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Rivers of MUD - a Diku and Merc based multiuser dungeon
SMAUG
Subjects
Getting UDP through NAT/firewalls/whatever for a game
Getting UDP through NAT/firewalls/whatever for a game
QuickTime errors
Python script as stand alone MUD server
Subject: Various sound problems
Fragment Shaders & GL TEXTURE RECTANGLE EXT
Subject: Timers and global variables
Re: Language and platform for Text MUD server
Apparent acquisition of Yantis (mysupersales) by IDE
HID keyboard
Getting UDP through NAT/firewalls/whatever for a game
Microsoft Sparkle
Subject: Director MX
Congratulations Horizons
Yet more problems fullscreen mode
Apple Dev Kitchen Them 's tasty vittles, Maw!
NSOpenGLContext, Pbuffers, and drawables
More DCR "theft " naughtiness
dynamic sprite creation and imaging lingo
Re: Find stuff in Flash array?
Effects of skill imbalances?
QuickTime errors
Rom 2 4/Quickmud Enhancement/Bug fix
Subject: Working with XML files/CFURL
smooth scrolling/subpixel tweening
RE: (Ron help me?) Flash text
Subject: Flash Racing
Subject: MudDev FAQ 2
Browser based games
Installing GLUT
Special character in Flash XML
 
SMAUG
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socials

Where at could I change the socials of the game. I 've looked for them everywhere and I can 't seem to find them. Like when someone types wave to someone it automatically says. Person waves g

You hear some squeaking sounds...

Does anyone know how I get rid of this automated message? For an RP community it makes no sense and kind of ruins the enviroment I 'd like to just take it out of the game. I 'd be gratefull for any

stumped on a for statement

Hi! What Im trying to do is create a command that lists all the skills that a character has learned did that successfully. Now Im trying to break it down into the different types ie magic/weapon

adding socials/emotes to channels

The subject says it all.. Do any of you know of a good way to go about adding socials to channels. Every attempt I 've tried has resulted in A) Core dump B) segment fault C) crash. Im hitting fo

compression

I was wondering if anyone had implemented some sort of in-game compression to reduce the amount of memory the mud uses? What I was debating was to try and find a way to compress strings of text a

Compiling troubles with the Ratings Snippet by Aurora

*Sigh* Seems like I was just talking to the group a few minutes ago about a compiling problem with my last snippet... At least I try to learn from these errors honest! ) Ok this time I 'm getting t

trouble compiling logon history snippet from Xerves

Guess I really need to learn to code better... ok for Eos and the others here who are clearly better at this than I am here 's my latest snafu... I 'm trying to add the login history snippet by Xer

Subject: max_string etc

I cant go a week without mailing you guys!! What Im trying to do is make it so that the editor can handle really long posts like 98lines worth filled with 80 characters... This seems to need come ou

Interesting death idea

I was wondering today how I would best go about a new death idea... well maybe not new.. someone may have implemented it somewhere. But my idea is when someone dies they become a ghost! Boooo... gho

Memory issue

Hi. I am creating Artifact Sets code that allows for setting what affects will be obtained when all objects of a given "set " are worn. I 've run into a situation where my use of the macro CREATE to

Pre-compiled Smaug 1.4a

Hi lists I 'm looking for a good pre-compiled ready to run version of Smaug 1.4a with some snippets already encoded into it. Like the one where you can have colored room descrips. I have a prec

Subject: spells and skills.dat

Quick question! Every time we create a skill in the shell do we have to place the spell in spells.dat for it to show up on the "practice " list? If no do we have to remove the spells from spells

do_say again

Ok this isnt about word-wrap promise! I noticed today that there seems to be a huge discrepancy between the MAX_STRING_LENGTH declared in do_say and what you can actually use do_say to produce. I

Subject: justify? do_say

Ok The wordwrap on say is still killing me... so how about this? Does anyone know of a way to tab in the wrapping of say? What I mean is... is it possible to have say output like this Valen

Subject: Recall: commands help

Joanna Maskell would like to recall the message "[SMAUG] commands help ".

Subject: commands help

Hi again Another tough question at least for me! that I cant seem to beat. How would you guys suggest I go about editing my commands to target different people or objects of the same type? D

Subject: Logon pause problem

When someone logs on after they enter their password (if they already have a character) or choose ansi/rip/neither (if they 're creating a new character) the mud is supposed to display "Press [ENTER]

Subject: note buffer size

Quick question... this is driving me relatively sane... I mean insane. It appears that my note buffer size should be something like 4096 * 2 but when I post a note or try to write one... after the

Subject: spell grouping

Hi! Right now I am working on taking the practice display part out of the do_practice and coding it into a do_skills command so that if someone wants to look at just spells it prints just spells ba

Subject: levels in skills

It 's your friendly neighborhood newbie coder again. I was wondering if someone can point me to the function that controls how quickly one learns a skill. Using grep I was able to find a number of di

Subject: removing spells

Question When removing the stock spells (ie all of them) are there any "spells " in magic.c that you shouldnt take out? I noticed things such as /********************************************

skill trees

Hi again I want to preface this by saying thanks to EOS for the invaluable help the last couple of days. To my question. What would be the best way to make skills dependant upon each other s

adding timers to spells

Question! How does one go about adding a timer to a spell so that the first part of the spell is cast... ie something like cast thunder bob *** The sky grows dark and winds begin to swirl as

Compiling error using Samson 's New Auth snippet

Hi All (especially Samson if you 're still following this list) I have a problem I was trying to install the new_auth snippet that Samson wrote and ran into a few compiling errors... I can fix th

Subject: do_say question

Hi again Thanks for your help with the classes question it proved to be an invaluable start. My next question is about do_say. Is there any possible way that any of you know to make do_say w

class creation question

Hi My goal is to allow a character to actually enter the game prior to selection of a class right now as we all know smaug prompts the user to select a class prior to entering the game. What wo

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Subject: RE: Alarm Clock

Hello lately we have been having a problem with unknown crashes. Almost every time I get the message "Alarm Clock " . I have been unable to find anyone that can tell me what this means or how to eve

64bit Smaug

Just for curiosity has anybody already tried to run the Smaug codebase on a 64bit platform? Regards Larosh -- Email.it the professional e-mail gratis per te http //www.email.it/f S

Subject: Groups/Following

Hey all It has come to my attention that when a group of characters are following someone (or in a group) and the leader moves into a different room the last char to actually be sent to t
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