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Getting UDP through NAT/firewalls/whatever for a game
QuickTime errors
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Getting UDP through NAT/firewalls/whatever for a game
Microsoft Sparkle
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Congratulations Horizons
Yet more problems fullscreen mode
Apple Dev Kitchen Them 's tasty vittles, Maw!
NSOpenGLContext, Pbuffers, and drawables
More DCR "theft " naughtiness
dynamic sprite creation and imaging lingo
Re: Find stuff in Flash array?
Effects of skill imbalances?
QuickTime errors
Rom 2 4/Quickmud Enhancement/Bug fix
Subject: Working with XML files/CFURL
smooth scrolling/subpixel tweening
RE: (Ron help me?) Flash text
Subject: Flash Racing
Subject: MudDev FAQ 2
Browser based games
Installing GLUT
Special character in Flash XML
 
Subject: Re: Thoughts on the Gabe Newell 's Mac comments.

Subject: Re: Thoughts on the Gabe Newell 's Mac comments.

2007-10-07       - By Tobias Ford

 Back
I don't want back porting of features.  It's kind of maybe a shame  
that sometimes users will need to buy an update to the os to get  
newer features.  But I don't mind that so much.  Back porting costs  
more for QA, so I don't personally mind bumping to the next version.

I do want current and often updates in between point os  updates,  
though.

On Oct 6, 2007, at 1:14 PM, Andy O'Meara wrote:

>>
>>   A "game API" should be versioned independently of the OS, like  
>> Quicktime.  So if Apple adds rectangular texture support, that  
>> needs to be back-ported at least as far as 10.3.9, but maybe even  
>> 10.2, so we can tell users to "just run software update" to play  
>> our games.  Or say Apple adds 8 bit back buffer/triple buffering/
>> page flipping to windows.  That needs to be back-ported so that  
>> devs can actually use it, or else we still have to maintain  
>> multiple code paths, with the end result being that improvements  
>> don't get adopted.  Existing policy just sends a big FU to the  
>> community, in the name of making money on new OS releases.
>>
>
>
> We struggle with the same issues since our customers are generally  
> not hard-core gamers or power users so they don't tend to have the  
> latest hardware or OS (yet our technology is OpenGL intensive).  In  
> short, we can't depend on any OpenGL extensions or OS features that  
> haven't been shipped by Apple for 4+ years or else there's just too  
> many of our users who are left out in the cold.  We'd love to adopt  
> new technologies, but we also want to stay in business too. We  
> don't intend to kill 10.3 support for at least a couple more years  
> from now...
>
>
>
> andy
>
>
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-- ---- ---- ------
Tobias Ford...
tobias1482 'at' mac.com
tford 'at' spacetimestudios.com
-- ---- ---- ------
Sr Programmer @ space time studios for a generic space game mmo





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