  | | | Mac Game | > Actually yes. Games *are* special )
I don 't think they are. Modern network games need to self-update
have user-specific data (be it saves caches configuration settings
or add-ons) and (pAaron Fothergill wrote
> game developers preference to do stuff
> that you really shouldn 't do (like saving the game 's settings and
> save games in the same folder as the game itself)
Sorry to hijacGeorge Warner
>
> The HID Utilities sample provided pretty much the same functionally
> pre-Leopard just not a cleanly. The Leopard HID APIs do provide
> some new
> capabilities (and the potential
Happy holidays everyone!
So if you wanted to make a list of things that Apple could do to
improve the Mac gaming experience or atmosphere for development what
would you put on your list?
I 'I wonder if OSX has an easy way to change the gamma correction for the video
surface in an opengl application in a simple way.
In windows you can do
SetDeviceGammaRamp( GetDC(NULL) ramp)
I |
|
 | Rivers of MUD | Hello again. I 'm having another interesting error since we moved our game to
an in-house server. Any system calls we make (pfile backup etc) are all
failing with a error of -1. Does anyone have any iWe 're getting ready to port our mud to a new server and we 're having a bit
of an issue. Everything compiles clean but when we login we get past our
account login and when we select what character to So...
I was wondering why the gsns are defined in merc.h AND db.c
Is it really necessary to have them in both places?
Sandi
--
ROM mailing list
ROM@(protected)
Unsubscribe here - > > > http //www.rom.oHey
I 'm back to the list after a year or so away. Are the archives still
online? I couldn 't seem to find them with the link I have. Is there
much traffic here these days?
--Drex
--
ROM mailing Hey guys. Everyone was complaining about not having any traffic on this
list so here 's something to get you thinking over the long weekend.
I am running my mud on WolfPaw and everything compiles p |
|
 | SMAUG | Thank you so much for your help.
----- Original Message -----
From "Conran " <conran@(protected) >
To "Scott Garside " <scottag@(protected) >
Cc <smaug@(protected) >
Sent Friday OYou can turn wizlock off by editing system/sysdata.dat and switching
wizlock from 1 to 0
On Thu 18 Oct 2007 Scott Garside wrote
> I installed Smaug 1.8 and got it running on my host. When it stI installed Smaug 1.8 and got it running on my host. When it start-up if started up wizlocked so I can 't get into create a character. Does anyone know how to turn this off since I can 't log in as anGo into your /home/mud/kilivia/smaug1.8/src directory open up the file
called 'Makefile '. About halfway down there will be a line that says
'W_FLAGS -Wall -Werror ' ect. Add '-trigraphs ' to the endI am trying to make all for smaug 1.8 and am getting the following errors.
act_move.c 393 15 warning trigraph ?? > ignored use -trigraphs to enable
act_move.c In function ???generate_exit???
act_ |
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