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Rivers of MUD - a Diku and Merc based multiuser dungeon
SMAUG
Subjects
Getting UDP through NAT/firewalls/whatever for a game
Getting UDP through NAT/firewalls/whatever for a game
QuickTime errors
Python script as stand alone MUD server
Subject: Various sound problems
Fragment Shaders & GL TEXTURE RECTANGLE EXT
Subject: Timers and global variables
Re: Language and platform for Text MUD server
Apparent acquisition of Yantis (mysupersales) by IDE
HID keyboard
Getting UDP through NAT/firewalls/whatever for a game
Microsoft Sparkle
Subject: Director MX
Congratulations Horizons
Yet more problems fullscreen mode
Apple Dev Kitchen Them 's tasty vittles, Maw!
NSOpenGLContext, Pbuffers, and drawables
More DCR "theft " naughtiness
dynamic sprite creation and imaging lingo
Re: Find stuff in Flash array?
Effects of skill imbalances?
QuickTime errors
Rom 2 4/Quickmud Enhancement/Bug fix
Subject: Working with XML files/CFURL
smooth scrolling/subpixel tweening
RE: (Ron help me?) Flash text
Subject: Flash Racing
Subject: MudDev FAQ 2
Browser based games
Installing GLUT
Special character in Flash XML
 
SMAUG
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Subject: Original code snag

If someone has a moment to glance at this I 'd appreciate it. I created some code to add "limit timers " to spell_smaug fields so that we could place a timer on ch upon successful use of skill/spell

PKILL - RP

Ok i want my players to be always pkillers basically remove the pkill and thief flags and the effects that they have. Now I also want to take the current pkill system (how you can become a pkiller

Subject: ifcheck - damtype

I 'm wondering if anyone has put together an ifcheck for damage type... example - if the mob is fighting and someone uses electricity based spells - something happens. If so could you point me in t

Subject: Area fread Error

Ok i installed the healer snippet that was ported from ROM make clean and recompiled everything worked wonderfully. So then i installed the Familiar snippet and everything compiled fine... but the

C Tutorial

I wanted to share this address. It 's a terrific resource for those who know just enough C to get by MUD coding but would like to take the next step in deeper understanding. http //www.faqs.org/d

Subject: SMAUGFUSS COLORS

I want to change the colors for SmaugFUSS cause i think the AFKMUD color 's are a little weird how can i do this. (Not change the color tags but the actual colors)

play smaug through irc client ...

has anyone heard of anything like this? some friends and i would like to play something like this ...but join a channel on irc and dcc chat a bot and play. thx in advance!!

Subject: Function Prototype

Ok i was installing Aurora 's Ranking Snippet and when when I got to looking at the ratings.c file the function prototypes looked like this /* local functions */ void replace_score args

Fixing a damage message

Hey all sorry to bother you all again but i have no idea how to fix this. I 've just created a command called fling that throws an object at a target and damages them. Everything works fine so far wi

What function handles commands?

I 'm trying to add a new feature that records the time between the last command entered and the most recent one. What function do all the commands go through so I could add this?

Subject: Boot.txt problem

Hey all. I ran into a small problem today with boot.txt. The mud 's output is supposed to be save to this file isnt it? I went looking for something i 'd done previously and the only thing in the file

Compiling problems on newer redhat servers

I have very recently upgraded my server from Red Hat 9 to Red Hat Enterprise server. The problem that I have encountered and cannot figure out is When attempting to compile the source code it

Trap Snippet

http //www.rafermand.net/modules.php?name Downloads&d_op viewdownload&cid 4& min 20&orderby titleA&show 10 I actually plugged this into a stock 1.4a code and it seemed to be working correctly.

Subject: Reloading an area

I 'm sorry in advance for this question...our coders keep bailing on us and I just don 't know enough to do it all on my own. Recently we managed to lose one our immortal characters (mine of cours

Trap Code

I am hoping to be finished here soon with it then the fun part of trying to get it to work in Smaug 1.4a begins. I will be looking for people who want to test it. So far I am about 90 percent don

No limit / Not enough memory

I had this running a few yrs ago just fine on my laptop never had these problems. Heres my issue. When i use the standard startup script that has LIMIT in it cygwin kicks back saying "bash li

A year later... Cygwin Help

Hey Folks Good to be back on the mailing list. I have recently became mudding again and wanted to edit some of my areas. The laptop I had is no longer in existance but back then I had Cygwin

Subject: ASSIGN_GSN error

Hey everyone Im having a some trouble getting Rantic 's sharpen snippet working. Everytime the mud boots up i get this error ASSIGN_GSN Skill sharpen not found. I 've followed the directions mad

Subject: Interest in a snippet

I am reworking the trap code (for obvious reasons if you have ever used it). Anyway here is what I plan on doing just seeing if there is any interest. Will post it if there is (will go into my cod

Backstab

Hey I haven 't been in the mud world for quite a while but I 've had a small mud in production for quite some. Anyways today I decided to change backstab percent number_percent( ) - (get

Re: Compiling SMAUG 1.4a on NetBSD 1.6.2

Eos wrote > The only usage of re_exec in smaug is in is_profane which is not > actually used any where. > The entire is_profane function and the PROFANITY_CHECK defines can all > be gutted

Compiling SMAUG 1.4a on NetBSD 1.6.2

I was trying to get SMAUG 1.4a running on my NetBSD 1.6.2 shell account bud the link would fail on act_comm.o with "undefined reference to `re_exec ' " even after uncommenting the REG and NEED_REG line

Subject: polymorph newbie

since our MUD is finally getting some avatars we decided to reward them with a polymorph quest. and in order to do this the 3 main immortals delved into the morph part of smaug. while we can crea

Dice snippet

I wrote a snippet that addresses some issues smaugs dice_parse/rd_parse has with parenthetical statements. It 's fairly simple if not quite elegant and commented to explain what it does what it req

BUG: Save_god_level: fopen

I keep getting this message at random times. It stops after a while when we fix other bugs and think its gone. Then after a while this bug pops up again. And help you can give me would be appreciate

RE:

You only require a check in damage(). No other function actually causes damages. A substate check will not succeed. A timer check is required just like the one in interpret() if ( (timer

problems in adding sector types

Well I have problems in the adding of new sector types... I have so changed in mud.h typedef enum { SECT_INSIDE SECT_CITY SECT_FIELD SECT_FOREST SECT_HILLS SECT_MOUNTAIN SECT_W

setting a new language

i really am sorry to email about this again but when my drive crashed i lost the saved file of how to set up a new language. i set it up in tongues.dat and it was installed but i know there must

NPC_CLASS suggestions wanted

As a building admin rather than a coding admin I 'm not really satisfied with the NPC_CLASSES. Even though there are many races there aren 't many classes according to const.c. "mage " "cleric

Non-12f Color problem

Hi folks I 'm at a dead-end here. I wanted to add color capability to (among other things) items. Per the FAQ I added this at the very end of mud.h #define send_to_char send_to_ch
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