Mailing List
Home
Forum Home
Mac Game - Mac game development
Rivers of MUD - a Diku and Merc based multiuser dungeon
SMAUG
Subjects
Getting UDP through NAT/firewalls/whatever for a game
Getting UDP through NAT/firewalls/whatever for a game
QuickTime errors
Python script as stand alone MUD server
Subject: Various sound problems
Fragment Shaders & GL TEXTURE RECTANGLE EXT
Subject: Timers and global variables
Re: Language and platform for Text MUD server
Apparent acquisition of Yantis (mysupersales) by IDE
HID keyboard
Getting UDP through NAT/firewalls/whatever for a game
Microsoft Sparkle
Subject: Director MX
Congratulations Horizons
Yet more problems fullscreen mode
Apple Dev Kitchen Them 's tasty vittles, Maw!
NSOpenGLContext, Pbuffers, and drawables
More DCR "theft " naughtiness
dynamic sprite creation and imaging lingo
Re: Find stuff in Flash array?
Effects of skill imbalances?
QuickTime errors
Rom 2 4/Quickmud Enhancement/Bug fix
Subject: Working with XML files/CFURL
smooth scrolling/subpixel tweening
RE: (Ron help me?) Flash text
Subject: Flash Racing
Subject: MudDev FAQ 2
Browser based games
Installing GLUT
Special character in Flash XML
 
DirGames
Page 13 of 21 Previous 10   11   12   13   14   15   16   17   18   19   20   Next 10  

Transparency - ATI solution

The solution to the text problem I was having with the ATI graphics card seems to have been due to the use of the ink modifier with the transparent mapping. I removed the ink modifier which res

Director quitting -- flash asset, even updated

I 've got an app that I created in director quitting for no reason (that I can tell now). The interesting thing is that it seems to throw a memory error in the flash asset xtra even after I updat

MS builds Mac Finder into Windows ;-)

Thought this was funny and figured I 'd share... Using Flash MX Pro 2004 on the PC I got this error when opening one of my files http //www.triinfinite.net/files/image.php?image PCFinder.gif

making powers of 2 compatible rects

I had to solve that problem a while ago and made these routines on squaretolist therect widest tallest acrosslist dectopowersoftwo(therect.width widest) downlist dectopowersoftwo(ther

Transparency - ATI graphics cards problem

Does anyone know of a work around to a problem with ATI graphics cards. The transparent textures I have created are not visible on screen for these particular graphics cards. http //www.eamono

Re: dirGames-L Digest, Vol 9, Issue 38

I 'm lurking. I am in fact updating Move Cursor and Enhancer for the PC. BTW The OSX version of Enhancer is fixed. It broke in MX04. -- Mark Andrade

DMX2004 and Xtras

Hello I 'm trying to install the MoveCursor Xtra into my Xtras folder but for some reason DirectorMX 2004 isn 't detecting it. When I run my movie in Author mode I get -- Script error Xtra n

DMX 2004 JavaScript syntax

I 've been having a quick look at the JS syntax docs and was a bit disappointed with some missing things... until I tried them out ) For example these all work Math.floor() Math.ceil() (new D

RE: [dirGames-L] Test review + director mx 2004 is it worththeupg
   rade?

> Even though there is a new Shockwave 10 player you can still > publish to > Shockwave 8.5. Thanks for mentioning this I was just about to ask. noah

Re[2]: [dirGames-L] Test review + director mx 2004 is it worth the
   upgrade?

Hi Mark Thanks for your comments on the new director mx 2004. And pointing out that use of the javascript syntax doesn 't mean an enormous speed loss. Peter Mark > I would say that the up

Subject: Greyscale

For those of you who are better than me at imaging magic is there a fast way to make a greyscale version of an image? Just copypixeling to a 4-bit image doesn 't look very good - I 've switched to a

Shockwave 3d XTRA

Hi I cann 't understand why Shockwave 3d Asset.x32 file include debug information? Please open this file with any editor and see it. Best regards OS mailto os@(protected)

RE: [dirGames-L] Test review + director mx 2004 is it
   worth   theupgrade?

