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Page flipping on MacOS X

Page flipping on MacOS X

2003-12-17       - By Per Bull Holmen

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Reply:     1     2  

Hey

I'm planning to write a 2D jump-n-run game for MacOS
X. Since it frequently requires updating the whole
screen (horizontal scrolling), I figure page flipping
would be the easiest solution.

I know how to capture the screen and get a pointer to
the frame buffer for exclusive use (with Direct
Display), but is there a way to combine this with page
flipping?

I know OpenGL can do page flipping, but my experience
is that with plain bitmap, direct access to the frame
buffer (or back buffer) is faster. Also, my experience
using GameSprockets for the task is not very good.

I'd like to use Cocoa, and C/Objective-C, but if it
requires me to use some features from
Carbon/Quickdraw, I'll bite the bullet and do it.

I have no experience with game programming, so if
anybody thinks this doesn't look like a good solution
please let me know... :)

Per
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