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  | |  | Second Life 's customers own the IP of their creatio ns | Second Life 's customers own the IP of their creatio ns 2003-11-21 - By Crosbie Fitch
Back I wonder if recognising a player's copyright (right to control reproduction) then grants them a right to a copy of their work?
This would require that the player be able to install a suitable (partial replica) environment on their PC that would permit a copy of their work from the original environment to be conveyed to, with no loss of fidelity, such that they could then reproduce copies and distribute these to other players (licensed users of the original environment) such that those players could utilise the work as if they had created it (though they are restricted by the copyright, i.e. duplication or attribution, etc. except where licensed by the copyright holder).
If the player doesn't have a right to a copy of their copyrighted work, I wonder if they have a right for at least one copy of their work to be maintained and protected against loss?
It all boils down to whether the environment provider or host has a duty of care towards art created within that environment by its users?
If they do, then that's another plus point for a public domain 'large scale virtual environment' - inherently no duty of care. __ ____ ____ ____ ____ ____ ____ ____ ____ ____ MUD-Dev mailing list MUD-Dev@(protected) https://www.kanga.nu/lists/listinfo/mud-dev
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