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Getting UDP through NAT/firewalls/whatever for a game
Getting UDP through NAT/firewalls/whatever for a game
QuickTime errors
Python script as stand alone MUD server
Subject: Various sound problems
Fragment Shaders & GL TEXTURE RECTANGLE EXT
Subject: Timers and global variables
Re: Language and platform for Text MUD server
Apparent acquisition of Yantis (mysupersales) by IDE
HID keyboard
Getting UDP through NAT/firewalls/whatever for a game
Microsoft Sparkle
Subject: Director MX
Congratulations Horizons
Yet more problems fullscreen mode
Apple Dev Kitchen Them 's tasty vittles, Maw!
NSOpenGLContext, Pbuffers, and drawables
More DCR "theft " naughtiness
dynamic sprite creation and imaging lingo
Re: Find stuff in Flash array?
Effects of skill imbalances?
QuickTime errors
Rom 2 4/Quickmud Enhancement/Bug fix
Subject: Working with XML files/CFURL
smooth scrolling/subpixel tweening
RE: (Ron help me?) Flash text
Subject: Flash Racing
Subject: MudDev FAQ 2
Browser based games
Installing GLUT
Special character in Flash XML
 
Subject: Re: Thoughts on the Gabe Newell 's Mac comments.

Subject: Re: Thoughts on the Gabe Newell 's Mac comments.

2007-10-05       - By Jerahmy Pocott

 Back
>> Apple knowingly makes our lives miserable here.  A "game API"  
>> should be versioned independently of the OS, like Quicktime.  So  
>> if Apple adds rectangular texture support, that needs to be back-
>> ported at least as far as 10.3.9, but maybe even 10.2, so we can  
>> tell users to "just run software update" to play our games.  Or  
>> say Apple adds 8 bit back buffer/triple buffering/page flipping to  
>> windows.  That needs to be back-ported so that devs can actually  
>> use it, or else we still have to maintain multiple code paths,  
>> with the end result being that improvements don't get adopted.  
>> Existing policy just sends a big FU to the community, in the name  
>> of making money on new OS releases.
>
> This is utter bullshit. I give up...

I think he DOES have a point here..

API improvements should be patched into previous OS versions where  
possible,
I mean you can probably still patch win98 to use the latest version  
of DX..

Though I'm not completely sure what isn't available in previous  
versions besides
some Carbon and Cocoa stuff that a game isn't going to use anyway.. I  
guess
there are some hardware features lacking in OpenGL or something?

Anyway you should be able to code for an API version rather than an  
entire
OS version.. And distribute those versions of the API with your  
program or
have them in apple update..

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