t
On Oct 3 2007 at 10 05 AM Wade Tregaskis wrote
> I may or may not champion an issue and write up a bugreport myself
> on someone else 's behalf but it 's never going to be as meaningful
> or > Apple could have asked developers what APIs were needed in Carbon/
> Cocoa back in 2000 and we could have given them a list like this.
> That conversation didn 't happen and we still kind of seePeter Mulholland wrote
>This is exactly it. I 've ported a few not even modern games that use
>rectangular textures (usually for GUI elements and such) and this is
>an absolute pain in the ass to On Tue 2 Oct 2007 14 29 10 -0500 Errol Sayre <errolbert@(protected) > wrote
> AFAIK there 's no way to go to a fullscreen context without capturing
> the screen or by layering your window on top of all o |
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