  | | | SMAUG | Thank you so much for your help.
----- Original Message -----
From "Conran " <conran@(protected) >
To "Scott Garside " <scottag@(protected) >
Cc <smaug@(protected) >
Sent Friday OYou can turn wizlock off by editing system/sysdata.dat and switching
wizlock from 1 to 0
On Thu 18 Oct 2007 Scott Garside wrote
> I installed Smaug 1.8 and got it running on my host. When it stI installed Smaug 1.8 and got it running on my host. When it start-up if started up wizlocked so I can 't get into create a character. Does anyone know how to turn this off since I can 't log in as anGo into your /home/mud/kilivia/smaug1.8/src directory open up the file
called 'Makefile '. About halfway down there will be a line that says
'W_FLAGS -Wall -Werror ' ect. Add '-trigraphs ' to the endI am trying to make all for smaug 1.8 and am getting the following errors.
act_move.c 393 15 warning trigraph ?? > ignored use -trigraphs to enable
act_move.c In function ???generate_exit???
act_Hi Chris
The earlier reply regarding the first part of your problem sounds to be
correct so modify your settings as mentioned there and it should fix that
particular issue.
With regards to the sliI had a similar problem trying to cast a spell and having another go off
having slist change everytime I looked at it. It may be related to the magic
"instability " RoD had just before the ShatteringHello
I 've been playing with smaug1.8 and I am having some problems.
I 've already searched the archive and couldn 't find anything and have asked a few other smaug programmers if they could tFor the first time since 1998 we have posted a newer version of
SMAUG for public consumption to the FTP site.
SMAUG v1.8 is public use portions of the code as it existed on Realms
of Despair on Auhiya i 've gone about changing language to extended
bitvectors. and i 'm having trouble with some lines
because i don 't know how to make them ext_bv
compliable..
lang_array is the ext_bv thing now.
Anyone know what happened to shadow-lands? I 'm trying to get to the archive but can 't. Any help?
Chris Lengel
I 'm not sure what I did but for some reason the number_range function
always returns the starting number.
Here are the associated functions
int number_range( int from int to ) < <-- Always returnhttp //www.digg.com/links/Show_Digg_cares_and_help_save_a_Dog_and_family.
(need the . at the end).
If you get a chance could you stop by and Digg this article. We are
trying to help the Last Chancreply to this to be removed immediately.
Hey all
I 've been looking around for a fix for this but
was unable to find anything. When an immortal
switches into a mob and types who it crashes the mud.
Is there a fix for this anywhere? Hey all getting back into SMAUG coding.. and man do I have a lot to relaern
lol..
once upon a time I had a fully functioning inject system. Basically I made
a new item type TYPE_INGREDIENT and Alright so I have my modified Smaug that runs fine in
Unix but when I put it in Cygwin and try to run it
this happens
Program received signal SIGSEGV Segmentation fault.
0x0051dde3 in probe ()
(I have a couple of questions today. I 'm running Smaug
1.4 from Zylara 's site through Cygwin.
The first one is that whenever I log onto my mud with
any character this is the message I get
<date aI was going over my todo list and looking at all the different modules I 'm
kicking around and
I happened to wonder just how big the MUD was actually getting. I happened
to do a line count
on the sourcI was wondering how difficult it would be to create a
new piece of code that acts to write to and read from
text files like the do_help races classes and char
files. Is there a certain part of code <p >Hello people </p > <p >Having a problem with formatting output in a
certain piece of code.? Since I am using a for statement I can 't figure
out how to put 2 things on a line instead of breaking the liThere are times when I make a change that doesn 't affect the database in any
way that
requires a reboot to put in effect. Is it possible to only reload the code
and not have to load
areas and such aRandom question to see who 's still alive out there.
How many (actual) skills do you have in your MUD and how high is your
MAX_SKILL defined?
For that matter are any of you using your herb_table andHi all I 'm having a problem with this undertaker
code.
It works pretty well for most but occasionally it
grabs a container from an order and places it into the
undertakers room. It has only happenHey there. I 'm having some trouble figuring out where
exactly and how I can format output in SMAUG. The
output that I 'm trying to format specifically are the
way rooms are displayed and what colors aHi folks
There is someone running Smaug on 64 bits platforms? Did it need any kind
of change for that?
Thanks
--
Alexandre Erwin Ittner - aittner@(protected)
GPG pub key 0x0041A1FB After one of my functions completes the mud crashes.
It doesn 't print anything because the crash happens
immediately after the function executes. I traced it
through GDB and got nearly no informI added a utility function to find and execute a
command on a player from multiple rooms away.
The parameters are CHAR_DATA* int void* char*
I use interpret and pass it a the void* to interHey all I got a seg fault that I have no idea how to
fix...anyone have any ideas?
This GDB was configured as "i386-redhat-linux-gnu "...
Core was generated by `../src/smaug 2000 '.
Program terminHi I 'm attempting to add mpsleep to smaug and I 'm
getting this error that has me stumped maybe I 'm just
missing something simple can anyone help?
mud.h 900 parse error before "MPSLEEP_DATA "
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