  | | | SMAUG | I 'm looking at implementing player housing and I searched through the archives and found a reference to housing-smaug.zip. When I click on the link the file is no longer there. I was wondering if anOk stumped on this one. What Im trying to reach is a result like this
Master Bedroom Suite
The room is dominated by a giant bed covered in a silken blue quilt.
The bed is all the way againHello all thanks in advance for any help to my little question here. I 'm
working with SmaugWiz 2.02 and I have a problem with a string parsing
function I 'm trying to get working that would let meIn redesigning the smaug skill/spell system Im stumped on the chance function. First off all the skills/spells on my mud are based on a combination of using a float function and an int function to caHey all
Apparently I am missing something because I can not figure out how to add
a new object type. If there is any documentation out there or if someone has
a HOWTO floating around.. IBackground Info
Codebase Acadia (SMAUG Derivative)
Platform Red Hat 9
File reference http //serbu.aetas-mud.org/magic.c
I was working on several spells in magic.c. During compile IGreetings list people
Having been away quite some time I am glad to be back in the thick of it
again.
This is quite basic and likely has been noted before but it seems odd to
me thatHello I did this some 4 or 5 years ago and of course didn 't leave myself
some notes. There is a program you can run that will attach to the mud and
will keep track of processing time for each funcHi!
Now Im trying to create an entirely new skill type called "trade ". I know that in tables.c I need to add the proper field here
int get_skill( char *skilltype )
{
if ( !str_cmp( skilQuick question
I 've looked through do_cast in magic.c and Im unable to determine why this happens. With my test character Test this happens
c
Cast which what where?
>
c heal
You can 't dI took out the foremention piece of code and it still fails to cast.
*ponders*
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN " >
<HTML > <HEAD >
<META http-equiv Content-Type content "tHi!
I 've been trying amoung 1000 other things to create a command or a string of code that does something like this
Character A offers to teach Character B about magic missile
- > Code displaOk!
Thanks to Pegasus I tracked down what was causing the crash boo on me for missing that thanks Pegasus.
Now my problem is this! (Im a problem child I guess)
The teach function "bestows "Hi
I wrote in this "teach " function so that other players could teach others a skill. Right now it works temporarily in that the player can actually be taught the skill but however once the gamOne thing that has been bothering me and causing me to
look for alterations is how attributes affect a
character. I really dislike the fact that say
intelligence affects a players mana when they LEI seem to have strange problems when using my level
65. When checking my inventory looking in a room or
checking my equipment sometimes things dont always
show. When i enter it over and over dif-----BEGIN PGP SIGNED MESSAGE-----
Hash SHA1
It 's me again. And you can probably expect to hear a lot from me in the
near future now that I 'm working on my code again now.
I added a race and-----BEGIN PGP SIGNED MESSAGE-----
Hash SHA1
When adding spells is there anything you have to do to make it survive
a game reboot? It 's been a while since I messed with this but last
time I Is there a way to slow down time without going into
the code? Players have to eat way too often and drink
way too often and the sun is going up and down really
quick.
I 'm working on this kobold monster and the hitroll
and damroll bonuses won 't change. I want to set them
to 0 but they stay at their own numbers and just wont
change. Does anyone know why this isSorry I forgot to add the offending code.
#ifdef MUDSHELL
signal( SIGCHLD sigchld_handler )
#endif
Jamie
<html xmlns o "urn schemas-microsoft-com office office " xmlns w Background Info
Red Hat 9 on a UML Kernel
Acadia distro (modified smaug)
I am working with some mudshell code. Got everything put in but when I
compile I get this http //www.rafermand.net/modules.php?name Downloads&d_op viewdownload&cid 7
Been out for awhile I just kind of forgot to bring it to the front. Reason
I post this is because I am very open with Name strip jerky beef
Vnum 97 Type food Count 1 Gcount 1
Serial# 26 TopIdxSerial# 1459 TopSerial# 1543
Short description a strip of beef jerky
Long description A strip of beef jerHow do I make Mobiles that my players can learn their
skills and spells at? I 've tried adding the practice
flag on them but it still says you can 't do that here.
Do I need to do something to the Greetings.
I 've been struggling with a feature I would like to addfor some time now. I read a tutorial on adding a time delayed command (curtosy of Eos) and I 'm unsure how to accomplish what I woFor some reason items in my shops will suddenly
dissapear when others wont or their level will
automatically increase without me touching them.
Anyone have any insight?
______________ Every day around 6am the server reboots itself
but for some reason it wont start back up. So the
server has to wait until Iwake up to start it back
up. Is it supposed to be like this or sDoes anyone know where I can go to change the battle
messages from that stupid stuff like DECIMATE and
OBLITERATES?
I want to change it to a bit more serious stuff.
For some reason last night I created two things a
mobile barkeep and a mug of rum. This morning the
system rebooted itself and now both are gone. I typed
foldarea limbo.are after i created each. |
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