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Rivers of MUD - a Diku and Merc based multiuser dungeon
SMAUG
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Getting UDP through NAT/firewalls/whatever for a game
Getting UDP through NAT/firewalls/whatever for a game
QuickTime errors
Python script as stand alone MUD server
Subject: Various sound problems
Fragment Shaders & GL TEXTURE RECTANGLE EXT
Subject: Timers and global variables
Re: Language and platform for Text MUD server
Apparent acquisition of Yantis (mysupersales) by IDE
HID keyboard
Getting UDP through NAT/firewalls/whatever for a game
Microsoft Sparkle
Subject: Director MX
Congratulations Horizons
Yet more problems fullscreen mode
Apple Dev Kitchen Them 's tasty vittles, Maw!
NSOpenGLContext, Pbuffers, and drawables
More DCR "theft " naughtiness
dynamic sprite creation and imaging lingo
Re: Find stuff in Flash array?
Effects of skill imbalances?
QuickTime errors
Rom 2 4/Quickmud Enhancement/Bug fix
Subject: Working with XML files/CFURL
smooth scrolling/subpixel tweening
RE: (Ron help me?) Flash text
Subject: Flash Racing
Subject: MudDev FAQ 2
Browser based games
Installing GLUT
Special character in Flash XML
 
DirGames
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point in triangle

Hi peolpe had a simple handler for testing point in triangle wich i wanted to share with you. I don 't know if it fits the needs as i didn 't follow the discussion much. I hope this contributes.

Re: [dirGames-L] timeout objects - another bug (was: some   information
   about ti

Alex da Franca wrote > the preloadmovie command seems to do some 'weird ' things anyway. > without preloading I get one preparemovie event with preloading I get 2 > preparemovie events in the mo

preloadMovie (was: timeout objects - another bug)

At 11 10 Uhr -0300 16.12.2003 Agust?n Mar?a Rodr?guez wrote > > > > AAAAAARRRGGHHH!!! So this was it!!!! A >couple of months ago I stood away working for >42 continuous hours trying to track

RE: (Ron help me?) Flash text

hmm... I did this just now myNam 'txtIntro '+i _root.createTextField(myNam 3 100 100 200 0) oLtxt _root[myNam] oLtxt.autoSize true oLtxt.wordWrap true oLtxt.selectable false

Question About Timeout Objects

>From personal experience I 'd say timeouts are great. Especially for the kind of work that you deploy them for. I 've had some problems with using persistent variable references with timeout objects

preloadMovie (was: timeout objects - another bug)

> > AAAAAARRRGGHHH!!! So this was it!!!! A > >couple of months ago I stood away working for > >42 continuous hours trying to track down this > >bug. I never realized of the double prepareM

Building worlds with multiple levels

> By "load " I mean - get them into the movie somehow. Right now > I 'm placing the W3D members in the score and on the stage > (but off to the side where they can 't be seen). This loads > them in

Subject: Re: New Director

You know it is too early to tell etc etc....but the one thing that sort of bothers me is the good/bad of the new syntax. Sure it 'll be easier for others new to Director to adapt but that also m

X-post: Wright Brothers First Flight Sim and
   other Shock

All Here are a series of games we have just released including a Wright Brothers simulation. All are done with Shockwave. They can be reached by going through the client http //www.gtownti

Subject: Flash text

Hi all I hope I 'm in the right group for this one but I 'll give a try. I want to show some text in directory using a flash movie. I manage to send a string to the variable which I defined in f

small images for animations

Hi all At the moment I use series of png images to create animations of my main character. I chose this format because this gives the nicest transparency of the character on the background. Usin

Re: some information about timeout objects (was: Re:[dirGames-L]Kill
   Child fro

----- Original Message ----- From "Alex da Franca " <da.Franca@(protected) > > > I don 't know how it is handled in director nor > can I figure out how to test it. Sorry I just realised I misread

Re: some information about timeout objects (was: Re:
   [dirGames-L]Kill    Child f

