  | | | SMAUG | I want to make a command that will print out all the wear_locs that have nothing on them. Just wondering if there was a snippet out there already. (if it prints it out under the eq command that is finI have run into a question I was hoping someone could
answer rather than me having to write code for no
other reason than to find out.
If I use a variable declared as unsigned int in my
project Hey all! This is my first mail to the list so just let me say that I 'm
extremely impressed with how this is all going and I 've snooped through the
archives and am very pleased with everything Hey All
Just wondering if anyone knows how to get into contact with
Rolindar/Yearger wanna ask him some stuff about his areas.
Kissandra
I want to change the levels on my MUD so that there are 100 player levels now besides all the immortal level stuff what else do i have to change becuase i changed all the immortal level stuff ( i hI use slackware linux 9.1 and i cant find a decent MUDing client for nix. My fav on Windoze was RoA Client and i cant find anything comperable. If anyone knows of one here are some features i need
I know i 've been asking a lot lately and thanks so much- all the help has been wonderful and right what the doctor ordered. now i 've got a hypothetical question.
for those not familiar with the pI am quite sure there has to be some easy way to do this (or perhaps not...) that I 'm overlooking.
Is there a way to set it so that a class does not appear on the class list when a new player logs
i 'm working on a town mob that will come when it 's called either via yelling or chatting. the problem is that while the mob can HEAR chat channels and yell channels (at least when i 've switched inThis is what I did to act_info.c when I put in Rafermand 's snippet
Syntax
exam <item > <item type >
Changed
void show_list_to_char( OBJ_DATA *list CHAR_DATA *ch bool fShort
bool fOops-
"der Contingencies ". Well when
I purge the object it would crash the MUD
despite the fact that I had "
What that bit meant was after I had purged the object
and then do a dissipate commI know Rafermand put out a snippet making it possible to search containers
for an item type -
i.e. exam bag armor - to show all the armor in the bag.
What I 'm trying to do is make it so you can sLet me first apologize for the following lengthy note
but I tried to include enough that someone may be able
to recognize my problem. I have some code I 've been
writing on for my SMAUG mud based ofI installed copyover ages ago and I think there is actually an update to it
floating around somewhere which I might go and get but I just wanted to ask
this question I don 't think it 's supposI installed samson 's overland code and everything went perfectly and it
looks great. Only thing is when I 'm traveling on the map as an immortal I can
see every object in the entire map. I narroI am not an advanced enough C coder to have just
started tinkering with this without alot of study so
I am posing it as a question instead.
The difference as I understand it in str_dup and
STRThere 's only one thing I don 't understand now about string handling and
this may seem like a very newbie thing to ask but I need to know to understand
better.
you can 't do this.
stringDoes anyone know of a program that can read your area.lst to determine which
are files to read and then create a map of your mud? Even if it was only a
rough general map that showed only which areas
I know there 's a lot of posts about this subject but most seem a few years
old.
My question is has there been any programs or pieces of code lately that
can track a memory leak effecienI am in the process of creating a ship code. Boarding a ship raising the
anchor lowering the sails and moving across a sea.
So far it 's been no problem. Although I 'm considering the size of ti may have found the source of my problem (mud crashing at 'save ' and
deleting the pfile of the char who attempted to save). i am also getting
this message when i compile
Cannot open file 'C i seem to remember something about this before but i can 't find it now
i finally got my mud to compile on vc++ by removing all the imc-related
files.
it compiles now w/o errors or warnings and i 've got the majority of my problem solved. now when i compile it gives
me the following errors
cannot open include file sys/time.h
" " " " unistd.h
" when i try to compile my mud (vc++/windows)(smaug1.4a) i get this warning
C \dist\src\iced.c(200) warning C4013 'str_cmp ' undefined assuming
extern returning int
Can someone help me underI 've had my mud hosted elsewhere in a linux system. I know next to nothing
about linux and have grown weary of not being able to tinker with the code.
I 've downloaded my files back onto my home pc I am still having the problem where when it hits a shop on startup it is looking for a # where the is ( the semicolon that comes before the name of the Shopkeeper Mobile ).
I would really like so After searching the archives and checking what documentation already
exists I thought I 'd see if anyone might be willing to help me with this
one. I already have a loose interpretation at hand Hi all
I recently downloaded smaug 1.4a and encountered the problem with player
files not saving after the initial save at level 2. I 've checked the message
archives to see if this was alreadyHi. Larosh was nice enough to answer my last question
so I thought I 'd hit you guys up for a little more
edumacatshun. )
I wanted to have my do_sacrifice in my extremely
mutilated (read modifi
Hi I could use some help with this bug. If anyone has an answer I thank
you now for any help with this.
I 've added the DOTD snippet for the alias command to my smaug1.4a V4 and
I get the foll |
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