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Rivers of MUD - a Diku and Merc based multiuser dungeon
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Getting UDP through NAT/firewalls/whatever for a game
Getting UDP through NAT/firewalls/whatever for a game
QuickTime errors
Python script as stand alone MUD server
Subject: Various sound problems
Fragment Shaders & GL TEXTURE RECTANGLE EXT
Subject: Timers and global variables
Re: Language and platform for Text MUD server
Apparent acquisition of Yantis (mysupersales) by IDE
HID keyboard
Getting UDP through NAT/firewalls/whatever for a game
Microsoft Sparkle
Subject: Director MX
Congratulations Horizons
Yet more problems fullscreen mode
Apple Dev Kitchen Them 's tasty vittles, Maw!
NSOpenGLContext, Pbuffers, and drawables
More DCR "theft " naughtiness
dynamic sprite creation and imaging lingo
Re: Find stuff in Flash array?
Effects of skill imbalances?
QuickTime errors
Rom 2 4/Quickmud Enhancement/Bug fix
Subject: Working with XML files/CFURL
smooth scrolling/subpixel tweening
RE: (Ron help me?) Flash text
Subject: Flash Racing
Subject: MudDev FAQ 2
Browser based games
Installing GLUT
Special character in Flash XML
 
Mac Game
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Games are special?

> Actually yes. Games *are* special ) I don 't think they are. Modern network games need to self-update have user-specific data (be it saves caches configuration settings or add-ons) and (p

Apple and Gaming

Aaron Fothergill wrote > game developers preference to do stuff > that you really shouldn 't do (like saving the game 's settings and > save games in the same folder as the game itself) Sorry to hijac

Thoughts on the Gabe Newell 's Mac comments.

George Warner > > The HID Utilities sample provided pretty much the same functionally > pre-Leopard just not a cleanly. The Leopard HID APIs do provide > some new > capabilities (and the potential

Apple and Gaming: being constructive

Happy holidays everyone! So if you wanted to make a list of things that Apple could do to improve the Mac gaming experience or atmosphere for development what would you put on your list? I '

Change the visual gamma correction

I wonder if OSX has an easy way to change the gamma correction for the video surface in an opengl application in a simple way. In windows you can do SetDeviceGammaRamp( GetDC(NULL) ramp) I

Leopard on Portables

I know this may not be the best forum for this but is anyone testing with Leopard on a Macbook or Macbook Pro bought within the last year? My Macbook 's keyboard just stopped working after I installe

Quicktime Sound Glitch

Hi we are having an mp3 playback glitch in Quicktime in 10.4.10. I asked the Quicktime group and got no response so I thought I 'd try here. Here is that email ----- Hi All we are having a

Subject: Re: Fullscreen Mouse Coordinates

On 11/6/07 Scott Brooks <scott@(protected) > wrote > On my test system I have the main monitor running at 1024x768 the secondary > monitor running at 1280x1024 and spawning the ga

Subject: Fullscreen Mouse Coordinates

On my test system I have the main monitor running at 1024x768 the secondary monitor running at 1280x1024 and spawning the game on the second monitor fullscreen at 640x480. It seems that all of

Subject: Re: Apple 's Change of Heart?

This is so off topic it 's not funny but... The new stacks icons look great but usability wise are they really that great? Drop the Applications folder onto the dock and you get _basically_ the

Subject: Re: Thoughts on the Gabe Newell 's Mac comments.

I don 't want back porting of features. It 's kind of maybe a shame that sometimes users will need to buy an update to the os to get newer features. But I don 't mind that so much. Back porting co

Subject: Re: Thoughts on the Gabe Newell 's Mac comments.

I really wish that they would allow the driver updates to be separate from os updates. I understand when the updates are tied to the window manager updates. In that case roll it into the os upd

Subject: Re: Thoughts on the Gabe Newell 's Mac comments.

> > A "game API " should be versioned independently of the OS like > Quicktime. So if Apple adds rectangular texture support that > needs to be back-ported at least as far as 10.3.9 but maybe

Subject: Re: Re: Thoughts on the Gabe Newell 's Mac comments.

