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Rivers of MUD - a Diku and Merc based multiuser dungeon
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Getting UDP through NAT/firewalls/whatever for a game
Getting UDP through NAT/firewalls/whatever for a game
QuickTime errors
Python script as stand alone MUD server
Subject: Various sound problems
Fragment Shaders & GL TEXTURE RECTANGLE EXT
Subject: Timers and global variables
Re: Language and platform for Text MUD server
Apparent acquisition of Yantis (mysupersales) by IDE
HID keyboard
Getting UDP through NAT/firewalls/whatever for a game
Microsoft Sparkle
Subject: Director MX
Congratulations Horizons
Yet more problems fullscreen mode
Apple Dev Kitchen Them 's tasty vittles, Maw!
NSOpenGLContext, Pbuffers, and drawables
More DCR "theft " naughtiness
dynamic sprite creation and imaging lingo
Re: Find stuff in Flash array?
Effects of skill imbalances?
QuickTime errors
Rom 2 4/Quickmud Enhancement/Bug fix
Subject: Working with XML files/CFURL
smooth scrolling/subpixel tweening
RE: (Ron help me?) Flash text
Subject: Flash Racing
Subject: MudDev FAQ 2
Browser based games
Installing GLUT
Special character in Flash XML
 
Mac Game
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XCode sample for displaying image in window

Does anyone know of a simple Carbon source code example which just opens a window and displays an image (PICT or JPEG) in it? An XCode project would be ideal. Kaveh

Subject: pthreads availability?

For what systems are pthreads safe? I have an application which has been ported to Windows Linux DIGITAL UNIX Mac OS 8/9 and Mac OS X. I am planning on adding a cross-platform timer (so noth

Render-to textures in fullscreen mode

Greetings again. Have another render-to texture question. In windowed mode my app is using the hidden window method to create textures I render into and the re-use as a texture. That works just

NSOpenGLContext, Pbuffers, and drawables...

hello all! With the significant amount of knowledge here on the list we should be able to figure out why the pbuffer is causing a horizontal line in the middle of my screen. The problem happe

Subject: Fast merge of resources

Hello all In my current game development I have many images saved as PICTs in resource files one PICT per resource file. Does anyone know of a quick and easy way to merge all of these resource

Subject: Full Screen double buffering

Hi! All I 'm looking for means of double buffering for 2D full screen game development in OS X. What I 've been trying so far is using CGDirectDisplay function. After I grab the base address sim

Subject: Two-machine GDB problems

Hello everyone. Anyone know why gdb doesn 't want to work with two machines under 10.2? Running the program remotely Program received signal EXC_BAD_ACCESS Could not access memory. 0x901644a8

HIDUtilites + HIDGetElementValue on a mouse

I 've been working with HIDUtilites. So first off thanks a lot George this really gets us up and running faster. That said I 'm having only one small problem. I 'm using HIDGetElementValue()

Kitchen Korrection

Oops it seems I 've gotten my Apple AltiVec software engineering groups crossed. Although the Advanced Computation Group has created a lot of neat stuff including the optimized version of BLAS

image stuff

1) i have put OS 9 on the image. what about Applications (OS9)? i am thinking leave it off. i would think the dept admin would move the endusers folder from the old machine to the new one. i

Apple Dev Kitchen - Them 's tasty vittles, Maw!

Hi y 'all I just attended my first Apple Developer kitchen (workshop) last week "Optimizing applications for Mac OS X and the Power Mac G5 ". I came away very impressed with the content the fa

Subject: X Multithreading vs. sounds

Is there any way to be certain that the sound production threads get enough time to do what they need to? I 'm running my entire app in a non-main run loop so it can take over as much of the proc

Subject: Various sound problems

I 'm having various problems with sounds and I 'm wondering if anyone else has experienced these problems or has an idea of what I might be doing wrong. I 've asked on the QuickTime-api list as well b

Subject: CG Gamma Fades and Capturing

What I want to do is be able to fade the display to black over a few seconds and when it 's done *leave* it black until I fade it back in. How can I do this? Right now I 'm essentially using

kCGLBadCodeModule

I 'm randomly getting this error. What does it really mean? It 's printed to stderr (as "invalid code module ") then immediately followed by "invalid context ". What really confuses me is the fact

Coin/SoQt

Has anyone used these frameworks yet?? I 'm having trouble installing and using them. Timothy Moore Apple intern/Whipping Boy payback@(protected) timothym@(protected) "My hard work can beat any ge

Possible to VBL sync with 256 colors?

Hello I would appreciate any suggestions on how to VBL sync while in 256 colors mode under OS X. The FAQs talk about AGLSetInteger(aglContext AGL_SWAP_INTERVAL &swapInt) or the equiva

Rectangular textures vs. multitexture

When you have an app that uses multitexturing (controls each texture unit separately) do you turn on/off a texture unit with glEnable(GL_TEXTURE_2D) or glEnable(GL_TEXTURE_RECTANGLE_EXT) ? The

Subject: Timers and global variables

Hello I 've been working on some new gaming concepts for my own little game. I want to be able to implement a background timer which can slowly increment things like health and mana points (fo

Fragment Shaders & GL_TEXTURE_RECTANGLE_EXT

This should be a quick question Do fragment shaders that work on textures work when the texture is defined as a GL_TEXTURE_RECTANGLE_EXT? Basically There are these textures that are not power

Subject: MP3 and Video Playback

Hello All Is there any good documentation on MP3 and Video playback? All the stuff I can find points me to old source code or documentation. Any help is greatly appreciated. Cheers CJ __

Yet more problems... fullscreen mode

Okay I made a great little interface for this thing with a subclass of NSOpenGLView that I embed in a window for normal windowed operation. It takes care of event stuff for me nicely. How do

Subject: Adjusting navigation deltas

Hello My Carbon application uses windowed AGL contexts currently *not* sync 'ed to the VBL. There is a 1KHz timer that drives the animation. Input is read via raw key and mouse events. At e

Subject: Drawing text / images

i 'm doing some experimenting and I can 't seem to figure this out i 'm drawing text and a image to a custom view and i want them to move across the screen well they do but they also leave a trail o

does createTexture still work on X 10.3?

This is a cross-post from the OpenGL list but nobody seems to be answering questions there. Can someone tell me why this works for my os running 10.2 but not on my new fangled os on 10.3? NSO

high precision timer

Is it possible to get a time reading that is accurate to less than 1ms? On fast machines the physics loop is getting called sometimes several times per ms. I have been averaging the timeDelta betw

Mac OS X Games Summit Invitation

NOTE This Invitation is extended in confidence to the members of the Mac-Games-Dev mailing list. Please do not forward this Email to non-list members nor post the invitation on public websites

Getting UDP through NAT/firewalls/whatever for a game.

In the game I 'm writing the client opens a TCP socket to the server the server sends (TCP) a "send me a UDP packet with this magic number so I know it 's you " then the client sends "here 's a UDP

Multiple colors

Thank you for the 1D texture idea that 's genius. And i didn 't know you could pass non-normalized normals that will be very helpful as well. Fortunately this is a 2D game so i 'm not using fog.

Looking for opinions for 3D app to build objects for a game

Hi As the subject line says I 'm curious about what the better 3D apps are out there that make life easier for developers trying to easily add objects to a game. What do people use (on the Mac
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