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Rivers of MUD - a Diku and Merc based multiuser dungeon
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Subjects
Getting UDP through NAT/firewalls/whatever for a game
Getting UDP through NAT/firewalls/whatever for a game
QuickTime errors
Python script as stand alone MUD server
Subject: Various sound problems
Fragment Shaders & GL TEXTURE RECTANGLE EXT
Subject: Timers and global variables
Re: Language and platform for Text MUD server
Apparent acquisition of Yantis (mysupersales) by IDE
HID keyboard
Getting UDP through NAT/firewalls/whatever for a game
Microsoft Sparkle
Subject: Director MX
Congratulations Horizons
Yet more problems fullscreen mode
Apple Dev Kitchen Them 's tasty vittles, Maw!
NSOpenGLContext, Pbuffers, and drawables
More DCR "theft " naughtiness
dynamic sprite creation and imaging lingo
Re: Find stuff in Flash array?
Effects of skill imbalances?
QuickTime errors
Rom 2 4/Quickmud Enhancement/Bug fix
Subject: Working with XML files/CFURL
smooth scrolling/subpixel tweening
RE: (Ron help me?) Flash text
Subject: Flash Racing
Subject: MudDev FAQ 2
Browser based games
Installing GLUT
Special character in Flash XML
 
Subject: Re: Thoughts on the Gabe Newell 's Mac comments.

Subject: Re: Thoughts on the Gabe Newell 's Mac comments.

2007-10-06       - By Andy O'Meara

 Back
>
>   A "game API" should be versioned independently of the OS, like  
> Quicktime.  So if Apple adds rectangular texture support, that  
> needs to be back-ported at least as far as 10.3.9, but maybe even  
> 10.2, so we can tell users to "just run software update" to play  
> our games.  Or say Apple adds 8 bit back buffer/triple buffering/
> page flipping to windows.  That needs to be back-ported so that  
> devs can actually use it, or else we still have to maintain  
> multiple code paths, with the end result being that improvements  
> don't get adopted.  Existing policy just sends a big FU to the  
> community, in the name of making money on new OS releases.
>


We struggle with the same issues since our customers are generally  
not hard-core gamers or power users so they don't tend to have the  
latest hardware or OS (yet our technology is OpenGL intensive).  In  
short, we can't depend on any OpenGL extensions or OS features that  
haven't been shipped by Apple for 4+ years or else there's just too  
many of our users who are left out in the cold.  We'd love to adopt  
new technologies, but we also want to stay in business too. We don't  
intend to kill 10.3 support for at least a couple more years from now...



andy


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