  | | | SMAUG | If someone has a moment to glance at this I 'd
appreciate it. I created some code to add "limit
timers " to spell_smaug fields so that we could place a
timer on ch upon successful use of skill/spell Ok i want my players to be always pkillers basically remove the pkill and thief flags and the effects that they have. Now I also want to take the current pkill system (how you can become a pkiller I 'm wondering if anyone has put together an ifcheck for damage type...
example - if the mob is fighting and someone uses electricity based spells -
something happens.
If so could you point me in tOk i installed the healer snippet that was ported from ROM make clean and recompiled everything worked wonderfully. So then i installed the Familiar snippet and everything compiled fine... but theI wanted to share this address. It 's a terrific
resource for those who know just enough C to get by
MUD coding but would like to take the next step in
deeper understanding.
http //www.faqs.org/dI want to change the colors for SmaugFUSS cause i think the AFKMUD color 's are a little weird how can i do this.
(Not change the color tags but the actual colors)
has anyone heard of anything like this? some friends and i would like to play something like this ...but join a channel on irc and dcc chat a bot and play.
thx in advance!!
Ok i was installing Aurora 's Ranking Snippet and when when I got to looking at the ratings.c file the function prototypes looked like this
/* local functions */
void replace_score argsHey all sorry to bother you all again but i have no idea how to fix this.
I 've just created a command called fling that throws an object at a target and damages them. Everything works fine so far wiI 'm trying to add a new feature that records the time between the last command entered and the most recent one. What function do all the commands go through so I could add this?
Hey all. I ran into a small problem today with boot.txt. The mud 's output is supposed to be save to this file isnt it? I went looking for something i 'd done previously and the only thing in the fileI have very recently upgraded my server from Red Hat 9 to Red Hat Enterprise
server.
The problem that I have encountered and cannot figure out is
When attempting to compile the source code ithttp //www.rafermand.net/modules.php?name Downloads&d_op viewdownload&cid 4&
min 20&orderby titleA&show 10
I actually plugged this into a stock 1.4a code and it seemed to be working
correctly. I 'm sorry in advance for this question...our coders keep bailing on us and I
just don 't know enough to do it all on my own.
Recently we managed to lose one our immortal characters (mine of coursI am hoping to be finished here soon with it then the fun part of trying to
get it to work in Smaug 1.4a begins. I will be looking for people who want
to test it. So far I am about 90 percent donI had this running a few yrs ago just fine on my laptop never had these problems.
Heres my issue. When i use the standard startup script that has LIMIT in it cygwin kicks back saying "bash liHey Folks
Good to be back on the mailing list. I have recently became mudding again and wanted to edit some of my areas. The laptop I had is no longer in existance but back then I had CygwinHey everyone Im having a some trouble getting
Rantic 's sharpen snippet working. Everytime the mud
boots up i get this error
ASSIGN_GSN Skill sharpen not found.
I 've followed the directions madI am reworking the trap code (for obvious reasons if you have ever used it).
Anyway here is what I plan on doing just seeing if there is any interest.
Will post it if there is (will go into my codHey I haven 't been in the mud world for quite a while but I 've had a small
mud in production for quite some. Anyways today I decided to change
backstab
percent number_percent( ) - (get
Eos wrote
> The only usage of re_exec in smaug is in is_profane which is not
> actually used any where.
> The entire is_profane function and the PROFANITY_CHECK defines can all
> be gutted I was trying to get SMAUG 1.4a running on my NetBSD 1.6.2 shell account bud the link would fail on act_comm.o with "undefined reference to `re_exec ' " even after uncommenting the REG and NEED_REG linesince our MUD is finally getting some avatars we decided to reward them with a polymorph quest. and in order to do this the 3 main immortals delved into the morph part of smaug.
while we can creaI wrote a snippet that addresses some issues smaugs dice_parse/rd_parse
has with parenthetical statements.
It 's fairly simple if not quite elegant and commented to explain what it
does what it reqI keep getting this message at random times. It stops after a while when
we fix other bugs and think its gone. Then after a while this bug pops up
again. And help you can give me would be appreciate
You only require a check in damage(). No other function actually causes
damages.
A substate check will not succeed. A timer check is required just like
the one in interpret()
if ( (timer
Well
I have problems in the adding of new sector types...
I have so changed in mud.h
typedef enum
{
SECT_INSIDE SECT_CITY SECT_FIELD SECT_FOREST SECT_HILLS SECT_MOUNTAIN
SECT_Wi really am sorry to email about this again but when my drive crashed i lost the saved file of how to set up a new language.
i set it up in tongues.dat and it was installed but i know there mustAs a building admin rather than a coding admin I 'm
not really satisfied with the NPC_CLASSES. Even
though there are many races there aren 't many classes
according to const.c.
"mage " "cleric
Hi folks
I 'm at a dead-end here. I wanted to add color
capability to (among other things) items. Per the
FAQ I added this at the very end of mud.h
#define send_to_char send_to_ch |
|
 |