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Rivers of MUD - a Diku and Merc based multiuser dungeon
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Subjects
Getting UDP through NAT/firewalls/whatever for a game
Getting UDP through NAT/firewalls/whatever for a game
QuickTime errors
Python script as stand alone MUD server
Subject: Various sound problems
Fragment Shaders & GL TEXTURE RECTANGLE EXT
Subject: Timers and global variables
Re: Language and platform for Text MUD server
Apparent acquisition of Yantis (mysupersales) by IDE
HID keyboard
Getting UDP through NAT/firewalls/whatever for a game
Microsoft Sparkle
Subject: Director MX
Congratulations Horizons
Yet more problems fullscreen mode
Apple Dev Kitchen Them 's tasty vittles, Maw!
NSOpenGLContext, Pbuffers, and drawables
More DCR "theft " naughtiness
dynamic sprite creation and imaging lingo
Re: Find stuff in Flash array?
Effects of skill imbalances?
QuickTime errors
Rom 2 4/Quickmud Enhancement/Bug fix
Subject: Working with XML files/CFURL
smooth scrolling/subpixel tweening
RE: (Ron help me?) Flash text
Subject: Flash Racing
Subject: MudDev FAQ 2
Browser based games
Installing GLUT
Special character in Flash XML
 
SMAUG
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"Overland Bitmaps " Snippet

Dearest SML After struggling with getting the Overland snippet installed I 've turned to the Overland Bitmaps snippet that Eos sent us. I really like it but I and my compiler are getting s

Subject: ANSI title screen

I am attempting to setup my ANSI title screen. I can 't seem to get to color codes to read. Perhaps I 'm using the wrong codes? I 've tried the & codes and the ANSI standard codes (I think. Anyone know

Typos

I was wondering if there was a list of typos for the stock mud. I know there is one in 10313 and I have found quite a few. I was just wondering if anyone had a list of them or do I need to searc

Subject: RE: Smaug Bug

The bug is when a player is fighting a mob he gets level 50 from like level 2 or something because the exp requirement for level 50 is negative I think. So the playercan just fight a really stron

Subject: Score display

Is there a way to alter/change it with a text editor? What file is the information loaded into for each character? I am not a coder and do not do any coding. I am using smaug wizard 2.02. B

Subject: Room numbers on exits

My last post was not too explanatory. What I am looking for is while building and while rediting how can I see the room exit numbers. Meaning is there a way when I type <exit > the exits sho

Room exits

Is there any way to show the room exits while building? I am not a coder nor do I pretend to be. I am using Smaug Wizard 2.02 but have seen nothing showing me how to do this. Bill _______

Can mortals achieve avatar-ness?

Um in typing 'level ' as a lvl 65 it looks like mortals can reach level 65 by leveling? I havent tried yet my muds no where near up but is there a thing in there already that stops them at level 5

Exp Bug

How do I remove the negative exp requirement for Avatar in Smaug 1.4a? <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN " > <HTML > <HEAD > <META http-equiv Content-Type content "text/html c

Stock Smaug

Is there a website with a list of stock smaugs? I 'm not good with compiling and would like to have a mud with bug fixes and color and any other cool snippets.

Trying to start my own SMAUG. Problem with saving changes

Savearea is only used for prototype areas (Ones that are loaded manually via loadarea). If you edit an area that was already installed and running in your MUD you save changes using foldarea. Any

Room numbers

I could not find the answer to this question in any help file or online source. Is there a way to show the room numbers when in building mode? Can an IMM see the room numbers and the exit room n

wizhelp

Does anyone have something that gives the help files for all the wizhelp commands? Thanks Bill

Subject: Very newbie question

Hello. Based on this question I am obviously a newbie builder to Smaug. I have version 1.4 pre-compiled for Windows. I am wanting to save mobs etc. I cannot figure out what file the mobs ar

Trying to start my own SMAUG. Problem with saving changes

Hello. I have the windows pre-compiled smaug 1.4. I have loaded it to run. I went onto my mud to make some changes. After I rassigned I took out some rooms. Then I added a few rooms. Then I

Subject: minor do_put bug

I found an interesting bug in do_put...here is an example of a scenario that led me to it If a character has (20) of an object that has a weight of 1 each and tries a 'put all.object container '

Editing current races/classes

Hi. Is EDITING (not creating new) races/classes as easy as changing around the text files? Or is there code changes involved as well? Ive seen help files on creating new races but not editing curr

Subject: running without ports

hey there. So i want to run this game without ports so that i can use it my comp is broken. i 've been messing around with it and have deleted all the port stuffs so that it boots up. It runs and

Overland Bitmap Snippet

For those out there who don 't understand RAW image files don 't have the programs necessary to open one and just plain don 't the hassle of dealing with them this snippet changes samsons ' overla

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Compiling smaug with VC++ 6.0

Im running windows XP. The first smaug program (1.4a) i got came with the source codes but would not save characters properly no matter how many help files i read and how many things i corrected.

adding mobs to existing areas

Ive been editing some of the existing areas mainly newdark.are and ive come to where i would like to add new mobs. Ive created 3 new ones and i would "minvoke " them in different locations and "

Subject: Character wont die.

Maybe this is how it is supposed to be and im just missing something but i have read many help files and cant find a reason for it. When im in combat and i reach 0 hp the combat stops and any c

init_socket primer needed :P

Greetings list and here 's hoping this isn 't a double-post on my part P Well after a rather extended hiatus I am back to working on my mud locally. I 'm running v1.4a under cygwin b20 (Yeah I

Subject: Startup problems

Greetings list. After a long hiatus I have returned to working on my mud. Now I am running 1.4a under cygwin b20 (Yes outdated I know) on win98 but on a new machine (same old HD though). Now

Mpecho stripping leading spaces

I use Zylara 's smaug through Cygwin on Windows98. Its basically stock with a few snippets. I often use echos in programs (mpecho mpechoat mpechoaround) but I often like them to start with ind

Nevermind

I figured out what the problem was. In the help bset it tells you the board type needs to be 1 while the mail board type is 2. The board type actually needed to be type 0 *shrugs* carlin

IMP

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