  | |  | Microsoft Sparkle | Microsoft Sparkle 2003-11-19 - By Johan Verhoeven
Back yeah, I heard about it, but I'm pretty sceptical about it.. I wonder if MS is capable of making something that suits designers, rather then programmers.. time will tell...
J.
--it's all about entertainment.
-- --Oorspronkelijk bericht-- -- Van: dirgames-l-bounces@(protected) [mailto:dirgames-l-bounces@(protected)]Namens Rasmus Keldorff Verzonden: woensdag 19 november 2003 10:39 Aan: Director - Shockwave - and Flash Game Production Onderwerp: [dirGames-L] Microsoft Sparkle
Hi all,
I haven't seen a discussion about Sparkle here yet, so I thought I'd just instigate one! :-P
According to rumorological data (!), Microsoft is working on a 'Flash-killer' technology named 'Sparkle', which will be part of the Longhorn OS update due some time the year after next year after next year (or something like that).
As far as I can see, the details of Sparkle are still firmly under wraps, but already there are some vague details leaking. What seems to be clear is that Sparkle is part of the Avalon graphics engine (which fills roughly the same function as Mac OS X's Quartz Extreme tech), and that it is part of a renewed .NET push, ie. the various supported programming / scripting languages supported by .NET will be supported by the Sparkle API. These include C++, c#, COBOL (yeah), Delphi (Pascal), Visual Basic, and Java. (There may be more; I am not aware). How is this possible? All these code dialects are translated to intermediate language -- or bytecode if you like.
There may or may not also be a visual / timeline authoring tool; most likely a subindustry will spring up to fill this demand. My source is not clear on this.
<speculation+hearsay> So why will Sparkle constitute a Flash killer? Well, for one it will probably be instantly ubiquitous, at least at first on the Windows platform. (I hear rumblings of Mac portability, although I'm skeptical). Second, it is a native OS citizen; unlike Flash, which is relegated to a plugin in a browser, Sparkle is potentially anywhere in any app. My money is on Microsoft taking advantage of its unique position as OS maker + DirectX controller, and leveraging DirectX to include vector drawing, gradients etc. -- the somewhat tired mainstays of Flash -- and all hardware accelerated, since M$ is able to greatly influence the graphics cards manufacturers.
So the first order of business for today is to get your heads wrapped around this: 'what would Flash feel like if it had the performance characteristics of accelerated vectors (ie. 3D games etc.)?'
This is the first holy grail, and one that MACR better be scrambling for in the labs at the moment, or else....
Next up: 3D and everything else. Once you have the image of super zippy hardware-accelerated Flash graphics in your mind, start adding effects. Like pixel shaders.... lighting... shadows and more. But Sparkle would also, by its very nature, be natively 3D. So forget about the failed rocket science of '3D in Flash'. We may even have to start thinking about SW3D as old hat... certainly it looks unlikely that Intel will toil to improve SW3D to the point where the full OpenGL/DirectX spec is supported ...the volume simply isn't there. Imagine what a powerful platform Director would be if MACR controlled OpenGL or DirectX; if Flash and Director were one; and you could apply pretty much any programming language you want.
This is all pretty hyperbole and who knows if Redmond will even realize all this, let alone make it happen. But if I were MACR, I would just as soon assume that M$ will succeed in this mission, and start building my weapons in advance. At the very least, MACR could edge out a nice niche by *supporting* Sparkle in Director and Flash. If some of the rumour stuff is to be believed, M$ at one point had their eyes on MACR for this very purpose. </speculation+hearsay>
http://www.internetnews.com/IAR/article.php/3104381 http://www.microsoft-watch.com/article2/0,0,1374455,00.asp?kc=MWRSS02129 TX1K 0000535 http://www.actionscript.com/archives/00000587.html http://www.actionscript.com/archives/00000586.html
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