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Rivers of MUD - a Diku and Merc based multiuser dungeon
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Getting UDP through NAT/firewalls/whatever for a game
Getting UDP through NAT/firewalls/whatever for a game
QuickTime errors
Python script as stand alone MUD server
Subject: Various sound problems
Fragment Shaders & GL TEXTURE RECTANGLE EXT
Subject: Timers and global variables
Re: Language and platform for Text MUD server
Apparent acquisition of Yantis (mysupersales) by IDE
HID keyboard
Getting UDP through NAT/firewalls/whatever for a game
Microsoft Sparkle
Subject: Director MX
Congratulations Horizons
Yet more problems fullscreen mode
Apple Dev Kitchen Them 's tasty vittles, Maw!
NSOpenGLContext, Pbuffers, and drawables
More DCR "theft " naughtiness
dynamic sprite creation and imaging lingo
Re: Find stuff in Flash array?
Effects of skill imbalances?
QuickTime errors
Rom 2 4/Quickmud Enhancement/Bug fix
Subject: Working with XML files/CFURL
smooth scrolling/subpixel tweening
RE: (Ron help me?) Flash text
Subject: Flash Racing
Subject: MudDev FAQ 2
Browser based games
Installing GLUT
Special character in Flash XML
 
Mac Game
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private frameworks (was Re: mac-games-dev digest, Vol 3

On Sun 5 Sep 2004 16 29 09 +0200 Karin Kosina <karin.kosina@(protected) > wrote > Which reminds me -- that option was introduced with Mac OS 10.2 (IIRC) so > what is the right thing to do when bui

HID utilities pre 10.3 Keyboard Problems

I 've been slammed by this .. "bug " .. and I 've noticed a bunch of people have on this list. The solution most people use it to avoid using HID Utilities for keyboards but I like having everythin

games not launching

Hello We 've got quite a significant amount of people ( about 5 ) who reported that when they click on game icons nothing happens. Not that the program crashes or anything nothing happens ( no

Off Topic : booting OS 9 from SD card

Hello Anyone here know of where to find out how OS 9.2 may be booted from an SD Card. ! THANKS ! Levi Yourchuck

Re: private frameworks (was Re: mac-games-dev digest, Vol 3
#894 - 5 msgs)

On Aug 24 2004 at 1 39 AM Karin Kosina wrote > What is it that I am overlooking? The framework itself needs to be built with sufficient extra space for the new path to fit where the old path

shark

I 'm trying to optimize some of my game code and shark shows I 'm spending an inordinate amount of time inside a particular function. But since upgrading to the 4.0b releases I 've never been able to

Subject: Processor Model Check

Hi What the recommended way to detect what G model of processor you have ???. I see the NXGetLocalArchInfo which returns a NXArchInfo and you can use the cpusubtypefield but the constant aren

single container, multiple types

I 've run into a problem with a game I 'm designing -- I (think) I need to do something ugly for speed reasons and I 'm wondering if people here might have any ideas about how solve my problem more

Initializing OpenAL in OS X . What device do I use ?

Hello I 'm writing a small sound engine for a game I 'm working on. The sound engine is build on top of OpenAL. On the PC port I initialize OpenAL by specifying "DirectSound3D " as a de

FPU exception handling, and continuing after SIGFPE

Lo all.. I am trying to enable FPU exceptions to catch bad numeric situations early. I believe I have some numerical code that gets confused and greatly slowed down by floating point exceptions.

Remote debugging

Has anyone of you managed to get remote debugging to work in XCode 1.5? I have a PowerBook that I use for coding and a G5 I 'd like to use to run the app I did the following 1. Created a symli

how does one type the # key?macosx-dev@omnigroup.com

On Aug 26 2004 at 12 03 AM Alex Eddy wrote > On Aug 25 2004 at 10 00 PM Shaun Wexler wrote > > If you 'll recall it was the IIgs that > > introduced the ADB keyboard and mouse as well as n

RE: private frameworks (was Re: mac-games-dev digest, Vol 3
#894 - 5 msgs)

> > Shouldn 't it be enough to just change the install name of the > > framework using the install_name_tool without the need for > > actually relinking? At least I have successfully used something

Re: private frameworks (was Re: mac-games-dev digest, Vol 3
#894 - 5 msgs)

George +

Subject: recommended games engine?

Merry meet I undertook a rather large task a while ago in creating a rpg with fps and adventure elements using a graphics lib for Delphi. I always said If someone else could handle the display

Subject: how does one type the # key?

Merry meet I only recently made the switch from Windows to the Mac by buying myself a Powerbook and upon trying out Cocoa I descovered that the # key does not feature anywhere on my keyboard la

mp3 player in background thread

Hi Please anybody could suggest me a good engine to play mp3 musics in background. It would be the sound part of a game I port from Windows. I wrote it in QuickTime and it worked perfectly un

Subject: QuickTime programming info

Can someone suggest a good reference (web site or book) covering QuickTime programming under OS X? Kaveh Kardan Chief Technologist kaveh@(protected) Academy for Creati

Building distribution files by hand...

Ok Hopefully someone can point be to the correct places for the information that I am seeking... I am porting a game from Linux to OSX. I am very familiar with Linux but have only worked for a

Bizarre problem linking with xcode

This started off with a candidate for "world 's least helpful error message " but then got much wierder A friend and I are working on a multi-platform game using OpenGL and some classes to hide

@exec.../Frameworks

on 8/12/04 5 29 AM Scott Palmer at <scott.palmer@(protected) > wrote > On Aug 12 2004 at 2 32 AM George Warner wrote > > I wish that @(protected)/../frameworks was just a default place to look AFTER

Subject: QDFlushPortBuffer behaviour

I have a question regarding the odd behaviour of QDFlushPortBuffer under Mac OS X (Panther)... I am trying to animate a few objects using the regular old method of either CopyBits or using a c

mac-games-dev digest, Vol 3 #894 - 5 msgs

George said > To tell a framework project that it will be run from an executables > "framework " directory > [snip] > Basically this is used by the linker at build time to set the > location fo

private frameworks

Ken Drycksback wrote > > > Is there a way to build an application so it will look for > a framework > > inside the app bundle if one is not found elsewhere? That > way we could > > just

OpenAL distribution?

Hello What are the choices for distributing OpenAL with a game? Since we can 't count on the user having it installed already we need to provide an OpenAL framework somehow. Having the user ru

Using the mouse for something other than cursor positioning

This is what most FPSs do so it must be possible but I can 't seem to find how one might do this using the Carbon library calls available. I could just track mouse move messages but these seem

Acquiring Exposure for Shareware Developers

Hello all I 've posted a news item on iDevGames aimed at shareware developers. It concerns uDevGames 2004 sponsorship. (Of course commercial/AAA-level developers are welcomed to read the news i

Playing audioCD (an IOKit issue)

Salute game developers Can anyone confirm whether the IOKit 's IOCDAudioControl class presents any value? I 'd like to play an audioCD off a CD-ROM but have no luck. Here is what I do (in short)

Intercepting Command-H and Command-tab

Hello all What 's the best way to intercept the Command-H and Command-tab in my Carbon games? I don 't want to actually disable it as described in the following article http //developer.apple

anyone have any per-pixel examples and others?

I am looking to try and see if I have the capabilities to see per-pixel or GLSL opengl goodness. My card is a GeForce2 MX Type display Bus AGP Display Type LCD VRAM (Total) 3
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