  | | | Subject: Re: Thoughts on the Gabe Newell 's Mac comments. | Subject: Re: Thoughts on the Gabe Newell 's Mac comments. 2007-10-06 - By Andy O'Meara
Back > > A "game API" should be versioned independently of the OS, like > Quicktime. So if Apple adds rectangular texture support, that > needs to be back-ported at least as far as 10.3.9, but maybe even > 10.2, so we can tell users to "just run software update" to play > our games. Or say Apple adds 8 bit back buffer/triple buffering/ > page flipping to windows. That needs to be back-ported so that > devs can actually use it, or else we still have to maintain > multiple code paths, with the end result being that improvements > don't get adopted. Existing policy just sends a big FU to the > community, in the name of making money on new OS releases. >
We struggle with the same issues since our customers are generally not hard-core gamers or power users so they don't tend to have the latest hardware or OS (yet our technology is OpenGL intensive). In short, we can't depend on any OpenGL extensions or OS features that haven't been shipped by Apple for 4+ years or else there's just too many of our users who are left out in the cold. We'd love to adopt new technologies, but we also want to stay in business too. We don't intend to kill 10.3 support for at least a couple more years from now...
andy
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