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Rivers of MUD - a Diku and Merc based multiuser dungeon
SMAUG
Subjects
Getting UDP through NAT/firewalls/whatever for a game
Getting UDP through NAT/firewalls/whatever for a game
QuickTime errors
Python script as stand alone MUD server
Subject: Various sound problems
Fragment Shaders & GL TEXTURE RECTANGLE EXT
Subject: Timers and global variables
Re: Language and platform for Text MUD server
Apparent acquisition of Yantis (mysupersales) by IDE
HID keyboard
Getting UDP through NAT/firewalls/whatever for a game
Microsoft Sparkle
Subject: Director MX
Congratulations Horizons
Yet more problems fullscreen mode
Apple Dev Kitchen Them 's tasty vittles, Maw!
NSOpenGLContext, Pbuffers, and drawables
More DCR "theft " naughtiness
dynamic sprite creation and imaging lingo
Re: Find stuff in Flash array?
Effects of skill imbalances?
QuickTime errors
Rom 2 4/Quickmud Enhancement/Bug fix
Subject: Working with XML files/CFURL
smooth scrolling/subpixel tweening
RE: (Ron help me?) Flash text
Subject: Flash Racing
Subject: MudDev FAQ 2
Browser based games
Installing GLUT
Special character in Flash XML
 
SMAUG
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Subject: Hanging Prompt

I have a problem with a hanging prompt. When I walk into a room my prompt never shows until I hit enter then it pops out. When fighting I dont see it unless I type something and hit enter and

COLOR

Any ideas why I 'm getting this? color.c In function `reset_colors ' color.c 673 warning implicit declaration of function `memcpy ' color.c In function `colorcode ' color.c 770 warning impli

.c files (a few questions)

It seems im rather new.. and i dont know my way through certain cuandries while makeing anytime of mud. I have downloaded smaug1.4a and am running with minimum errors. Im basically trying to add

Crash and supermob question

I 've got a nasty bug somewhere that is occasionally crashing the MUD. Heres a core ---- #0 0x400d2fc9 in strcpy () at strcpy -1 No locals. #1 0x0849fe30 in ?? () No symbol table info a

Subject: RE: Compiling errors

Hi all I am totally new to coding and am trying to compile 1.4a for the first time. I 'm not sure if my configs are necessarily set right but I think they are (I 'm using DEV-C++ 4) but I g

Subject: Unarmed Attacks

1-When a mob does not have a weapon how is the attack calculated? How does the system decide the damage? Is that just based off the damage SMAUG autocalculates based on level such as Level 1 Avera

Setrace Save

Hi folks Setrace <race > save is not working it seems like the command is not there as it bumps you back to the setrace help file. I have gone over all the files in the archives on races and

Subject: Pkill Default Recall

I have tried to track this down myself and not having any luck what is the vnum for the default pkill recall? Also is the file build.are essential? I don 't think so but want to make sure. Tha

Command List

Yes I was referring to typing 'commands ' I am adding a new command called 'Hints ' so if I add it into cedit it will add it to the commands list automatically if I am understanding you correctly.

Subject: object values list?

Hello folks. I recently decided to adopt SMAUG as the new code base for my mud and started merging my code into it. It will take a while to get 5 years of original code merged into SMAUG but I thin

Adventurers Guide/Command List

Hi folks Happy 4th of July to those in the US! I have two questions 1- The Adventurers Guide seems to just lead to the help files and the help 'new ' file goes over the same information. (If I

Subject: Player Error Message

Hi I received the following error message when a player logged in could someone give me a hand paw claw with this? Comm Loading player data for Garth (1K) Log [*****] FILE ../player/g/Gart

Rare Descriptor Looping Crash Bug

This is a pretty rare crash bug. It has to do with sending messages to players while looping through the descriptor list and not storing the - >next one in its own variable (although even this isn 't

Idea to replace "beats " for skills

Hi guys. A major part of the game i 've been struggling with lately is the delay usage of skills and spells which uses beats. This poses a serious problem for what im trying to do however. The beat

Needing some code help...

Hi I was wondering if anyone could help me with some coding.. I 'm unable to write code atm as my understanding of it all isn 't quite good enough... Here 's what I want to do...any help would be

Mob Count

I want to thank Eos and everyone for their help since I started I really appreciate it. I have created a new mob in an exsisting area and Im getting two of them showing up. The mstat is showi

Subject: RE: Active Programs

if you make yourself invis invis 65 then invis or invis then invis 65 (order doesn?t matter) The program will not be able to target you because you will be invisible to the mob that runs it

Subject: cedit not saving

we have put in the command for the 'beep ' code in our MUD set it all up. the problem is upon reboot we have to set it to command do_beep. it doesn 't remember where its code is located. after t

Subject: NPC 's talking

I was wondering if there is a way using mprogs to allow mobs to say small paragraphs of information instead of just one line at a time? A wile back i saw a snippet for a "quest mob " or something l

CPU Usage

Hi folks my website host sent me a message and informed me Smaug was using 58 percent of his CPU. Could someone give me assistance on what to check for and what command to use? killall -c in u

Object Types

I just ran through the list real quick and thought I would post this for others as needed. The following object types do not work None Fireweapon Short_bow Missile Herb_con Long_bow Oldtra

Subject: Object Creation Type

Could someone give me an example of how to set a 'type ' on an object such as the type 'note ' or 'none '? My object is a sign vmun 195 oset 195 type [value] Such as value0 should be none corre

Object Creation Difficulty

Hi folks Im having a bit of trouble with object creation. My steps and what are happening is below. Thank you for your help. 1-Check room olist for an empty vnum 2-ocreate {vnum} {keywords} ocr

winsmaug 1.4a save issue

First off I have read many pertinent threads in the archives. With that said here 's the problem I downloaded winsmaug 1.4a from the official site installed it started a player saved t

Subject: Another release

Put in a toggle for cygwin support and removing the emailing function in accounts. I also have a zip file with a built .exe for windows users if you don 't want to compile it. I hope to get a maili

Subject: Savearea doesn 't work

when i do savearea i get this Saving area... Log Saving Losifar.are... Log [*****] BUG fold_area fopen Done. Now when i reboot or shut the mud down after of course useing savearea i com

FILE: gods.are LINE: 455

Smaug usually works fine but the last time i tried to run it it would not load and it gave me this.... Making wizlist [*****] BUG fread_word EOF encountered on read. [*****] BUG fread_

Subject: Default Deity

When I sac a corpse it says "Immortal thanks you. " How do I alter the default MUD Deity to my liking? Thanks Buck.

Mobs Talking

In several areas of the stock games mods talk to you such as in front of the academy. I need to make corrections to some of the things they say will that have to be done in the area files under t

Codebase is online now

http //www.rafermand.net/modules.php?name Downloads&d_op viewdownload&cid 5 This is a preliminary release and should only be used for testing/viewing. I still need to make a few changes and will m
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