Hi Greg There are some restrictions First You can use JavaScript and Lingo in a project but you either write a script using Lingo or JavaScript but you can 't mix the two in the same script

Test review + director mx 2004 is it worththeupgrade?

> So go on - who else has either upgraded or plans to immediately? > Curious moi? We are upgrading at work to MX 2004 fairly soon. I think the order is in to the university. So it may get thr

RE: [dirGames-L] Test review + director mx 2004 is it worth
   theupgrade?

RE Mark 's comments. Probably the first 'review ' from someone who actually uses the program ) Not marketing not a MM employee nor a review site which hasn 't ever touched the darned thing.

RE: [dirGames-L] Test review + director mx 2004 is it worth the
   upgrade?

Hi Peter I would say that the upgrade to Dir MX 2004 is well worth the upgrade. You are not forced to use JavaScript engine. Its an option that you can use or not use depending on your perspectiv

Test review + director mx 2004 is it worth the upgrade?

Hi Is there anybody that has already have some clear opinions about director mx 2004. Is it worth the upgrade? Just read this German Test review http //www.heise.de/newsticker/meldung/43999

RE: Is there a way to make compound cast members?

Hi Mattia I got in on this thread late so I 'm sorry if this idea was already covered/rejected. If you want LDMs/filmLoops with independent colors and text you need to do the following 1

Is there no way to print an area of the stage

> All I need to do is capture an area of the stage and print it out. > Under > Windows or Mac 0S 8/9 it 's no problem to do so with the printomatic > xtra however it doesn 't have an osx version a

Texture plane text - graphics cards

I have created 64 planes which have textures on each plane in the form of text.The problem is that the text does not seem to show up on some computers. I am wondering if this is a graphics card is

Screen "flashes " when using installMenu

Hi All In Director MX my projector works fine but when I create the projector in Director MX 2004 the lines installMenu member( "menu1 ") causes the screen to flash or jump or flicker wh

Is there no way to print an area of the stage from a
   projector in

Hello All I 've been scratching my head all week trying to find a solution to this one. All I need to do is capture an area of the stage and print it out. Under Windows or Mac 0S 8/9 it 's no

Is there a way to make compound cast members?

The project I 'm working on requires me to make these "cards " that have a back two halves that display graphics a text box in the middle and an invisible sprite on top to handle mouse actions. Wha

performance issue: bitmaps

Hi All I am new to this list and would appreciate some insight Seems to be a problem with my (projector) game 's performance and probably a basic issue While some sound files are playing two m

Hiding Menu elements

Hello I have a bunch of multi sprite menus that I need to hide. In the past I have always set the member of the sprite to 0. The other alternatives seem to be setting visible false or just movin

Announcing Shockwave Player 10 Public Beta

Hi everyone On behalf of the Director Team I 'd like to announce the Shockwave Player 10 Public Beta. The download links and information about the public beta are available here http //www.

Woohoo! DMX2004 Trial available...

Maybe that 's why the list has been so quiet these last few hours? > --| Kent Humphrey - MM Co-Ordinator Wellington NatColl - 0800 66 55 44

concept for building a GUI - feedback please?

Hello I am currently working on the (graphical) user interface part of a piece of software I am building (needless to say it 's in director). The concept as described below already works (and

Re: moving a castmember, but retaining the sprite

> Does anyone know if there 's a way to move a castmember using lingo at > authortime and have any sprite that references that castmember update > so it isn 't left pointing at an empty castmember a

Subject: 3D sprite class

> I 've actually ported the sprite class that my GUI > library builds on to a 3d sprite. very convenient as it has exactly the > same interface as my normal sprites and I don 't have to change any
Page 13 of 21 Previous 10   11   12   13   14   15   16   17   18   19   20   Next 10