  | | | SMAUG | Ive looked in what i thought was the spot in
group_gain where the group members got exp and it
looks fine. But when i group 2 characters together
only the person that delivers the final blow recii 've got a few bugs here that i 'm wondering if anyone else has had issues with.
when new players enter the game i recieve the error that the 'nanny ' has an invalid racial language. considering thaHas anyone successfully compiled and run Smaug on OS X? My first
attempt generates the following report. Any help on how to proceed
would be much appreciated.
Kevin
make smaug
gcc -c -O -gThis summer will mark the Tenth Anniversary of the opening of
Realms of Despair!
Even if you have never actually played Realms of Despair fans
and admins of the SMAUG codebase are most certainlyI was wondering how i would go about accessing a
characters race data? Ive tried a couple things but
they dont work. Im trying to access the race 's mana/hp
regen which is claimed to be unused by spreviously i had thought that i had just forgotten that i had put an inventory flag on some items. but it turns out i had been right in recalling- i had set nothing to inventory.
smaug apparently
this is a problem that 's been reported by several of my beta testers. upon death their weapons vanish. all their other items are fine. i have checked the weapons in question and they are not set toIve looked all over Herne 's building site and other
places and havent seen this but im thinking it might
be possible. Can you make a mob program call a section
of code? Im trying to make it so tha
when building an area and setting mob hp my builders have noticed something. they set a prototype monster so that it has about 100 hp per level. they restore the monster. then when they invoke the you guys have been great and increadably helpful so far but i 've got another minor question.
in SMAUG can you set a mob prog or a room prog to lower or raise mental states? I know in smaugWIZ it I recently added Xerves ' pretitle snippet to a local
port of SMAUG 1.4R4 and the mud is crashing everytime
I attempt to use whois. As far as I can tell I
followed the instructions correctly.
considering the addition of socials to the mud i wanted to alter the random emotes that happen during the drunk code. where is the file that handles that located? thanks.
-z
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Hi-HI was just wondering how complicated it would be to
change around some of the PULSE_TICK 's. Ive seen some
places in update.c where the pulses were used. I know
the place in mud.h where they are def
me again. just two quick questions.
the pet code-
when players buy a pet the pet has the standard 'charm ' description effecting it. i would prefer if i could change it so pets weren 't 'wanderinI 'm basically a non-coder running Zylara 's smaug
(with a few snippets and changes) through Cygwin on
Windows98. The latest snippet I 've been trying to
install is Samson 's hotboot snippet.
( hapolgoies if i send this twice- i was not officially 'in ' the mailing list before so i do not know if it sent through.
i am trying to set a use prog for pills and foods. the problem is that when iUm for a while my game started to start up extremely
slowly when executed it would hold up on the "loading
commands " part so i looked at my command file and
somehow its copied itself to hundreds I 'm sure many of you have noticed this problem but weren 't sure of
the cause. In fact I thought the problem was with my mud client
(zMUD) rather than smaug itself.. Here 's the bug. When you usOk this is really pissing me off. I 've added my item
flags they can be put on items fine but i cant get
them to work right when checking for them. The item
flags are for class specific items. Im Hi guys thanks again for the help with installing the
flags now Im having a problem. The flags went in
fine and can be set on an item fine. What i did was
set class specific flags for the items Ive looked around but cant find any sites that
explain how to add item flags. Im assuming its a
pretty simple process... but i know there are several
places to input things. Does anyone know of a I was wondering if it would cause the MUD problems to
remove the part of code where items age/take damage?
Or is there a flag that can be added to make it so
some items do not age/take damage? WherI am making the mob so that the players cannot harm it unless certain
factors are in play (such as a player has a certain peice of eq) Such as
I 've made the mob immune to all damage and put a progNow that 's an even bigger problem isnt it!!!
If you mean the facility link make sure you don 't have a popup blocker
enabled
Link still works for me.
-----Original Message-----
From JessHere is the file.
I 'm trying to add inside/outside exits to the MUD I code for.
However I 'm getting a "command not found " - I 've got the commands
(do_inside do_outside) in mud.h and both of the tables filesHi does anyone know where i would look to increase
the max of the prime secondary or all attributes for
that matter from 25 to say 50? With the wide range of
items my mud is going to have and Omg... does anyone know where i can find the code to
slow this cycle down? Every 10 seconds ill get this
message. I have seen where it says the string "You are
starving to death " but i saw nothing I have version 1.0 of SMAUG and switch keeps crashing
the MUD. I am guessing there is some bug related to
the feature in my version of SMAUG that got fixed in a
later version. Since updating it tI was trying to add an affect to an item and it was beyond the normal 31
bitvectors and noticed that affect affected would only work with normal
bitvectors. I noticed xaffected was an option but  |
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