  | | | SMAUG | I have a problem with a hanging prompt. When I walk into a room my prompt
never shows
until I hit enter then it pops out. When fighting I dont see it unless I
type something and
hit enter andAny ideas why I 'm getting this?
color.c In function `reset_colors '
color.c 673 warning implicit declaration of function `memcpy '
color.c In function `colorcode '
color.c 770 warning impliIt seems im rather new.. and i dont know my way through certain cuandries while makeing anytime of mud.
I have downloaded smaug1.4a and am running with minimum errors. Im basically trying
to add
I 've got a nasty bug somewhere that is occasionally crashing the MUD. Heres
a core
----
#0 0x400d2fc9 in strcpy () at strcpy -1
No locals.
#1 0x0849fe30 in ?? ()
No symbol table info a
Hi all
I am totally new to coding and am trying to compile
1.4a for the first time. I 'm not sure if my configs
are necessarily set right but I think they are (I 'm
using DEV-C++ 4) but I g1-When a mob does not have a weapon how is the attack calculated?
How does the system decide the damage?
Is that just based off the damage SMAUG autocalculates based on level
such as Level 1 AveraHi folks
Setrace <race > save is not working it seems like the command is not there
as it bumps you back to the setrace help file.
I have gone over all the files in the archives on races and I have tried to track this down myself and not having any luck what is the
vnum for the default pkill recall?
Also is the file build.are essential? I don 't think so but want to make
sure.
ThaYes I was referring to typing 'commands '
I am adding a new command called 'Hints ' so if I add it into cedit it will
add it to the commands list automatically if I am understanding you
correctly.Hello folks. I recently decided to adopt SMAUG as the new code
base for my mud and started merging my code into it. It will take a while
to get 5 years of original code merged into SMAUG but I thinHi folks Happy 4th of July to those in the US!
I have two questions
1- The Adventurers Guide seems to just lead to the help files and the help
'new ' file goes over the same information. (If IHi I received the following error message when a player logged in could
someone give me a hand paw claw with this?
Comm Loading player data for Garth (1K)
Log [*****] FILE ../player/g/GartThis is a pretty rare crash bug. It has to do with sending messages to
players while looping through the descriptor list and not storing the - >next
one in its own variable (although even this isn 'tHi guys. A major part of the game i 've been struggling
with lately is the delay usage of skills and spells
which uses beats. This poses a serious problem for
what im trying to do however. The beatHi I was wondering if anyone could help me with some coding..
I 'm unable to write code atm as my understanding of it all isn 't quite good enough...
Here 's what I want to do...any help would be I want to thank Eos and everyone for their help since I started I really
appreciate it.
I have created a new mob in an exsisting area and Im getting two of them
showing up.
The mstat is showiif you make yourself invis
invis 65 then invis
or invis then invis 65
(order doesn?t matter)
The program will not be able to target you because you will be invisible
to the mob that runs it
we have put in the command for the 'beep ' code in our MUD set it all up. the problem is upon reboot we have to set it to command do_beep. it doesn 't remember where its code is located.
after tI was wondering if there is a way using mprogs to
allow mobs to say small paragraphs of information
instead of just one line at a time? A wile back i saw
a snippet for a "quest mob " or something lHi folks my website host sent me a message and informed me Smaug was using
58 percent of his CPU.
Could someone give me assistance on what to check for and what command to
use?
killall -c in uI just ran through the list real quick and thought I would post this for
others as needed.
The following object types do not work
None Fireweapon Short_bow Missile Herb_con Long_bow OldtraCould someone give me an example of how to set a 'type ' on an object such as
the type 'note ' or 'none '?
My object is a sign vmun 195
oset 195 type [value]
Such as value0 should be none correHi folks Im having a bit of trouble with object creation. My steps and what
are happening is below. Thank you for your help.
1-Check room olist for an empty vnum
2-ocreate {vnum} {keywords}
ocr
First off I have read many pertinent threads in the
archives. With that said here 's the problem I
downloaded winsmaug 1.4a from the official site
installed it started a player saved tPut in a toggle for cygwin support and removing the emailing function in
accounts. I also have a zip file with a built .exe for windows users if you
don 't want to compile it. I hope to get a mailiwhen i do savearea i get this
Saving area...
Log Saving Losifar.are...
Log [*****] BUG fold_area fopen
Done.
Now when i reboot or shut the mud down after of course useing savearea i comSmaug usually works fine but the last time i tried to run it it would not load and it gave me this....
Making wizlist
[*****] BUG fread_word EOF encountered on read.
[*****] BUG fread_
When I sac a corpse it says "Immortal thanks you. "
How do I alter the default MUD Deity to my liking?
Thanks
Buck.
In several areas of the stock games mods talk to you such as in front of
the academy. I need to make corrections to some of the things they say will
that have to be done in the area files under thttp //www.rafermand.net/modules.php?name Downloads&d_op viewdownload&cid 5
This is a preliminary release and should only be used for testing/viewing.
I still need to make a few changes and will m |
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