> > Does anyone have a list of Mac hardware and what 3d chips they had in > them? > > http //homepage.mac.com/arekkusu/bugs/GLInfo.html Andy

Subject: Re: Thoughts on the Gabe Newell 's Mac comments.

QuickTime is purely (for everything that matters) userland. Some hardware usable from QuickTime has kernel extensions (FireWire iSight comes to mind) but outside of that there are no large kernel

Subject: Re: Thoughts on the Gabe Newell 's Mac comments.

On Oct 5 2007 at 6 09PM Jean-Francois Roy wrote > [Boilerplate] This is my personal view and does not represent the > position of my employer. > > Do keep in mind OpenGL is a complex piece of

Subject: Re: Thoughts on the Gabe Newell 's Mac comments.

[Boilerplate] This is my personal view and does not represent the position of my employer. Do keep in mind OpenGL is a complex piece of software that spans userland all the way down to the kernel

Subject: Re: Thoughts on the Gabe Newell 's Mac comments.

On Oct 5 2007 at 12 19 PM Alexei Svitkine wrote > The real problem I see is the lack of Apple 's commitment to game > developers. If Apple were serious about games it would receive a > bug

Subject: Re: Thoughts on the Gabe Newell 's Mac comments.

> From my perspective (just personally not-representing-my-employer > etc.) I can see huge dividends for OpenGL patches separate from OS > updates. When we find an OpenGL bug even if the fix i

Subject: Re: Thoughts on the Gabe Newell 's Mac comments.

On 06/10/2007 at 3 45 AM Phill Djonov wrote > > If OpenGL wasn 't tied to OS updates we could have just told the > > 10.3 users to run Software Update and the next driver release > > would have fix

Subject: Re: Thoughts on the Gabe Newell 's Mac comments.

Subject: Re: Thoughts on the Gabe Newell 's Mac comments.

> From my perspective (just personally not-representing-my-employer > etc.) I can see huge dividends for OpenGL patches separate from OS > updates. When we find an OpenGL bug even if the fix i

Subject: Re: Thoughts on the Gabe Newell 's Mac comments.

> Actually you can 't. E.g. DX10 is Vista-only. True. But downloading a new graphics driver can still enable old DX9 capabilities that weren 't previously available or expose GL extensions that hadn '

Subject: Re: Thoughts on the Gabe Newell 's Mac comments.

On Oct 5 2007 at 4 49 AM Jerahmy Pocott wrote > > > Apple knowingly makes our lives miserable here. A "game API " > > > should be versioned independently of the OS like Quicktime. So > > > if App

Subject: Re: Thoughts on the Gabe Newell 's Mac comments.

> The only thing out of that list that I think would be of any use is > CoreInput the other > things already exist they simply aren 't all prepended with a > word.. Do we really need > a word stu

Subject: Re: Thoughts on the Gabe Newell 's Mac comments.

On Oct 5 2007 at 6 49 AM Jerahmy Pocott wrote > I think he DOES have a point here.. > > API improvements should be patched into previous OS versions where > possible I agree wholeheartedly.

Subject: Re: Thoughts on the Gabe Newell 's Mac comments.

On 05 Oct 2007 at 13 49 Jerahmy Pocott wrote > I mean you can probably still patch win98 to use the latest version > of DX.. Actually you can 't. E.g. DX10 is Vista-only. Jonas ____________

Subject: Re: Thoughts on the Gabe Newell 's Mac comments.

On 04/10/2007 at 1 04 PM Brad Oliver wrote > State what you want in your report (e.g. what the heck is > CoreScreen vs. CoreDraw and how does CoreGraphics not fill that > need ditto for Core3D

Subject: Re: Thoughts on the Gabe Newell 's Mac comments.

> > Apple knowingly makes our lives miserable here. A "game API " > > should be versioned independently of the OS like Quicktime. So > > if Apple adds rectangular texture support that needs to be

Subject: Re: Thoughts on the Gabe Newell 's Mac comments.

http //www.macworld.com/weblogs/gameroom/2007/10/valve/index.php? lsrc mwrss
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