  | | | Mac Game | Does anyone know of a simple Carbon source code example which just
opens a window and displays an image (PICT or JPEG) in it? An XCode
project would be ideal.
Kaveh
For what systems are pthreads safe? I have an application which has
been ported to Windows Linux DIGITAL UNIX Mac OS 8/9 and Mac OS X.
I am planning on adding a cross-platform timer (so nothGreetings again. Have another render-to texture question.
In windowed mode my app is using the hidden window method to create
textures I render into and the re-use as a texture. That works just hello all!
With the significant amount of knowledge here on the list we should be
able to figure out why the pbuffer is causing a horizontal line in the
middle of my screen. The problem happeHello all
In my current game development I have many images saved as PICTs in resource
files one PICT per resource file. Does anyone know of a quick and easy way
to merge all of these resourceHi! All
I 'm looking for means of double buffering for 2D full
screen game development in OS X.
What I 've been trying so far is using CGDirectDisplay
function. After I grab the base address simHello everyone. Anyone know why gdb doesn 't want to work with two
machines under 10.2?
Running the program remotely
Program received signal EXC_BAD_ACCESS Could not access memory.
0x901644a8I 've been working with HIDUtilites. So first off thanks a lot
George this really gets us up and running faster.
That said I 'm having only one small problem. I 'm using
HIDGetElementValue()Oops it seems I 've gotten my Apple AltiVec software engineering groups
crossed.
Although the Advanced Computation Group has created a lot of neat
stuff including the optimized version of BLAS1) i have put OS 9 on the image. what about Applications (OS9)? i am
thinking
leave it off. i would think the dept admin would move the endusers
folder from the old machine to the new one.
iHi y 'all
I just attended my first Apple Developer kitchen (workshop) last week
"Optimizing applications for Mac OS X and the Power Mac G5 ". I came
away very impressed with the content the faIs there any way to be certain that the sound production threads get
enough time to do what they need to?
I 'm running my entire app in a non-main run loop so it can take over
as much of the procI 'm having various problems with sounds and I 'm wondering if anyone else has
experienced these problems or has an idea of what I might be doing wrong.
I 've asked on the QuickTime-api list as well bWhat I want to do is be able to fade the display to black over a few
seconds and when it 's done *leave* it black until I fade it back in.
How can I do this? Right now I 'm essentially using
I 'm randomly getting this error. What does it really mean?
It 's printed to stderr (as "invalid code module ") then immediately
followed by "invalid context ".
What really confuses me is the fact Has anyone used these frameworks yet?? I 'm having trouble installing
and using them.
Timothy Moore
Apple intern/Whipping Boy
payback@(protected)
timothym@(protected)
"My hard work can beat any geHello
I would appreciate any suggestions on how to VBL sync while in 256
colors mode under OS X. The FAQs talk about
AGLSetInteger(aglContext AGL_SWAP_INTERVAL &swapInt)
or the equivaWhen you have an app that uses multitexturing (controls each texture
unit separately) do you turn on/off a texture unit with
glEnable(GL_TEXTURE_2D) or glEnable(GL_TEXTURE_RECTANGLE_EXT) ?
The Hello
I 've been working on some new gaming concepts for my own little game.
I want to be able to implement a background timer which can slowly
increment things like health and mana points (foThis should be a quick question
Do fragment shaders that work on textures work when the texture is
defined as a GL_TEXTURE_RECTANGLE_EXT?
Basically There are these textures that are not powerHello All
Is there any good documentation on MP3 and Video playback? All the
stuff I can find points me to old source code or documentation. Any
help is greatly appreciated.
Cheers
CJ
__Okay I made a great little interface for this thing with a subclass of
NSOpenGLView that I embed in a window for normal windowed operation.
It takes care of event stuff for me nicely.
How do Hello
My Carbon application uses windowed AGL contexts currently *not*
sync 'ed to the VBL. There is a 1KHz timer that drives the animation.
Input is read via raw key and mouse events. At ei 'm doing some experimenting and I can 't seem to figure this out i 'm
drawing text and a image to a custom view and i want them to move
across the screen well they do but they also leave a trail oThis is a cross-post from the OpenGL list but nobody seems to be
answering questions there.
Can someone tell me why this works for my os running 10.2 but not on my
new fangled os on 10.3?
NSOIs it possible to get a time reading that is accurate to less than 1ms?
On fast machines the physics loop is getting called sometimes several
times per ms. I have been averaging the timeDelta betwNOTE This Invitation is extended in confidence to the members of the
Mac-Games-Dev mailing list. Please do not forward this Email to
non-list
members nor post the invitation on public websites
In the game I 'm writing the client opens a TCP socket to the server
the server sends (TCP) a "send me a UDP packet with this magic number
so I know it 's you " then the client sends "here 's a UDP Thank you for the 1D texture idea that 's genius. And i didn 't know you
could pass non-normalized normals that will be very helpful as well.
Fortunately this is a 2D game so i 'm not using fog.Hi
As the subject line says I 'm curious about what the better 3D apps are
out there that make life easier for developers trying to easily add
objects to a game. What do people use (on the Mac |
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