Mailing List
Home
Forum Home
Mac Game - Mac game development
Rivers of MUD - a Diku and Merc based multiuser dungeon
SMAUG
Subjects
Getting UDP through NAT/firewalls/whatever for a game
Getting UDP through NAT/firewalls/whatever for a game
QuickTime errors
Python script as stand alone MUD server
Subject: Various sound problems
Fragment Shaders & GL TEXTURE RECTANGLE EXT
Subject: Timers and global variables
Re: Language and platform for Text MUD server
Apparent acquisition of Yantis (mysupersales) by IDE
HID keyboard
Getting UDP through NAT/firewalls/whatever for a game
Microsoft Sparkle
Subject: Director MX
Congratulations Horizons
Yet more problems fullscreen mode
Apple Dev Kitchen Them 's tasty vittles, Maw!
NSOpenGLContext, Pbuffers, and drawables
More DCR "theft " naughtiness
dynamic sprite creation and imaging lingo
Re: Find stuff in Flash array?
Effects of skill imbalances?
QuickTime errors
Rom 2 4/Quickmud Enhancement/Bug fix
Subject: Working with XML files/CFURL
smooth scrolling/subpixel tweening
RE: (Ron help me?) Flash text
Subject: Flash Racing
Subject: MudDev FAQ 2
Browser based games
Installing GLUT
Special character in Flash XML
 
Subject: Re: Thoughts on the Gabe Newell 's Mac comments.

Subject: Re: Thoughts on the Gabe Newell 's Mac comments.

2007-10-05       - By Steve Checkoway

 Back

On Oct 5, 2007, at 12:19 PM, Alexei Svitkine wrote:

> The real problem I see, is the lack of Apple's commitment to game  
> developers. If Apple were serious about games, it would receive a  
> bug report from John Stiles or someone else representing Blizzard,  
> which would say "this is a big issue for our product", and it would  
> react. It would do what's necessary to fix the bug (within reason),  
> and release an update. The fact that they haven't done this just  
> shows Apple's attitude towards game development that Gabe Newell was  
> talking about.

This was probably a bad example. I am positive that I've seen a  
software update where part of the description said that it fixed an  
openGL issue with World of Warcraft. (As I was still playing WoW at  
that point, I was quite excited when I read it. I never noticed a  
difference though.)

I get the impression that Apple is very responsive to Blizzard (feel  
free to correct me) as well they should be, given Blizzard's history  
with the mac.

--
Steve Checkoway




__ ____ ____ ____ ____ ____ ____ ____ ____ ____
Do not post admin requests to the list. They will be ignored.
Mac-games-dev mailing list      (Mac-games-dev@(protected))
Help/Unsubscribe/Update your Subscription:
http://lists.apple.com/mailman/options/mac-games-dev/junlu%405341.com

This email sent to junlu@(protected)