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Rivers of MUD - a Diku and Merc based multiuser dungeon
SMAUG
Subjects
Getting UDP through NAT/firewalls/whatever for a game
Getting UDP through NAT/firewalls/whatever for a game
QuickTime errors
Python script as stand alone MUD server
Subject: Various sound problems
Fragment Shaders & GL TEXTURE RECTANGLE EXT
Subject: Timers and global variables
Re: Language and platform for Text MUD server
Apparent acquisition of Yantis (mysupersales) by IDE
HID keyboard
Getting UDP through NAT/firewalls/whatever for a game
Microsoft Sparkle
Subject: Director MX
Congratulations Horizons
Yet more problems fullscreen mode
Apple Dev Kitchen Them 's tasty vittles, Maw!
NSOpenGLContext, Pbuffers, and drawables
More DCR "theft " naughtiness
dynamic sprite creation and imaging lingo
Re: Find stuff in Flash array?
Effects of skill imbalances?
QuickTime errors
Rom 2 4/Quickmud Enhancement/Bug fix
Subject: Working with XML files/CFURL
smooth scrolling/subpixel tweening
RE: (Ron help me?) Flash text
Subject: Flash Racing
Subject: MudDev FAQ 2
Browser based games
Installing GLUT
Special character in Flash XML
 
Mac Game

Games are special?

> Actually yes. Games *are* special ) I don 't think they are. Modern network games need to self-update have user-specific data (be it saves caches configuration settings or add-ons) and (p

Apple and Gaming

Aaron Fothergill wrote > game developers preference to do stuff > that you really shouldn 't do (like saving the game 's settings and > save games in the same folder as the game itself) Sorry to hijac

Thoughts on the Gabe Newell 's Mac comments.

George Warner > > The HID Utilities sample provided pretty much the same functionally > pre-Leopard just not a cleanly. The Leopard HID APIs do provide > some new > capabilities (and the potential

Apple and Gaming: being constructive

Happy holidays everyone! So if you wanted to make a list of things that Apple could do to improve the Mac gaming experience or atmosphere for development what would you put on your list? I '

Change the visual gamma correction

I wonder if OSX has an easy way to change the gamma correction for the video surface in an opengl application in a simple way. In windows you can do SetDeviceGammaRamp( GetDC(NULL) ramp) I
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Rivers of MUD

system calls failing

Hello again. I 'm having another interesting error since we moved our game to an in-house server. Any system calls we make (pfile backup etc) are all failing with a error of -1. Does anyone have any i

Subject: Crash after server move

We 're getting ready to port our mud to a new server and we 're having a bit of an issue. Everything compiles clean but when we login we get past our account login and when we select what character to

Subject: gsn definitions

So... I was wondering why the gsns are defined in merc.h AND db.c Is it really necessary to have them in both places? Sandi -- ROM mailing list ROM@(protected) Unsubscribe here - > > > http //www.rom.o

Time away

Hey I 'm back to the list after a year or so away. Are the archives still online? I couldn 't seem to find them with the link I have. Is there much traffic here these days? --Drex -- ROM mailing

Compile Warnings.

Hey guys. Everyone was complaining about not having any traffic on this list so here 's something to get you thinking over the long weekend. I am running my mud on WolfPaw and everything compiles p
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SMAUG

Subject: Re: Re: Smaug

Thank you so much for your help. ----- Original Message ----- From "Conran " <conran@(protected) > To "Scott Garside " <scottag@(protected) > Cc <smaug@(protected) > Sent Friday O

Smaug

You can turn wizlock off by editing system/sysdata.dat and switching wizlock from 1 to 0 On Thu 18 Oct 2007 Scott Garside wrote > I installed Smaug 1.8 and got it running on my host. When it st

Smaug

I installed Smaug 1.8 and got it running on my host. When it start-up if started up wizlocked so I can 't get into create a character. Does anyone know how to turn this off since I can 't log in as an

errors

Go into your /home/mud/kilivia/smaug1.8/src directory open up the file called 'Makefile '. About halfway down there will be a line that says 'W_FLAGS -Wall -Werror ' ect. Add '-trigraphs ' to the end

errors

I am trying to make all for smaug 1.8 and am getting the following errors. act_move.c 393 15 warning trigraph ?? > ignored use -trigraphs to enable act_move.c In function ???generate_exit??? act_
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