  | | | Mac Game | On Sun 5 Sep 2004 16 29 09 +0200 Karin Kosina <karin.kosina@(protected) >
wrote
> Which reminds me -- that option was introduced with Mac OS 10.2 (IIRC) so
> what is the right thing to do when buiI 've been slammed by this .. "bug " .. and I 've noticed a bunch of
people have on this list. The solution most people use it to avoid
using HID Utilities for keyboards but I like having everythinHello
We 've got quite a significant amount of people ( about 5 ) who reported
that when they click on game icons nothing happens. Not that the program
crashes or anything nothing happens ( noHello
Anyone here know of where to find out how OS 9.2 may be booted from an SD Card.
! THANKS !
Levi Yourchuck
On Aug 24 2004 at 1 39 AM Karin Kosina wrote
> What is it that I am overlooking?
The framework itself needs to be built with sufficient extra space for
the new path to fit where the old pathI 'm trying to optimize some of my game code and shark shows I 'm spending an
inordinate amount of time inside a particular function. But since upgrading
to the 4.0b releases I 've never been able toHi
What the recommended way to detect what G model of processor you have ???.
I see the NXGetLocalArchInfo which returns a NXArchInfo and you can use
the cpusubtypefield but the constant arenI 've run into a problem with a game I 'm designing -- I (think) I need
to do something ugly for speed reasons and I 'm wondering if people
here might have any ideas about how solve my problem moreHello
I 'm writing a small sound engine for a game I 'm working on. The sound
engine is build on top of OpenAL.
On the PC port I initialize OpenAL by specifying "DirectSound3D " as a
deLo all..
I am trying to enable FPU exceptions to catch bad numeric situations
early. I believe I have some numerical code that gets confused and greatly
slowed down by floating point exceptions.
Has anyone of you managed to get remote debugging to work in XCode 1.5?
I have a PowerBook that I use for coding and a G5 I 'd like to use to
run the app
I did the following
1. Created a symliOn Aug 26 2004 at 12 03 AM Alex Eddy wrote
> On Aug 25 2004 at 10 00 PM Shaun Wexler wrote
> > If you 'll recall it was the IIgs that
> > introduced the ADB keyboard and mouse as well as n > > Shouldn 't it be enough to just change the install name of the
> > framework using the install_name_tool without the need for
> > actually relinking? At least I have successfully used something
George
+Merry meet
I undertook a rather large task a while ago in creating a rpg with fps
and adventure elements using a graphics lib for Delphi.
I always said If someone else could handle the display Merry meet
I only recently made the switch from Windows to the Mac by buying myself
a Powerbook and upon trying out Cocoa I descovered that the # key does
not feature anywhere on my keyboard laHi
Please anybody could suggest me a good engine to play mp3 musics in
background. It would be the sound part of a game I port from Windows.
I wrote it in QuickTime and it worked perfectly unCan someone suggest a good reference (web site or book) covering
QuickTime programming under OS X?
Kaveh Kardan Chief Technologist
kaveh@(protected) Academy for CreatiOk Hopefully someone can point be to the correct places for the
information that I am seeking...
I am porting a game from Linux to OSX. I am very familiar with Linux
but have only worked for aThis started off with a candidate for "world 's least helpful error
message " but then got much wierder
A friend and I are working on a multi-platform game using OpenGL and
some classes to hideon 8/12/04 5 29 AM Scott Palmer at <scott.palmer@(protected) > wrote
> On Aug 12 2004 at 2 32 AM George Warner wrote
> > I wish that @(protected)/../frameworks was just a default place to look AFTERI have a question regarding the odd behaviour
of QDFlushPortBuffer under Mac OS X (Panther)...
I am trying to animate a few objects using the
regular old method of either CopyBits or using
a cGeorge said
> To tell a framework project that it will be run from an executables
> "framework " directory
> [snip]
> Basically this is used by the linker at build time to set the
> location fo Ken Drycksback wrote
>
> > Is there a way to build an application so it will look for
> a framework
> > inside the app bundle if one is not found elsewhere? That
> way we could
> > justHello
What are the choices for distributing OpenAL with a game? Since we
can 't count on the user having it installed already we need to provide
an OpenAL framework somehow. Having the user ruThis is what most FPSs do so it must be possible but I can 't seem to
find how one might do this using the Carbon library calls available.
I could just track mouse move messages but these seem Hello all
I 've posted a news item on iDevGames aimed at shareware developers. It
concerns
uDevGames 2004 sponsorship. (Of course commercial/AAA-level developers are
welcomed
to read the news iSalute game developers
Can anyone confirm whether the IOKit 's IOCDAudioControl class presents
any value? I 'd like to play an audioCD off a CD-ROM but have no luck.
Here is what I do (in short)
Hello all
What 's the best way to intercept the Command-H and Command-tab in my Carbon
games? I don 't want to actually disable it as described in the following
article
http //developer.appleI am looking to try and see if I have the capabilities to see per-pixel
or GLSL opengl goodness. My card is a
GeForce2 MX
Type display
Bus AGP
Display Type LCD
VRAM (Total) 3 |
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