  | |  | Page flipping on MacOS X | Page flipping on MacOS X 2003-12-17 - By Per Bull Holmen
Back Hey
I'm planning to write a 2D jump-n-run game for MacOS X. Since it frequently requires updating the whole screen (horizontal scrolling), I figure page flipping would be the easiest solution.
I know how to capture the screen and get a pointer to the frame buffer for exclusive use (with Direct Display), but is there a way to combine this with page flipping?
I know OpenGL can do page flipping, but my experience is that with plain bitmap, direct access to the frame buffer (or back buffer) is faster. Also, my experience using GameSprockets for the task is not very good.
I'd like to use Cocoa, and C/Objective-C, but if it requires me to use some features from Carbon/Quickdraw, I'll bite the bullet and do it.
I have no experience with game programming, so if anybody thinks this doesn't look like a good solution please let me know... :)
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