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Rivers of MUD - a Diku and Merc based multiuser dungeon
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Getting UDP through NAT/firewalls/whatever for a game
Getting UDP through NAT/firewalls/whatever for a game
QuickTime errors
Python script as stand alone MUD server
Subject: Various sound problems
Fragment Shaders & GL TEXTURE RECTANGLE EXT
Subject: Timers and global variables
Re: Language and platform for Text MUD server
Apparent acquisition of Yantis (mysupersales) by IDE
HID keyboard
Getting UDP through NAT/firewalls/whatever for a game
Microsoft Sparkle
Subject: Director MX
Congratulations Horizons
Yet more problems fullscreen mode
Apple Dev Kitchen Them 's tasty vittles, Maw!
NSOpenGLContext, Pbuffers, and drawables
More DCR "theft " naughtiness
dynamic sprite creation and imaging lingo
Re: Find stuff in Flash array?
Effects of skill imbalances?
QuickTime errors
Rom 2 4/Quickmud Enhancement/Bug fix
Subject: Working with XML files/CFURL
smooth scrolling/subpixel tweening
RE: (Ron help me?) Flash text
Subject: Flash Racing
Subject: MudDev FAQ 2
Browser based games
Installing GLUT
Special character in Flash XML
 
SMAUG
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Location of Housing snippett

I 'm looking at implementing player housing and I searched through the archives and found a reference to housing-smaug.zip. When I click on the link the file is no longer there. I was wondering if an

exits

Ok stumped on this one. What Im trying to reach is a result like this Master Bedroom Suite The room is dominated by a giant bed covered in a silken blue quilt. The bed is all the way again

string parsing function

Hello all thanks in advance for any help to my little question here. I 'm working with SmaugWiz 2.02 and I have a problem with a string parsing function I 'm trying to get working that would let me

smaug chance function skills/spells

In redesigning the smaug skill/spell system Im stumped on the chance function. First off all the skills/spells on my mud are based on a combination of using a float function and an int function to ca

Subject: New Object types

Hey all Apparently I am missing something because I can not figure out how to add a new object type. If there is any documentation out there or if someone has a HOWTO floating around.. I

Problems with a new spell.

Background Info Codebase Acadia (SMAUG Derivative) Platform Red Hat 9 File reference http //serbu.aetas-mud.org/magic.c I was working on several spells in magic.c. During compile I

BUG: sneak

Greetings list people Having been away quite some time I am glad to be back in the thick of it again. This is quite basic and likely has been noted before but it seems odd to me that

Running a process time check

Hello I did this some 4 or 5 years ago and of course didn 't leave myself some notes. There is a program you can run that will attach to the mud and will keep track of processing time for each func

creating new skill type

Hi! Now Im trying to create an entirely new skill type called "trade ". I know that in tables.c I need to add the proper field here int get_skill( char *skilltype ) { if ( !str_cmp( skil

do_cast, restrictions on casting spells?

Quick question I 've looked through do_cast in magic.c and Im unable to determine why this happens. With my test character Test this happens c Cast which what where? > c heal You can 't d

re: do_cast, restrictions on casting spells?

I took out the foremention piece of code and it still fails to cast. *ponders* <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN " > <HTML > <HEAD > <META http-equiv Content-Type content "t

offer/acceptance character/victim mutual commands?

Hi! I 've been trying amoung 1000 other things to create a command or a string of code that does something like this Character A offers to teach Character B about magic missile - > Code displa

skills again

Ok! Thanks to Pegasus I tracked down what was causing the crash boo on me for missing that thanks Pegasus. Now my problem is this! (Im a problem child I guess) The teach function "bestows "

crash help, teaching function

Hi I wrote in this "teach " function so that other players could teach others a skill. Right now it works temporarily in that the player can actually be taught the skill but however once the gam

Subject: Attribute effects

One thing that has been bothering me and causing me to look for alterations is how attributes affect a character. I really dislike the fact that say intelligence affects a players mana when they LE

Problems with my level 65

I seem to have strange problems when using my level 65. When checking my inventory looking in a room or checking my equipment sometimes things dont always show. When i enter it over and over dif

Subject: Adding classes/races

-----BEGIN PGP SIGNED MESSAGE----- Hash SHA1 It 's me again. And you can probably expect to hear a lot from me in the near future now that I 'm working on my code again now. I added a race and

Subject: Adding spells

-----BEGIN PGP SIGNED MESSAGE----- Hash SHA1 When adding spells is there anything you have to do to make it survive a game reboot? It 's been a while since I messed with this but last time I

Time

Is there a way to slow down time without going into the code? Players have to eat way too often and drink way too often and the sun is going up and down really quick.

Subject: Mobile problems..

I 'm working on this kobold monster and the hitroll and damroll bonuses won 't change. I want to set them to 0 but they stay at their own numbers and just wont change. Does anyone know why this is

Conflicting Type part 2

Sorry I forgot to add the offending code. #ifdef MUDSHELL signal( SIGCHLD sigchld_handler ) #endif Jamie <html xmlns o "urn schemas-microsoft-com office office " xmlns w

Subject: Conflicting types.

Background Info Red Hat 9 on a UML Kernel Acadia distro (modified smaug) I am working with some mudshell code. Got everything put in but when I compile I get this

Subject: Fear 2.1.2 Codebase

http //www.rafermand.net/modules.php?name Downloads&d_op viewdownload&cid 7 Been out for awhile I just kind of forgot to bring it to the front. Reason I post this is because I am very open with

jerky ostat

Name strip jerky beef Vnum 97 Type food Count 1 Gcount 1 Serial# 26 TopIdxSerial# 1459 TopSerial# 1543 Short description a strip of beef jerky Long description A strip of beef jer

Subject: Practice Mobiles

How do I make Mobiles that my players can learn their skills and spells at? I 've tried adding the practice flag on them but it still says you can 't do that here. Do I need to do something to the

Questions after reading about adding timers

Greetings. I 've been struggling with a feature I would like to addfor some time now. I read a tutorial on adding a time delayed command (curtosy of Eos) and I 'm unsure how to accomplish what I wo

shop items

For some reason items in my shops will suddenly dissapear when others wont or their level will automatically increase without me touching them. Anyone have any insight? ______________

Daily Reboot

Every day around 6am the server reboots itself but for some reason it wont start back up. So the server has to wait until Iwake up to start it back up. Is it supposed to be like this or s

Subject: Battle Messages

Does anyone know where I can go to change the battle messages from that stupid stuff like DECIMATE and OBLITERATES? I want to change it to a bit more serious stuff.

Mobiles

For some reason last night I created two things a mobile barkeep and a mug of rum. This morning the system rebooted itself and now both are gone. I typed foldarea limbo.are after i created each.
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