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  | |  | Second Life 's customers own the IP of their creatio ns | Second Life 's customers own the IP of their creatio ns 2003-11-22 - By Ren Reynolds
Back Corpheous Andrakin wrote
> Your response leads heavily back to the discussion that I started > about "Who owns my sword?". Unlike many of the other topics that > have arisen,
> I don't believe this one was actually closed (was it?), it just > kind of died off.
No it just migrated over to terranova and became "Who owns my light saber"
> Players should be able to sell items gained in-game -Game > companies should not be able to be liable for said in-game items > real world value
Well taking a strong difference between _should_ and _can_ \ _have legal rights to_ then that's where we were going yes.
> Players selling their "time" to obtain an item or to power-level > is legal (I believe this was proven in court)
I think this is moot and depends on which world, which EULA etc
> Whether or not the game companies like it, players WILL find a way > to sell/trade items outside of their economy and game structure, > so someone should make a law setting some ground rules
Yup we defiantly agreed this I think
Crosbie Fitch
> wonder if recognising a player's copyright (right to control > > reproduction) then grants them a right to a copy of their work?
Yes I wondered this too, However I don't think that the legal right to do something confers a duty on the world to allow you to actually do something. Take the example of a novel - if I write one I have the copyright and the legal right to publish it, but that does not mean that I can force a publisher to print it.
Similarly I doubt that a duty to provide access is forced on the games company, at lest in the limited example we are talking about here, I think that there are some circumstances where there may be some extra game forces at work but I posted that on terranova so there is no point re-posting here.
Ren www.renreynolds.com __ ____ ____ ____ ____ ____ ____ ____ ____ ____ MUD-Dev mailing list MUD-Dev@(protected) https://www.kanga.nu/lists/listinfo/mud-dev
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