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Rivers of MUD - a Diku and Merc based multiuser dungeon
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Subjects
Getting UDP through NAT/firewalls/whatever for a game
Getting UDP through NAT/firewalls/whatever for a game
QuickTime errors
Python script as stand alone MUD server
Subject: Various sound problems
Fragment Shaders & GL TEXTURE RECTANGLE EXT
Subject: Timers and global variables
Re: Language and platform for Text MUD server
Apparent acquisition of Yantis (mysupersales) by IDE
HID keyboard
Getting UDP through NAT/firewalls/whatever for a game
Microsoft Sparkle
Subject: Director MX
Congratulations Horizons
Yet more problems fullscreen mode
Apple Dev Kitchen Them 's tasty vittles, Maw!
NSOpenGLContext, Pbuffers, and drawables
More DCR "theft " naughtiness
dynamic sprite creation and imaging lingo
Re: Find stuff in Flash array?
Effects of skill imbalances?
QuickTime errors
Rom 2 4/Quickmud Enhancement/Bug fix
Subject: Working with XML files/CFURL
smooth scrolling/subpixel tweening
RE: (Ron help me?) Flash text
Subject: Flash Racing
Subject: MudDev FAQ 2
Browser based games
Installing GLUT
Special character in Flash XML
 
SMAUG
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entire group not getting exp

Ive looked in what i thought was the spot in group_gain where the group members got exp and it looks fine. But when i group 2 characters together only the person that delivers the final blow reci

nanny bug, blood bug, room prog bug...

i 've got a few bugs here that i 'm wondering if anyone else has had issues with. when new players enter the game i recieve the error that the 'nanny ' has an invalid racial language. considering tha

Subject: Mac OS X compile?

Has anyone successfully compiled and run Smaug on OS X? My first attempt generates the following report. Any help on how to proceed would be much appreciated. Kevin make smaug gcc -c -O -g

OT - Realms of Despair Tenth Anniversary Reunion

This summer will mark the Tenth Anniversary of the opening of Realms of Despair! Even if you have never actually played Realms of Despair fans and admins of the SMAUG codebase are most certainly

Subject: accessing race data

I was wondering how i would go about accessing a characters race data? Ive tried a couple things but they dont work. Im trying to access the race 's mana/hp regen which is claimed to be unused by s

runaway inventory flags

previously i had thought that i had just forgotten that i had put an inventory flag on some items. but it turns out i had been right in recalling- i had set nothing to inventory. smaug apparently

weapons vanishing upon char death?

this is a problem that 's been reported by several of my beta testers. upon death their weapons vanish. all their other items are fine. i have checked the weapons in question and they are not set to

question about mprog 's and code

Ive looked all over Herne 's building site and other places and havent seen this but im thinking it might be possible. Can you make a mob program call a section of code? Im trying to make it so tha

mob hp randomly resets

when building an area and setting mob hp my builders have noticed something. they set a prototype monster so that it has about 100 hp per level. they restore the monster. then when they invoke the

Subject: a mprog question

you guys have been great and increadably helpful so far but i 've got another minor question. in SMAUG can you set a mob prog or a room prog to lower or raise mental states? I know in smaugWIZ it

PreTitle Snippet and Revision4

I recently added Xerves ' pretitle snippet to a local port of SMAUG 1.4R4 and the mud is crashing everytime I attempt to use whois. As far as I can tell I followed the instructions correctly.

where 's the drunk code located?

considering the addition of socials to the mud i wanted to alter the random emotes that happen during the drunk code. where is the file that handles that located? thanks. -z ----------- Hi-H

Complications of Pulses?

I was just wondering how complicated it would be to change around some of the PULSE_TICK 's. Ive seen some places in update.c where the pulses were used. I know the place in mud.h where they are def

beep, skin and pet codes

me again. just two quick questions. the pet code- when players buy a pet the pet has the standard 'charm ' description effecting it. i would prefer if i could change it so pets weren 't 'wanderin

Samson 's hotboot snippet

I 'm basically a non-coder running Zylara 's smaug (with a few snippets and changes) through Cygwin on Windows98. The latest snippet I 've been trying to install is Samson 's hotboot snippet. ( h

Subject: opedit pills problems

apolgoies if i send this twice- i was not officially 'in ' the mailing list before so i do not know if it sent through. i am trying to set a use prog for pills and foods. the problem is that when i

5.6 MB command.date file? wtf?

Um for a while my game started to start up extremely slowly when executed it would hold up on the "loading commands " part so i looked at my command file and somehow its copied itself to hundreds

Default Color versus Gray

I 'm sure many of you have noticed this problem but weren 't sure of the cause. In fact I thought the problem was with my mud client (zMUD) rather than smaug itself.. Here 's the bug. When you us

Going to go insane....!

Ok this is really pissing me off. I 've added my item flags they can be put on items fine but i cant get them to work right when checking for them. The item flags are for class specific items. Im

Not picking up item flag...

Hi guys thanks again for the help with installing the flags now Im having a problem. The flags went in fine and can be set on an item fine. What i did was set class specific flags for the items

item flags/character flags

Ive looked around but cant find any sites that explain how to add item flags. Im assuming its a pretty simple process... but i know there are several places to input things. Does anyone know of a

Items taking damage...

I was wondering if it would cause the MUD problems to remove the part of code where items age/take damage? Or is there a flag that can be added to make it so some items do not age/take damage? Wher

Subject: mob damaging itself

I am making the mob so that the players cannot harm it unless certain factors are in play (such as a player has a certain peice of eq) Such as I 've made the mob immune to all damage and put a prog

(me too) flickering hand cursor

Now that 's an even bigger problem isnt it!!! If you mean the facility link make sure you don 't have a popup blocker enabled Link still works for me. -----Original Message----- From Jess

Subject: Re: Excel file

Here is the file.

Adding Exits

I 'm trying to add inside/outside exits to the MUD I code for. However I 'm getting a "command not found " - I 've got the commands (do_inside do_outside) in mud.h and both of the tables files

Subject: Attribute max...

Hi does anyone know where i would look to increase the max of the prime secondary or all attributes for that matter from 25 to say 50? With the wide range of items my mud is going to have and

YOU ARE STARVING TO DEATH!

Omg... does anyone know where i can find the code to slow this cycle down? Every 10 seconds ill get this message. I have seen where it says the string "You are starving to death " but i saw nothing

switch crash bug (ver 1.0)

I have version 1.0 of SMAUG and switch keeps crashing the MUD. I am guessing there is some bug related to the feature in my version of SMAUG that got fixed in a later version. Since updating it t

oset <item > affect xaffected

I was trying to add an affect to an item and it was beyond the normal 31 bitvectors and noticed that affect affected would only work with normal bitvectors. I noticed xaffected was an option but
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