  | | | SMAUG | Where at could I change the socials of the game.
I 've looked for them everywhere and I can 't seem to
find them.
Like when someone types wave to someone it
automatically says.
Person waves gDoes anyone know how I get rid of this automated
message? For an RP community it makes no sense and
kind of ruins the enviroment I 'd like to just take it
out of the game. I 'd be gratefull for anyHi!
What Im trying to do is create a command that lists all the skills that a character has learned did that successfully. Now Im trying to break it down into the different types ie magic/weaponThe subject says it all..
Do any of you know of a good way to go about adding socials to channels. Every attempt I 've tried has resulted in A) Core dump B) segment fault C) crash.
Im hitting foI was wondering if anyone had implemented some sort of in-game
compression to reduce the amount of memory the mud uses?
What I was debating was to try and find a way to compress strings of
text a*Sigh* Seems like I was just talking to the group a few minutes ago about a compiling problem with my last snippet... At least I try to learn from these errors honest! )
Ok this time I 'm getting tGuess I really need to learn to code better... ok for Eos and the others here who are clearly better at this than I am here 's my latest snafu...
I 'm trying to add the login history snippet by XerI cant go a week without mailing you guys!! What Im trying to do is make it so that the editor can handle really long posts like 98lines worth filled with 80 characters... This seems to need come ouI was wondering today how I would best go about a new death idea... well maybe not new.. someone may have implemented it somewhere. But my idea is when someone dies they become a ghost! Boooo... ghoHi. I am creating Artifact Sets code that allows for
setting what affects will be obtained
when all objects of a given "set " are worn. I 've run
into a situation where my use of the
macro CREATE toHi lists
I 'm looking for a good pre-compiled ready to run version of Smaug 1.4a with some snippets already encoded into it. Like the one where you can have colored room descrips. I have a precQuick question!
Every time we create a skill in the shell do we have to place the spell in spells.dat for it to show up on the "practice " list? If no do we have to remove the spells from spellsOk this isnt about word-wrap promise!
I noticed today that there seems to be a huge discrepancy between the MAX_STRING_LENGTH declared in do_say and what you can actually use do_say to produce. IOk
The wordwrap on say is still killing me... so how about this? Does anyone know of a way to tab in the wrapping of say? What I mean is... is it possible to have say output like this
ValenJoanna Maskell would like to recall the message "[SMAUG] commands help ".
Hi again
Another tough question at least for me! that I cant seem to beat. How would you guys suggest I go about editing my commands to target different people or objects of the same type? DWhen someone logs on after they enter their password (if they already have a character) or choose ansi/rip/neither (if they 're creating a new character) the mud is supposed to display "Press [ENTER]Quick question... this is driving me relatively sane... I mean insane.
It appears that my note buffer size should be something like 4096 * 2 but when I post a note or try to write one... after theHi!
Right now I am working on taking the practice display part out of the do_practice and coding it into a do_skills command so that if someone wants to look at just spells it prints just spells baIt 's your friendly neighborhood newbie coder again. I was wondering if someone can point me to the function that controls how quickly one learns a skill. Using grep I was able to find a number of diQuestion
When removing the stock spells (ie all of them) are there any "spells " in magic.c that you shouldnt take out? I noticed things such as
/********************************************Hi again
I want to preface this by saying thanks to EOS for the invaluable help the last couple of days.
To my question. What would be the best way to make skills dependant upon each other sQuestion!
How does one go about adding a timer to a spell so that the first part of the spell is cast... ie something like
cast thunder bob
*** The sky grows dark and winds begin to swirl asHi All (especially Samson if you 're still following this list)
I have a problem I was trying to install the new_auth snippet that Samson
wrote and ran into a few compiling errors...
I can fix thHi again
Thanks for your help with the classes question it proved to be an invaluable start.
My next question is about do_say. Is there any possible way that any of you know to make do_say wHi
My goal is to allow a character to actually enter the game prior to selection of a class right now as we all know smaug prompts the user to select a class prior to entering the game. What wounsubscribe
<DIV >unsubscribe </DIV >Hello lately we have been having a problem with unknown crashes. Almost
every time I get the message "Alarm Clock " . I have been unable to find
anyone that can tell me what this means or how to eveJust for curiosity has anybody already tried to run the Smaug codebase on a
64bit platform?
Regards
Larosh
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S
Hey all
It has come to my attention that when a group of characters are following
someone (or in a group) and the leader moves into a different room the
last char to actually be sent to t |
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