  | | | Subject: Re: Thoughts on the Gabe Newell 's Mac comments. | Subject: Re: Thoughts on the Gabe Newell 's Mac comments. 2007-10-05 - By Jerahmy Pocott
Back >> Apple knowingly makes our lives miserable here. A "game API" >> should be versioned independently of the OS, like Quicktime. So >> if Apple adds rectangular texture support, that needs to be back- >> ported at least as far as 10.3.9, but maybe even 10.2, so we can >> tell users to "just run software update" to play our games. Or >> say Apple adds 8 bit back buffer/triple buffering/page flipping to >> windows. That needs to be back-ported so that devs can actually >> use it, or else we still have to maintain multiple code paths, >> with the end result being that improvements don't get adopted. >> Existing policy just sends a big FU to the community, in the name >> of making money on new OS releases. > > This is utter bullshit. I give up...
I think he DOES have a point here..
API improvements should be patched into previous OS versions where possible, I mean you can probably still patch win98 to use the latest version of DX..
Though I'm not completely sure what isn't available in previous versions besides some Carbon and Cocoa stuff that a game isn't going to use anyway.. I guess there are some hardware features lacking in OpenGL or something?
Anyway you should be able to code for an API version rather than an entire OS version.. And distribute those versions of the API with your program or have them in apple update..
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