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Rivers of MUD - a Diku and Merc based multiuser dungeon
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Getting UDP through NAT/firewalls/whatever for a game
Getting UDP through NAT/firewalls/whatever for a game
QuickTime errors
Python script as stand alone MUD server
Subject: Various sound problems
Fragment Shaders & GL TEXTURE RECTANGLE EXT
Subject: Timers and global variables
Re: Language and platform for Text MUD server
Apparent acquisition of Yantis (mysupersales) by IDE
HID keyboard
Getting UDP through NAT/firewalls/whatever for a game
Microsoft Sparkle
Subject: Director MX
Congratulations Horizons
Yet more problems fullscreen mode
Apple Dev Kitchen Them 's tasty vittles, Maw!
NSOpenGLContext, Pbuffers, and drawables
More DCR "theft " naughtiness
dynamic sprite creation and imaging lingo
Re: Find stuff in Flash array?
Effects of skill imbalances?
QuickTime errors
Rom 2 4/Quickmud Enhancement/Bug fix
Subject: Working with XML files/CFURL
smooth scrolling/subpixel tweening
RE: (Ron help me?) Flash text
Subject: Flash Racing
Subject: MudDev FAQ 2
Browser based games
Installing GLUT
Special character in Flash XML
 
SMAUG
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Subject: Re: Re: Smaug

Thank you so much for your help. ----- Original Message ----- From "Conran " <conran@(protected) > To "Scott Garside " <scottag@(protected) > Cc <smaug@(protected) > Sent Friday O

Smaug

You can turn wizlock off by editing system/sysdata.dat and switching wizlock from 1 to 0 On Thu 18 Oct 2007 Scott Garside wrote > I installed Smaug 1.8 and got it running on my host. When it st

Smaug

I installed Smaug 1.8 and got it running on my host. When it start-up if started up wizlocked so I can 't get into create a character. Does anyone know how to turn this off since I can 't log in as an

errors

Go into your /home/mud/kilivia/smaug1.8/src directory open up the file called 'Makefile '. About halfway down there will be a line that says 'W_FLAGS -Wall -Werror ' ect. Add '-trigraphs ' to the end

errors

I am trying to make all for smaug 1.8 and am getting the following errors. act_move.c 393 15 warning trigraph ?? > ignored use -trigraphs to enable act_move.c In function ???generate_exit??? act_

Subject: Re: Spells/Practice/Slist Problems

Hi Chris The earlier reply regarding the first part of your problem sounds to be correct so modify your settings as mentioned there and it should fix that particular issue. With regards to the sli

Subject: Re: Spells/Practice/Slist Problems

I had a similar problem trying to cast a spell and having another go off having slist change everytime I looked at it. It may be related to the magic "instability " RoD had just before the Shattering

Subject: Spells/Practice/Slist Problems

Hello I 've been playing with smaug1.8 and I am having some problems. I 've already searched the archive and couldn 't find anything and have asked a few other smaug programmers if they could t

Smaug v1.8

For the first time since 1998 we have posted a newer version of SMAUG for public consumption to the FTP site. SMAUG v1.8 is public use portions of the code as it existed on Realms of Despair on Au

Subject: ext_bv with languages

hiya i 've gone about changing language to extended bitvectors. and i 'm having trouble with some lines because i don 't know how to make them ext_bv compliable.. lang_array is the ext_bv thing now.

Subject: Mailing List Archive

Anyone know what happened to shadow-lands? I 'm trying to get to the archive but can 't. Any help? Chris Lengel

Random number generation problem

I 'm not sure what I did but for some reason the number_range function always returns the starting number. Here are the associated functions int number_range( int from int to ) < <-- Always return

Help save a Dog 's Life is you can

http //www.digg.com/links/Show_Digg_cares_and_help_save_a_Dog_and_family. (need the . at the end). If you get a chance could you stop by and Digg this article. We are trying to help the Last Chanc

Anyone else who wants to unsubscribe

reply to this to be removed immediately.

Immortal switch and do_who bug

Hey all I 've been looking around for a fix for this but was unable to find anything. When an immortal switches into a mob and types who it crashes the mud. Is there a fix for this anywhere?

Herbs

Hey all getting back into SMAUG coding.. and man do I have a lot to relaern lol.. once upon a time I had a fully functioning inject system. Basically I made a new item type TYPE_INGREDIENT and

Subject: Win32 Problem

Alright so I have my modified Smaug that runs fine in Unix but when I put it in Cygwin and try to run it this happens Program received signal SIGSEGV Segmentation fault. 0x0051dde3 in probe () (

Alarm clocks and #help

I have a couple of questions today. I 'm running Smaug 1.4 from Zylara 's site through Cygwin. The first one is that whenever I log onto my mud with any character this is the message I get <date a

Line count

I was going over my todo list and looking at all the different modules I 'm kicking around and I happened to wonder just how big the MUD was actually getting. I happened to do a line count on the sourc

Subject: New data folder

I was wondering how difficult it would be to create a new piece of code that acts to write to and read from text files like the do_help races classes and char files. Is there a certain part of code

Subject: Need a bit of help

<p >Hello people </p > <p >Having a problem with formatting output in a certain piece of code.? Since I am using a for statement I can 't figure out how to put 2 things on a line instead of breaking the li

Hotboot

There are times when I make a change that doesn 't affect the database in any way that requires a reboot to put in effect. Is it possible to only reload the code and not have to load areas and such a

Skills Poll

Random question to see who 's still alive out there. How many (actual) skills do you have in your MUD and how high is your MAX_SKILL defined? For that matter are any of you using your herb_table and

Corpse bug

Hi all I 'm having a problem with this undertaker code. It works pretty well for most but occasionally it grabs a container from an order and places it into the undertakers room. It has only happen

Subject: Formatting Output?

Hey there. I 'm having some trouble figuring out where exactly and how I can format output in SMAUG. The output that I 'm trying to format specifically are the way rooms are displayed and what colors a

Smaug on 64 bits platforms

Hi folks There is someone running Smaug on 64 bits platforms? Did it need any kind of change for that? Thanks -- Alexandre Erwin Ittner - aittner@(protected) GPG pub key 0x0041A1FB

No Debug info for Crash

After one of my functions completes the mud crashes. It doesn 't print anything because the crash happens immediately after the function executes. I traced it through GDB and got nearly no inform

Subject: Strange Crash

I added a utility function to find and execute a command on a player from multiple rooms away. The parameters are CHAR_DATA* int void* char* I use interpret and pass it a the void* to inter

Subject: segmentation fault

Hey all I got a seg fault that I have no idea how to fix...anyone have any ideas? This GDB was configured as "i386-redhat-linux-gnu "... Core was generated by `../src/smaug 2000 '. Program termin

Subject: mpsleep problems

Hi I 'm attempting to add mpsleep to smaug and I 'm getting this error that has me stumped maybe I 'm just missing something simple can anyone help? mud.h 900 parse error before "MPSLEEP_DATA "
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