  | | | Subject: Re: Thoughts on the Gabe Newell 's Mac comments. | Subject: Re: Thoughts on the Gabe Newell 's Mac comments. 2007-10-05 - By Jerahmy Pocott
Back On 04/10/2007, at 1:04 PM, Brad Oliver wrote: > State what you want in your report (e.g. what the heck is > CoreScreen vs. CoreDraw and how does CoreGraphics not fill that > need, ditto for Core3D vs. OpenGL). I can see the utility in > CoreInput and CoreNetPlay, but these others - I've got a lone > quizzical eyebrow raised. :-)
To be honest I never liked the sprockets system anyway..
The only thing out of that list that I think would be of any use is CoreInput, the other things already exist, they simply aren't all prepended with a word.. Do we really need a word stuck on the front of everything? If something gets updated in one API does that mean an entire new CoreGames version is released? I wouldn't have thought branding was so important when it came to APIs..
I think a "CoreNetPlay" would be counter productive, there isn't really a one fix network code solution for games, to get good performance it really needs to be tuned for that particular game.. What's wrong with the Sockets library? Too low level?
The creation of some sort of "game API" would be a waste of time and effort, what does 3D graphics have to do with Sound output? Why should they exist in a single API? __ ____ ____ ____ ____ ____ ____ ____ ____ ____ Do not post admin requests to the list. They will be ignored. Mac-games-dev mailing list (Mac-games-dev@(protected)) Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/mac-games-dev/junlu%405341.com
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