At 0 07 Uhr +0000 15.12.2003 Robert Tweed wrote > >To ease my mind on this particular point can you confirm whether each >timeout object is using a separate OS-level timer or all they all manag

Point Inside a triangle

Hi I got a function to test if point lies in or out a polygon on isInside(pt pt1 pt2 pt3) x pt[1] y pt[2] x1 pt1[1] y1 pt1[2] x2 pt2[1] y2 pt2[2] x3 pt3[1] y3

Flash image grab in Shockwave

Hi What 's the easiest way to grab an image from a Flash movie inside Shockwave? Do you really have to add the Flash movie to your stage and crop it from the stage image? Since I don 't want

RE: some information about timeout objects (was: Re: [dirGames-L]
   KillChild fr

All So if I understand things it 's definitely not that timeouts are "broken " as was mentioned yesterday so much as it the situation is "use with care properly store and clear timeout object refer

RE: some information about timeout objects (was: Re:
   [dirGames-L]KillChild fro

> The crashing bug caused by timeout objects is a memory leak > that has been > discussed on these lists on more than one occasion. A google > search on the > keyword 'timeout ' (restricted

Re: some information about timeout objects (was: Re: [dirGames-L]Kill
   Child fr

The crashing bug caused by timeout objects is a memory leak that has been discussed on these lists on more than one occasion. A google search on the keyword 'timeout ' (restricted to nuttybar)

RE: some information about timeout objects (was: Re:
   [dirGames-L]Kil    l Child

At 19 34 Uhr -0800 12.12.2003 Jim Andrews wrote > > as seen in Toms mail if the timeout object > > 'forwards ' the event it adds a reference to > > itself as parameter. > > so you can distingu

RE: some information about timeout objects (was: Re: [dirGames-L]Kil
   l Child f

> as seen in Toms mail if the timeout object > 'forwards ' the event it adds a reference to > itself as parameter. > so you can distinguish between 'regular ' > exit-/prepareframe and additional

Re: More DCR "theft " naughtiness

I made a suggestion that I think got missed yesterday. That was to check (using javascript) for the window.opener property. If this exists then the dcr is sitting in a popped-up window and the win

Re: some information about timeout objects (was: Re: [dirGames-L]
   Kil    l Child

At 13 48 Uhr -0800 12.12.2003 Thomas Higgins wrote > >That means you must be careful when targeting a script object as you can get >two exitFrame calls per frame if your target is a behavior with

Subject: Flash Racing

Thought this was worth a look if you haven 't seen it already http //www.globz.org/rally4/training.html --

RE: some information about timeout objects

All > On an off-topic note... as an insider do you think there > will ever be the posibility of Macromedia combining the > Flash plugin and Shockwave plugin into one? The idea has some obvi

Protection - obfuscating and masking routines <- get
    'em while th

Stuff I 'm working on. Works for me although your mileage may vary because they are written for my coding style. http //www.theburrow.co.uk/d85/obfuscator121203.zip <- 25k The file contains a

Re: some information about timeout objects (was: Re: [dirGames-L]
   Kill Child f

Great thanks for the info! I 'm thinking of a few applications of the second timeOut method you mentioned already. On an off-topic note... as an insider do you think there will ever be the posib

some information about timeout objects (was: Re: [dirGames-L] Kil
   l Child from

All First off this is my first time back on this list since late last year when I left for some holiday time. I 've been back at work for a number of months but just never got around to rejoining

copypixel out of stage, please test

Hi I 've found a workaround for shockwave display http //earthwormjim.free.fr/test/index.html use arrow key to rotate models could you give me some feedback about the overall speed tha

adding IL effects to stage when using sprites

I want to use IL to make some effects to the stage image like blur and so on. At the moment I 'm using sprites - so I havn 't found a way to get the stage image (including the current sprites) appl

copypixel out of stage

Hi I 'm trying to do copypixels from the stage image but outside the stage viewing area My visible stage is 512x512 big and I want to do copypixels all around of this area when compiling
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