  | | | Mac Game | > Actually yes. Games *are* special )
I don 't think they are. Modern network games need to self-update
have user-specific data (be it saves caches configuration settings
or add-ons) and (pAaron Fothergill wrote
> game developers preference to do stuff
> that you really shouldn 't do (like saving the game 's settings and
> save games in the same folder as the game itself)
Sorry to hijacGeorge Warner
>
> The HID Utilities sample provided pretty much the same functionally
> pre-Leopard just not a cleanly. The Leopard HID APIs do provide
> some new
> capabilities (and the potential
Happy holidays everyone!
So if you wanted to make a list of things that Apple could do to
improve the Mac gaming experience or atmosphere for development what
would you put on your list?
I 'I wonder if OSX has an easy way to change the gamma correction for the video
surface in an opengl application in a simple way.
In windows you can do
SetDeviceGammaRamp( GetDC(NULL) ramp)
II know this may not be the best forum for this but is anyone testing with
Leopard on a Macbook or Macbook Pro bought within the last year? My
Macbook 's keyboard just stopped working after I installeHi we are having an mp3 playback glitch in Quicktime in 10.4.10. I
asked the Quicktime group and got no response so I thought I 'd try
here. Here is that email
-----
Hi All we are having a On 11/6/07 Scott Brooks <scott@(protected) > wrote
> On my test system I have the main monitor running at 1024x768 the secondary
> monitor running at 1280x1024 and spawning the gaOn my test system I have the main monitor running at 1024x768 the secondary
monitor running at 1280x1024 and spawning the game on the second monitor
fullscreen at 640x480.
It seems that all ofThis is so off topic it 's not funny but...
The new stacks icons look great but usability wise are they really
that great?
Drop the Applications folder onto the dock and you get _basically_ the
I don 't want back porting of features. It 's kind of maybe a shame
that sometimes users will need to buy an update to the os to get
newer features. But I don 't mind that so much. Back porting coI really wish that they would allow the driver updates to be separate
from os updates. I understand when the updates are tied to the
window manager updates. In that case roll it into the os upd >
> A "game API " should be versioned independently of the OS like
> Quicktime. So if Apple adds rectangular texture support that
> needs to be back-ported at least as far as 10.3.9 but maybe
>
> Does anyone have a list of Mac hardware and what 3d chips they had in
> them?
>
>
http //homepage.mac.com/arekkusu/bugs/GLInfo.html
Andy
QuickTime is purely (for everything that matters) userland. Some
hardware usable from QuickTime has kernel extensions (FireWire iSight
comes to mind) but outside of that there are no large kernel
On Oct 5 2007 at 6 09PM Jean-Francois Roy wrote
> [Boilerplate] This is my personal view and does not represent the
> position of my employer.
>
> Do keep in mind OpenGL is a complex piece of [Boilerplate] This is my personal view and does not represent the
position of my employer.
Do keep in mind OpenGL is a complex piece of software that spans
userland all the way down to the kernel
On Oct 5 2007 at 12 19 PM Alexei Svitkine wrote
> The real problem I see is the lack of Apple 's commitment to game
> developers. If Apple were serious about games it would receive a
> bug > From my perspective (just personally not-representing-my-employer
> etc.) I can see huge dividends for OpenGL patches separate from OS
> updates. When we find an OpenGL bug even if the fix iOn 06/10/2007 at 3 45 AM Phill Djonov wrote
> > If OpenGL wasn 't tied to OS updates we could have just told the
> > 10.3 users to run Software Update and the next driver release
> > would have fix
> From my perspective (just personally not-representing-my-employer
> etc.) I can see huge dividends for OpenGL patches separate from OS
> updates. When we find an OpenGL bug even if the fix i > Actually you can 't. E.g. DX10 is Vista-only.
True. But downloading a new graphics driver can still enable old DX9
capabilities
that weren 't previously available or expose GL extensions that hadn 'On Oct 5 2007 at 4 49 AM Jerahmy Pocott wrote
> > > Apple knowingly makes our lives miserable here. A "game API "
> > > should be versioned independently of the OS like Quicktime. So
> > > if App > The only thing out of that list that I think would be of any use is
> CoreInput the other
> things already exist they simply aren 't all prepended with a
> word.. Do we really need
> a word stuOn Oct 5 2007 at 6 49 AM Jerahmy Pocott wrote
> I think he DOES have a point here..
>
> API improvements should be patched into previous OS versions where
> possible
I agree wholeheartedly.
On 05 Oct 2007 at 13 49 Jerahmy Pocott wrote
> I mean you can probably still patch win98 to use the latest version
> of DX..
Actually you can 't. E.g. DX10 is Vista-only.
Jonas
____________On 04/10/2007 at 1 04 PM Brad Oliver wrote
> State what you want in your report (e.g. what the heck is
> CoreScreen vs. CoreDraw and how does CoreGraphics not fill that
> need ditto for Core3D > > Apple knowingly makes our lives miserable here. A "game API "
> > should be versioned independently of the OS like Quicktime. So
> > if Apple adds rectangular texture support that needs to be
http //www.macworld.com/weblogs/gameroom/2007/10/valve/index.php?
lsrc mwrss
 |
|
 |