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Getting UDP through NAT/firewalls/whatever for a game
Getting UDP through NAT/firewalls/whatever for a game
QuickTime errors
Python script as stand alone MUD server
Subject: Various sound problems
Fragment Shaders & GL TEXTURE RECTANGLE EXT
Subject: Timers and global variables
Re: Language and platform for Text MUD server
Apparent acquisition of Yantis (mysupersales) by IDE
HID keyboard
Getting UDP through NAT/firewalls/whatever for a game
Microsoft Sparkle
Subject: Director MX
Congratulations Horizons
Yet more problems fullscreen mode
Apple Dev Kitchen Them 's tasty vittles, Maw!
NSOpenGLContext, Pbuffers, and drawables
More DCR "theft " naughtiness
dynamic sprite creation and imaging lingo
Re: Find stuff in Flash array?
Effects of skill imbalances?
QuickTime errors
Rom 2 4/Quickmud Enhancement/Bug fix
Subject: Working with XML files/CFURL
smooth scrolling/subpixel tweening
RE: (Ron help me?) Flash text
Subject: Flash Racing
Subject: MudDev FAQ 2
Browser based games
Installing GLUT
Special character in Flash XML
 
DirGames
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AW: [dirGames-L] Problems with fog when creating a projector

I have new idea which is the problem... I use a variable to set the fog.far property so that I could change the density gradually. For testing I put the variable as well as the fog.far property

Problems with fog when creating a projector

Hi! I have a 3D-scene which contains fog with different density. Once it reaches a special density an evet occurs (such as rain and snow...) In authoring mode everthing works fine but when cre

Yahoo toolbar,
   scans for spyware but leaves gator alone?

> > <snipped very irritated remark relating to gator > > > This is quite a pertinent point End-users are getting increasingly > suspicious of all forms of malware especially spyware. This is partly

Script error - Picture expected - any ideas?

My game is causing script errors on only some machines. It is a PC projector created with Director 8.51 and the script error in question is as follows Picture expected (member 4 of castlib 9)

ColdFusion <-- > Director communication conundrum

Does anyone know if it is possible for Director to read cookies made by cold fusion? Or alternately is it possible for coldfusion to write a pref file or a text file that director can read? my

Shockwave Player update

Today Macromedia released an updated version of Shockwave Player (version 10.0.1). This updated release includes the following - Fixes for issues identified since the release of Shockwave Playe

xtra to get/set member properties

Hey as I promised a while back here 's an xtra that lets you get/set member properties where you can have the actual property to get/set in a variable. http //www.mach8.nl/ProfilerXtra/Membe

Debug me backwords

Tom and others Here 's an odd question. How difficult would it be to add a feature to the next version that allowed developers to debug backwords. IOW we are constantly tracing back through hand

Re: how to desaturate bitmaps within d702?

sorry i had digest mode on . . . d702 doesn 't support imaging lingo so it 's out of the question and in this/my case xtras are too. i was hoping to solve this with some tricky ink combination ...

Hosting

Hello anyone knows http //hostned.com/ hosting. ?Is it good?

how to desaturate bitmaps within d702?

hi all i 'm importing a lot of bitmaps (rgb 16 bits) that i 'm going to use and reuse in diferent sizes that 's ok! the thing is that i 'll be needing to reuse them in black and white (desaturated)

Sound programs?

Hi Do you guys know any sound editing programs (PC or OSX) that can save to MP3 or SWA and keep embedded markers? Sound Forge seems to lose them and I 'm getting a little tired of having to ru

Re: z-buffer as used by lucas for director online
   article

cheers for the info lucas Ben

internal ip address p2p

hi all does any one know the syntax used if any for accessing an internal ip address from outside for example with p2p mu to access an application behind a dsl eg the address might be 217.44.128.

Scrolling / Level Editor

Hello! thanks Cristopher again you help was amazing! I have my own camera running now thank you! ) Marco Christis thank you for the herarchical model you sent me. It is all much clear

Director MX Online Live Seminar Series

All Hey folks I wanted to let everyone know about a pair of free online seminars that we 're having tomorrow in case you 're interested. Anyone can attend and so I 'd recommend that folks take a loo

z-buffer as used by lucas for director online article

hello I hope you can help Ive just moved back to melbourne and am looking for work.... Im making a semi pre-rendered 3d game cause I feel it will describe both my rendering abilitys and progra

MX2004 MIAWs broken?

Has anyone managed to get them working? OK I can open one but try setting it 's appearanceOptions or titlebarOptions and nothing happens - well nothing that is expected anyway - at the moment sett

Re: [dirGames-L] modifying a cast that is not part of the current
   movie

At 12 45 Uhr +0200 25.05.2004 Lucas Meijer wrote >Hey > >Does anyone know if it 's possible to (maybe trough the new mx2004 stuff) >modify an opened castlib that is not part of the current movie

modifying a cast that is not part of the current movie

Hey Does anyone know if it 's possible to (maybe trough the new mx2004 stuff) modify an opened castlib that is not part of the current movie? I 've got a miaw tool and I 'd like it to open a cas

mesh texturing, whats wrong with this

hello i defined a texture of 128 x 128 wich i want to map on the mesh. i cant figure why this is not working and for the last line scene.model(obj).shaderlist thenewshader also gives me a

Feedback on Isometric Demo

Beautiful!

Slide puzzle game..

'lo all Well I think most of you have build a slide puzzle game once.. where you 've got an image cut up into pieces one piece is empty and you can slide the pieces around 'till the puzzle is sol

SMUS - Void versus 0

No a void is 2 bytes - a short int of 0 to indicate its a void and thats it. An Integer is 6 bytes - a short int of 1 to indicate its an Integer then 4 bytes for the integer itself. James

(Scrolling Engine) - (Prolog and Director?)

Hi guys thank you for your help!! Christoffer I been watching your game (the car one) it looks really cool! The scrolling is all I ever dreamed! I 'm currently finishing a pacman-like game

X-Post Procedural texture tool

Hi long been fascinated from procedural textures I started a first study. Later I 'll make a parent script of it. If You have written some procedural texture stuff I 'd like to build a proce

Scrolling in Tile Based Games using a Camera Object

Hello everybody! I 'm trying to understand which should be the best method for constructing a Generic Scrolling Engine so I can "copy and paste it " into other projects and re-use it over and

SMUS - Void versus 0

Does Void and 0 use the same amount of bytes in the MUS protocol? Elia

Subject: Pro Gaming

If you want an interesting read check out the front page of the Wall Street Journal. I can 't copy the story to the list because I saw it in the printed version today (5/21) but there 's an arti

New game - Sacraments

RPGDX.NET is an online community for RPG game developers. Mostly it 's C++ and QBasic people I think but I decided to enter one of their programming contents by making an RPG in Director. T
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