  | | | Subject: Re: Thoughts on the Gabe Newell 's Mac comments. | Subject: Re: Thoughts on the Gabe Newell 's Mac comments. 2007-10-05 - By Phill Djonov
Back > Actually, you can't. E.g. DX10 is Vista-only.
True. But downloading a new graphics driver can still enable old DX9 capabilities that weren't previously available, or expose GL extensions that hadn't been supported before (and my understanding is that the DX10 equivalent GL extensions are available on XP and even 2K - I haven't tested this myself, but I see them supported on Linux so I don't really doubt it).
DX10 may be Vista only, but DX9 is far from unsupported, and will remain so for a long time to come (if not directly by MS then at least on the hardware vendor side of things).
> That needs to be back-ported so that devs can actually > use it, or else we still have to maintain multiple code > paths, with the end result being that improvements don't get > adopted.
Very much in agreement here. I don't have time to write and test a code path for every possible combination of extensions. Not porting new GL extensions back to older systems (obviously within reason, I don't expect geometry programs on a Radeon 7x00) makes me want to ignore the new stuff (at least until it's become old) as I'd be doing a lot of work for a very small portion of my audience. There's a reason the GeForce2 drivers support ARB_vertex_program...
> If OpenGL wasn't tied to OS updates, we could have just told the > 10.3 users to run Software Update and the next driver release > would have fixed it.
Yeah...
Phill
> Actually, you can't. E.g. DX10 is Vista-only.<br><br>True. But downloading a new graphics driver can still enable old DX9 capabilities<br>that weren't previously available, or expose GL extensions that hadn't been supported <br>before (and my understanding is that the DX10 equivalent GL extensions are available<br>on XP and even 2K - I haven't tested this myself, but I see them supported on Linux so<br>I don't really doubt it).<br><br> DX10 may be Vista only, but DX9 is far from unsupported, and will remain so for a long<br>time to come (if not directly by MS then at least on the hardware vendor side of things).<br><br>> That needs to be back-ported so that devs can actually <br>> use it, or else we still have to maintain multiple code<br>> paths, with the end result being that improvements don't get<br>> adopted.<br> <br>Very much in agreement here. I don't have time to write and test a code path for every <br>possible combination of extensions. Not porting new GL extensions back to older systems<br>(obviously within reason, I don't expect geometry programs on a Radeon 7x00) makes me<br>want to ignore the new stuff (at least until it& #39;s become old) as I'd be doing a lot of work for <br>a very small portion of my audience. There's a reason the GeForce2 drivers support<br>ARB_vertex_program...<br><br>> If OpenGL wasn't tied to OS updates, we could have just told the<br>> 10.3 users to run Software Update and the next driver release <br>> would have fixed it.<br><br><span style="font-style: italic;"></span >Yeah...<br><br>Phill<br>
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