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Rivers of MUD - a Diku and Merc based multiuser dungeon
SMAUG
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Getting UDP through NAT/firewalls/whatever for a game
Getting UDP through NAT/firewalls/whatever for a game
QuickTime errors
Python script as stand alone MUD server
Subject: Various sound problems
Fragment Shaders & GL TEXTURE RECTANGLE EXT
Subject: Timers and global variables
Re: Language and platform for Text MUD server
Apparent acquisition of Yantis (mysupersales) by IDE
HID keyboard
Getting UDP through NAT/firewalls/whatever for a game
Microsoft Sparkle
Subject: Director MX
Congratulations Horizons
Yet more problems fullscreen mode
Apple Dev Kitchen Them 's tasty vittles, Maw!
NSOpenGLContext, Pbuffers, and drawables
More DCR "theft " naughtiness
dynamic sprite creation and imaging lingo
Re: Find stuff in Flash array?
Effects of skill imbalances?
QuickTime errors
Rom 2 4/Quickmud Enhancement/Bug fix
Subject: Working with XML files/CFURL
smooth scrolling/subpixel tweening
RE: (Ron help me?) Flash text
Subject: Flash Racing
Subject: MudDev FAQ 2
Browser based games
Installing GLUT
Special character in Flash XML
 
SMAUG
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Subject: EQ Missing List

I want to make a command that will print out all the wear_locs that have nothing on them. Just wondering if there was a snippet out there already. (if it prints it out under the eq command that is fin

unsigned int

I have run into a question I was hoping someone could answer rather than me having to write code for no other reason than to find out. If I use a variable declared as unsigned int in my project

CEDIT

Hey all! This is my first mail to the list so just let me say that I 'm extremely impressed with how this is all going and I 've snooped through the archives and am very pleased with everything

Yeager/Rolindar 's areas

Hey All Just wondering if anyone knows how to get into contact with Rolindar/Yearger wanna ask him some stuff about his areas. Kissandra

Levels

I want to change the levels on my MUD so that there are 100 player levels now besides all the immortal level stuff what else do i have to change becuase i changed all the immortal level stuff ( i h

Linux Client

I use slackware linux 9.1 and i cant find a decent MUDing client for nix. My fav on Windoze was RoA Client and i cant find anything comperable. If anyone knows of one here are some features i need

mobprog delay? megahal + mobs?

I know i 've been asking a lot lately and thanks so much- all the help has been wonderful and right what the doctor ordered. now i 've got a hypothetical question. for those not familiar with the p

disallowing certain classes at start

I am quite sure there has to be some easy way to do this (or perhaps not...) that I 'm overlooking. Is there a way to set it so that a class does not appear on the class list when a new player logs

mobprog to come when called?

i 'm working on a town mob that will come when it 's called either via yelling or chatting. the problem is that while the mob can HEAR chat channels and yell channels (at least when i 've switched in

Searchable Containers revisited

This is what I did to act_info.c when I put in Rafermand 's snippet Syntax exam <item > <item type > Changed void show_list_to_char( OBJ_DATA *list CHAR_DATA *ch bool fShort bool f

object extraction issues/Clarification

Oops- "der Contingencies ". Well when I purge the object it would crash the MUD despite the fact that I had " What that bit meant was after I had purged the object and then do a dissipate comm

Searching containers

I know Rafermand put out a snippet making it possible to search containers for an item type - i.e. exam bag armor - to show all the armor in the bag. What I 'm trying to do is make it so you can s

object extraction issues

Let me first apologize for the following lengthy note but I tried to include enough that someone may be able to recognize my problem. I have some code I 've been writing on for my SMAUG mud based of

Copyover

I installed copyover ages ago and I think there is actually an update to it floating around somewhere which I might go and get but I just wanted to ask this question I don 't think it 's suppos

Overland

I installed samson 's overland code and everything went perfectly and it looks great. Only thing is when I 'm traveling on the map as an immortal I can see every object in the entire map. I narro

memory

I am not an advanced enough C coder to have just started tinkering with this without alot of study so I am posing it as a question instead. The difference as I understand it in str_dup and STR

Subject: String Handling

There 's only one thing I don 't understand now about string handling and this may seem like a very newbie thing to ask but I need to know to understand better. you can 't do this. string

Subject: Mapping your MUD

Does anyone know of a program that can read your area.lst to determine which are files to read and then create a map of your mud? Even if it was only a rough general map that showed only which areas

Memory Leaks

I know there 's a lot of posts about this subject but most seem a few years old. My question is has there been any programs or pieces of code lately that can track a memory leak effecien

Ship Code

I am in the process of creating a ship code. Boarding a ship raising the anchor lowering the sails and moving across a sea. So far it 's been no problem. Although I 'm considering the size of t

Cannot open file 'C:\dist\src\smaug140.ncb '.

i may have found the source of my problem (mud crashing at 'save ' and deleting the pfile of the char who attempted to save). i am also getting this message when i compile Cannot open file 'C

Subject: bug: save crashes mud

i seem to remember something about this before but i can 't find it now i finally got my mud to compile on vc++ by removing all the imc-related files. it compiles now w/o errors or warnings and

Subject: missing include files

i 've got the majority of my problem solved. now when i compile it gives me the following errors cannot open include file sys/time.h " " " " unistd.h "

warning compiling under vc++

when i try to compile my mud (vc++/windows)(smaug1.4a) i get this warning C \dist\src\iced.c(200) warning C4013 'str_cmp ' undefined assuming extern returning int Can someone help me under

missing files in windows port

I 've had my mud hosted elsewhere in a linux system. I know next to nothing about linux and have grown weary of not being able to tinker with the code. I 've downloaded my files back onto my home pc

Subject: FREAD Area Problem

I am still having the problem where when it hits a shop on startup it is looking for a # where the is ( the semicolon that comes before the name of the Shopkeeper Mobile ). I would really like so

About Immortal Levels...

After searching the archives and checking what documentation already exists I thought I 'd see if anyone might be willing to help me with this one. I already have a loose interpretation at hand

Character Save Problem and New Deity Question

Hi all I recently downloaded smaug 1.4a and encountered the problem with player files not saving after the initial save at level 2. I 've checked the message archives to see if this was already

More kludgey code questions from the Olcster :)

Hi. Larosh was nice enough to answer my last question so I thought I 'd hit you guys up for a little more edumacatshun. ) I wanted to have my do_sacrifice in my extremely mutilated (read modifi

Alias bug

Hi I could use some help with this bug. If anyone has an answer I thank you now for any help with this. I 've added the DOTD snippet for the alias command to my smaug1.4a V4 and I get the foll
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