  | |  | Re: MUD-Dev Digest, Vol 7, Issue 8 | Re: MUD-Dev Digest, Vol 7, Issue 8 2003-12-17 - By Chanur Silvarian
Back From: "Brent P. Newhall" <me@(protected)>
> What would a game look like, if monsters stayed dead? E.g., > monsters can only be added to the game if the admins explicitly > add them.
I'm working on precisely this, though the game will re-add creatures automatically, the admin doesn't have to do it. The use of a name generator, a spawn generator, and a quest generator, and at times even a terrain/dungeon generator all working together to create a unique quest centered around a unique NPC/MOB in a unique area all put together just for the one adventurer (or that adventurer's group).
It is similar in principle to the random dungeons that EQ has recently added, but more in depth on the story/quest side. If I succeed in my goal, I will have quests as in depth as anything offered in the top 5 MMO's (yes, I realize that I've not made a goal of something as detailed as a quest in a 500 player MUD) but they will be individually unique so no player gets a quest that thousands of other players have done before.
If you kill the lizardman king then he stays dead, though another may arise. I'm also working with spawn migration so the lizardmen may move to a new location and have a new king. Oh, and I'm using an item generator so that this new king won't be carrying the same item(s) as the old one... the quest is different from top to bottom with the exception of the fact that you are going after a lizardman king. __ ____ ____ ____ ____ ____ ____ ____ ____ ____ MUD-Dev mailing list MUD-Dev@(protected) https://www.kanga.nu/lists/listinfo/mud-dev
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