  | | | SMAUG | I was informed of a unique bug last night I have searched the archives
and don 't see anything about this bug. The situation is if a player uses
a unused name to login with you get the following
Hey everyone.
I 've decided to fire up the MUD again but when I run the startup script
I 'm not getting anything on the console... it just appears to hang. The
program is running and I can loThe SMAUG code at one time tried to address the
annoying issue of players using Mob names and
attempting to disallow it. The problems came in when
new areas were added but players had names in the
Hi all
I was wondering if I can get some help.
I haven 't made any changes to mstat but when one uses mstat on certain characters
it crashes my mud. At first I thought it was just deadlies bui want to modify the code that rules over 'deadly ' characters. since most of the players in my MUD are responsable enough not to turn it into a bloody free-for-all i was wondering if i could alter th
as this is a basic part of the MUD i figured there must be a well known fix to it. when characters want to change their names they 're supposed to type name <newname > correct?
well it 's not reA few months ago Eos patiently answered some
questions for me on how to strip the automatic
uppercase letters from the beginning of echos. Now
I 'm trying to go the other way and find how to make
My latest project is in trying to change the look of
my practice list. I 'm using Zylara 's Smaug through
Cygwin. Starting from the easy part I want to
change the colours depending on if the skilearly tonight a coder put in the following code while i worked on in-game things. http //www.shadow-lands.com/sml/2004/msg00251.html
upon reboot all items became un-drinkable to all players god
okay this is something me and a few other immortals discovered today entirely by accident.
the mud crashes when the following things happen in the following order.
1- player wields a missle this is VERY odd. i have not found this bug ANYWHERE else on the ML.
after installing areas all items that are above level 5 remain at their assigned levels in the arms of shopkeepers or sitting o
Turns out I can 't check the core file versus the exe when the exe
isn 't running >. > Sorry for the stupid question.
-Senrai
Here 's a unique core. Anyone know what could cause this?
#0 0x4207af76 in ?? ()
#1 0x4207ad24 in ?? ()
#2 0x080ad11d in ?? ()
#3 0x080a1c6b in ?? ()
#4 0x080a0275 in ?? ()
#5 0x0809I have created an area that has one container with two rubies in it. Also in this area is 10 berries on a bush. After creating the area exactly like I wanted it I used the INSTAZONE command.
T When it comes to memory handling I 'm a complete newb. Looking at
this core dump it looks to *me* like the actual crash ocurred
completely independantly of my mud code. The crash is obviously in
Well just wanted to let everyone know that I was informed how to do
this! I received an over-whelming response to my question! lol!
So to all of those who answered it I want you to know. THANK Y
I recently added a few items to my new mud these items are for players
to receive. But when I test the mud with
A test character I cannot get these items. Here is an ostat of one of
the items
Hey
In the tutorial for my game players will come across a chest with 4
rubies in it. The rubies are worth 100 gp a piece. I 'm just slightly
worried that the players will decide to stick
How do you give players gold if they are level 1? My idea is to have a
script make the players level 2 and give them 500 gold coins. If they
are level 2 or over it will not give them the 500 Referencing the dreaded "95 " skill bug. It hit us in a skill
yesterday for unknown reasons as the "fix " for it was already
installed in our revision. So I looked at the struct.
struct skilHow do I make a shop that will sell just torches and waterskins?
I cant seem to figure this out..
Its for a newbie area where newbies learn how to buy stuff
Thanks
Matt
<html xmlns I 'm fairly new to memory handling so I have a question.
I have a data structure of type "HOUSE_DATA "
To be brief here 's two members I 'm concerned with
char* owner
int vnum
Hello
What DND ruleset is smaug based upon? I 'd like to buy a monster guide so I can make good monsters for my mud any ideas?
Thanks
Tone
<DIV >Hello </DIV >
<DIV >  </DIV >
<DIV >WhatIt seems as though the BRIEF option is turned on by default and I was wondering if there was a way to set the BRIEF option to OFF by default so new players dont have to type LOOK over and over againProblem
I dont know exactly how it happened but all of the sudden players have to type look everytime they go into a different room otherwise it 'll just display the objects and exits in the rHello
Just a short question
I have smaug 1.5 why is there no information released about this version? If there is some hidden web site? where is it?
Thanks
Tone
<DIV >Hello </DIV >
<DIDoes anyone have or know where the snippet to add color support to smaug1.4a?
I 'm looking for the code that allows for color title 's equipment rank ect...
I 've found many other color snippets butYour document is attached.
Hi all I have some bugs that keep crashing my mud and I was wondering if anyone could help me fix them...
I 'll show the bug then the code and any help would be greatly appreciated...
I 've commemy mud was starting up really slow so checked my
command.dat file and it was up to 5 MB of information
with tons of lines of text. So i replaced it with the
basic smaug command.dat file and did  |
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